You know you could have just saved a blank uv template and repainted the whole tank again at a higher res.
:/
Search found 41 matches
- Wed Jan 09, 2008 4:26 am
- Forum: Downloads
- Topic: [SKIN] Apocalyptic Survived Tank
- Replies: 24
- Views: 3961
- Mon Dec 17, 2007 1:02 pm
- Forum: Modding Discussion
- Topic: Halo 3 Weapons for PC pack - Progress so far
- Replies: 207
- Views: 26525
No, your doing the AR all wrong. WHy is it blurry and blacked to shithouse as if it was drawn on with a black felt tip pen. Way too glossy and the extrusion details you've fakebumped in there are almost completely wrong. Your texture not only neds more detail, but it needs more slight colour surface...
- Mon Dec 17, 2007 12:44 pm
- Forum: Downloads
- Topic: (BETA)H3 weapons update on pg 4
- Replies: 101
- Views: 15851
That looks horrible... :? The texture doesn't blend near the stock, the texture is way too blotchy, looks like the gun was sitting in a room while that room was being painted white. The details look ok, but don't make sense when compared to the material of the texture. All in all I'd give it a 4 out...
- Mon Nov 26, 2007 3:34 pm
- Forum: Modding Discussion
- Topic: [WIP] PepNess Redux - New WIP For PMI Add-Ons
- Replies: 361
- Views: 43978
Just browsed through the whole topic, and I must say, it looks quite nice, but I'm not liking most of the textures. Alot of them seem like you just edited levels and hue/saturation. Hardly worth going batshit crazy about, tbqh. I'll expand a little on the textures. I really plain don't like the cust...
- Mon Nov 26, 2007 1:21 pm
- Forum: Modding Discussion
- Topic: Is it beutiful or not?
- Replies: 14
- Views: 1168
- Sun Oct 14, 2007 2:48 am
- Forum: Modding Discussion
- Topic: [WIP] PepNess Redux - New WIP For PMI Add-Ons
- Replies: 361
- Views: 43978
- Thu Apr 19, 2007 2:22 am
- Forum: Art Studio
- Topic: [WIP] Mosin-Nagant M91/30 Sniper's Rifle
- Replies: 13
- Views: 3184
- Thu Apr 19, 2007 2:19 am
- Forum: Art Studio
- Topic: MJOLNIR Mark VII BattleSuit
- Replies: 29
- Views: 8142
- Sat Apr 14, 2007 5:21 am
- Forum: Downloads
- Topic: (Skin)High Res pistol by Pred1tor
- Replies: 28
- Views: 4891
- Sat Apr 14, 2007 5:16 am
- Forum: Downloads
- Topic: {[mod]} H3 Bloodgulch/Valhalla
- Replies: 52
- Views: 9268
Um, the theme looks nothing like valhalla. because Valhalla has snow capped mountains, A RIVER, less trees and larger boulders, plus completely different cliff textures. All youve done is change the base map, change the colour and levels of the cliffs (didn't even colour them right) and add trees. /...
- Sat Apr 14, 2007 5:14 am
- Forum: Mac Downloads
- Topic: (Skin)High Res pistol by Pred1tor
- Replies: 18
- Views: 4074
uh, it's not hi definition unless it's at a larger resolution. It's just slightly more detailed. And about the Shader restoration pack, if you make a new skin, make a new multi for it too, don't jsut use old ones, they nullout the detail because it's not suited for it. This one is just more detailed...
- Tue Mar 13, 2007 1:31 am
- Forum: Downloads
- Topic: {CML} Realistic assualt rifle FINAL! at my website!
- Replies: 80
- Views: 12708
can you please make a better one then this and show us all exactally what your talking about? hmmm? ok, smart alec, heres mine: http://img134.imageshack.us/img134/1015/myarftfwan2.jpg and no, I didn't just overlay textures, or throw a few filters on it, I opened up the AR model in Maya, redumped th...
- Sun Mar 11, 2007 11:10 pm
- Forum: Downloads
- Topic: {CML} Realistic assualt rifle FINAL! at my website!
- Replies: 80
- Views: 12708
uh, what exactly did you do to the AR? You used the same counters as Ryder did, and edited the levels on the base map and made it darker, and didn't remake the multipurpose. The Halo PC AR multi doesn't even work at all, because GBX fucked it up. Try making a new one. The pistol is ok, but looks tac...
- Fri Feb 16, 2007 7:26 pm
- Forum: Downloads
- Topic: [MODEL] HPDarkness' AR GRAW Model *REMASTERED EDITION*
- Replies: 39
- Views: 5101
- Wed Jan 17, 2007 4:22 am
- Forum: Images
- Topic: My Hi Res Skinning work CE/PC [56k, just dont]
- Replies: 29
- Views: 4757
About the Halowars skin. Not alot is stitched together. Everything is in little shards. Parts would stretch, and their connecting counterpart would not, creating a big fat line in the texture, that was almost near im possible to fix, without having to re UVW the entire thing (where the arms and legs...
- Sat Jan 13, 2007 5:44 am
- Forum: Images
- Topic: My Hi Res Skinning work CE/PC [56k, just dont]
- Replies: 29
- Views: 4757
I completly agree with you dano... after looking at the Halo Wars Biped uvw personally I can see how you got so frustrated. Its layout was really really bad with alot of pieces just streching out oddly. Neverthe less you did a fine job on it. -Doom ^ you have NO idea :X ....But I managed in the end...
- Sat Jan 13, 2007 4:57 am
- Forum: Images
- Topic: My Hi Res Skinning work CE/PC [56k, just dont]
- Replies: 29
- Views: 4757
With hi-res textures you could do that too. ???? sense maybe? I got a uvw, i upscaled it to the desired resolution, i coloured all the shapes in a flat grey, started with shadowing and concepting the designs of the armour, and then i used my mouse, coupled with the brush tool, at a pixel size of 1,...
- Wed Jan 10, 2007 8:25 pm
- Forum: Images
- Topic: My Hi Res Skinning work CE/PC [56k, just dont]
- Replies: 29
- Views: 4757
With all that texture space, and the amount of resources it takes to render 4 times as many pixels in a texture, you're really wasting what you could be making much much much better use of. I know Veegie, we've scaled down the stuff to 1024, because halo doesn't show off the 2048's any better than ...
- Wed Jan 10, 2007 2:40 pm
- Forum: Images
- Topic: My Hi Res Skinning work CE/PC [56k, just dont]
- Replies: 29
- Views: 4757
Yeah, I also think the biped is too fat, and I also the think the helmet needs alot of work, but I feel, if the body was toned down fat wise, and the head was made better hte biped would look good. At the moment I find he looks like an ugly bulldog xD But I had fun skinning him, even though it was i...
- Wed Jan 10, 2007 7:08 am
- Forum: Images
- Topic: My Hi Res Skinning work CE/PC [56k, just dont]
- Replies: 29
- Views: 4757
? Lol, they are running in hi resolution right now in CE, I just showed pics, as I said of the textures in low res to compare. That, and im thinking of releasing them for PC, lower res, but they are still quite good looking, if you note the first pic I showed. I dont think hi res textures would work...
