Search found 400 matches

by EchoRanger449
Tue Sep 30, 2008 4:52 am
Forum: Modding Discussion
Topic: Halo 3 HUD
Replies: 46
Views: 8029

developer got it right-- much less gradient for the HUD. I'm going to try to do a higher quality version, but I don't have a really good Halo Screenshot to base it off of. Anyone have Halo 3 willing to take a screenshot (in a dark region of a campaign or multiplayer map) and upload it to their file ...
by EchoRanger449
Sat Sep 27, 2008 5:11 pm
Forum: Modding Discussion
Topic: Halo 3 HUD
Replies: 46
Views: 8029

Thanks! I'll try that if I get back to my mod in the future sometime.
by EchoRanger449
Sat Sep 27, 2008 2:00 pm
Forum: Modding Discussion
Topic: Make AI melee
Replies: 6
Views: 820

I don't think the word "melee" occurs once in the first post.

I think you should read the whole topic if you disagree.
by EchoRanger449
Sat Sep 27, 2008 1:31 pm
Forum: Modding Discussion
Topic: Halo 3 HUD
Replies: 46
Views: 8029

Just download the Cryophobia: Enhanced mod and extract the sound/sfx/weapons/weapon_anims/plasrifle_posing Oh yeah, this mod is just part of a series of other mods Sky Wars v.2>Cryophobia>Cryophobia v.E>Cryosis *Cryophobia: Enhanced and v.E are the same mod Quite similar to another series of mods: S...
by EchoRanger449
Sat Sep 27, 2008 12:46 pm
Forum: Modding Discussion
Topic: Halo 3 HUD
Replies: 46
Views: 8029

If I get a mac modder to help me recursively inject some meta, I can duplicate the sky bitmap and make the final version 4x. It will make the lines look more fine and less blocky or "pixely"

I'm using it in a mod that's been in progress for over a year, and was never rebuilt.
by EchoRanger449
Sat Sep 27, 2008 12:36 pm
Forum: Modding Discussion
Topic: Halo 3 HUD
Replies: 46
Views: 8029

Newer version (this time I tried using a gradient method). Last work on the mod for a while since I'm busy studying).
Image



H3 version
http://www.bungie.net/images/Games/Halo ... 7_FP01.jpg
by EchoRanger449
Sat Sep 27, 2008 11:08 am
Forum: Modding Discussion
Topic: Halo 3 HUD
Replies: 46
Views: 8029

Hey, I'm just doing it because it's not there. That's why I put other people's stuff in my mods- when they're better than mine I put them in, otherwise I keep my own. Like the 3p Fuel Rod Gun, Plasma Rifle Energy Sword, and 3p Brute Shot. I also couldn't find a good model for a flying warthog, so I ...
by EchoRanger449
Sat Sep 27, 2008 9:06 am
Forum: Modding Discussion
Topic: Halo 3 HUD
Replies: 46
Views: 8029

Sure, or if you could make one for me, either way.
Also, I was using a 256x256 ARGB 8 bit bitmap, what were you using?
by EchoRanger449
Sat Sep 27, 2008 8:51 am
Forum: Modding Discussion
Topic: Halo 3 HUD
Replies: 46
Views: 8029

Halo 3 HUD

Has anyone made the halo 3 "HUD" thing yet? I'm not talking about the weapon icons, grenade icons, or the shield meter/background. I made my own but I want to see if someone can give me something better.

Image
by EchoRanger449
Fri Sep 26, 2008 10:28 am
Forum: Modding Discussion
Topic: Make AI melee
Replies: 6
Views: 820

I know this is kind of a bump, but this needs to be answered with updated information: I finally got the cyborgs to melee by using Halo CE tools: 1.) Extract every animation from the cyborg using bluestreak (gmax script) 2.) duplicate an existing animation from the 100 to 200-somthing list. I think ...
by EchoRanger449
Sun Sep 14, 2008 10:20 pm
Forum: Modding Discussion
Topic: single player (campaign) modding
Replies: 21
Views: 2377

Kind of wrote this late at night...not thinking clearly. All steps from memory, but all should be exactly right...even if exact names aