Search found 27 matches

by Strider_V_Core
Sat Apr 21, 2007 3:19 pm
Forum: Art Studio
Topic: WIP: Raven Teh Hunter's Grave Shift
Replies: 38
Views: 5437

Well... My bubble shield has been nearly perfected, the current tests have shown it to be impenatrable, I have no idea exactly to how kirby's is suppose to work, though I do know that it is a grenade equip and not a weapon. Between the two, my version is still under construction and needs to be per...
by Strider_V_Core
Fri Apr 20, 2007 2:14 pm
Forum: Art Studio
Topic: WIP: Raven Teh Hunter's Grave Shift
Replies: 38
Views: 5437

Well... My bubble shield has been nearly perfected, the current tests have shown it to be impenatrable, I have no idea exactly to how kirby's is suppose to work, though I do know that it is a grenade equip and not a weapon. Between the two, my version is still under construction and needs to be perf...
by Strider_V_Core
Fri Apr 20, 2007 2:44 am
Forum: Art Studio
Topic: WIP: Raven Teh Hunter's Grave Shift
Replies: 38
Views: 5437

eh, I am not sure I clarified... I was talking about 1 catacomb segment each cata segment has 4 window'd areas, 16 pipes, and 4 flat wall parts. As you can see in this pic http://img406.imageshack.us/img406/5275/lolwtf2zo6.jpg there are 4 cata segments linked together into 1 long hallway. I wrote ou...
by Strider_V_Core
Thu Apr 19, 2007 12:30 pm
Forum: Art Studio
Topic: WIP: Raven Teh Hunter's Grave Shift
Replies: 38
Views: 5437

I am already working on the low poly version, and I did not ignore penguin/caboose, I acknowledged what he said [quote=StriderVCore]actually caboose, you're right, the models do need more detail. [/quote] The high polys were caused by the pipes in the high poly version of the catacombs, since in the...
by Strider_V_Core
Wed Apr 18, 2007 11:03 pm
Forum: Downloads
Topic: New Map: Cross-Fire
Replies: 6
Views: 1729

that map could be... A LOT better...
by Strider_V_Core
Wed Apr 18, 2007 3:06 pm
Forum: Art Studio
Topic: WIP: Raven Teh Hunter's Grave Shift
Replies: 38
Views: 5437

actually caboose, you're right, the models do need more detail. Leiukemia, the catacombs do serve a point. They will be dark and there will be other objects inside. such as dead bodies, skeletons, ext. The red flag will be at the wall, the blue flag will be in the catacomb flagroom there is only 1 w...
by Strider_V_Core
Wed Apr 18, 2007 11:50 am
Forum: Art Studio
Topic: WIP: Raven Teh Hunter's Grave Shift
Replies: 38
Views: 5437

caboose, I don't even know who you are, but if you were to tell me WHAT needed to be fixed, it wouldn't look like you were hopping aboard the hate strider http://www.hivclan.org/forums/style_emoticons/default/th_emot-bandwagon.gif just to look cool. and thx for the suggestions rentafence and RedRene...
by Strider_V_Core
Tue Apr 17, 2007 11:35 pm
Forum: Art Studio
Topic: WIP: Raven Teh Hunter's Grave Shift
Replies: 38
Views: 5437

heh, I am not using the steel textures ingame, the "halo metal" texture on the other hand will be used. I needed a temp texture to render with
by Strider_V_Core
Tue Apr 17, 2007 8:08 pm
Forum: Art Studio
Topic: WIP: Raven Teh Hunter's Grave Shift
Replies: 38
Views: 5437

thanks for the compliment about my modeling Snaf, now to point out how it isn't ripped lol. The main entrance was definitely made from the bungie pic of that 1 Sanctuary structure model. None of those "delta halo" structures as you call them were made in delta halo or any halo 2 map as I r...
by Strider_V_Core
Tue Apr 17, 2007 6:19 pm
Forum: Art Studio
Topic: WIP: Raven Teh Hunter's Grave Shift
Replies: 38
Views: 5437

WIP: Raven Teh Hunter's Grave Shift

I STILL think "Grave yard shift" is a corny name... Project Grave Decision AKA Grave Shift Layout provided by Raven Teh Hunter Map made from scratch, references from bungie.net screenshots Pics http://img329.imageshack.us/img329/6208/agravedecisioncatacombrh4.jpg http://img409.imageshack.u...
by Strider_V_Core
Tue Apr 17, 2007 5:13 pm
Forum: Art Studio
Topic: my first render!
Replies: 13
Views: 2447

the past is the past... I use to not like having help... as in I would want to pull myself up off a clif's edge rather than ask for a hand up...

Time changes much.
by Strider_V_Core
Tue Apr 17, 2007 4:11 pm
Forum: Art Studio
Topic: my first render!
Replies: 13
Views: 2447

just because I never recieved help from you doesn't mean you have to badmouth me every chance you get.
by Strider_V_Core
Tue Apr 17, 2007 4:10 pm
Forum: Art Studio
Topic: The Beretta Tomcat Inox
Replies: 54
Views: 8710

It's as badly done as Killa's HK I know, but it is ingame

The biped was rigged and every piece of armor is setup to be a region to be blown off like a flood combat form limb. the model is released and the face just needs a decent detail map for the skin...
by Strider_V_Core
Tue Apr 17, 2007 8:08 am
Forum: Art Studio
Topic: MODERN COMBAT
Replies: 458
Views: 64015

the mod will be pretty good, but that is only if the gameplay is noteable. Don't want to see a good mod go to the dump because it didn't play well. Snaf does good work, but his personality is not exactly the friendliest.
by Strider_V_Core
Tue Apr 17, 2007 8:01 am
Forum: Art Studio
Topic: WIP - Springfield
Replies: 34
Views: 5062

has anyone said this yet?

"Simpsons did it!" - southpark

but seriously, someone tried it before, I beta... well... alpha tested it. If you can perfect it, I have a homer simpson model I could give you to use... after I rig it and skin it that is.
by Strider_V_Core
Tue Apr 17, 2007 7:51 am
Forum: Art Studio
Topic: my first render!
Replies: 13
Views: 2447

That is worse than the first model I ever made and rendered... and my first model was a tire for a motorcycle... If you want to make a gun look right you need to first use a reference pic. NO freehanded stuff for first timers... and to make a render, press the buttons that have the word "render...
by Strider_V_Core
Tue Apr 17, 2007 7:40 am
Forum: Art Studio
Topic: The Beretta Tomcat Inox
Replies: 54
Views: 8710

The Beretta Tomcat Inox

Beretta Closeup Pic
Beretta Held by my Spartan 000

Spartan 000 head and arm spikes by me...
Beretta Tomcat Inox model, also by me...
Beretta Skin: google
by Strider_V_Core
Thu Oct 05, 2006 8:26 pm
Forum: Project Recruitment
Topic: Halo Custom Edition 2.0: The Plan
Replies: 3
Views: 1933

I am currently looking for assistance in specific areas involving CE2.0

if you didn't read the words "The Plan"

then you will need to look back at the top and read again.

This thread will be an announcement and progression thread for right now.
by Strider_V_Core
Thu Oct 05, 2006 8:21 pm
Forum: Project Recruitment
Topic: Halo Custom Edition 2.0: The Plan
Replies: 3
Views: 1933

Halo Custom Edition 2.0: The Plan

HALO Custom Edition 2.0 The plan: Enhance the game play and the beauty of the game. Bipeds: -Spartan Cyborg: --Textures (edit Cubemap and detail primary textures for more realistic view) --Collision Model (alter the collision materials in max and fix new collision data in the tag) --Animations (cre...
by Strider_V_Core
Wed Aug 30, 2006 1:30 pm
Forum: Downloads
Topic: MAP: Tiny-ass
Replies: 71
Views: 9587

Mod Edit: Stop getting off topic.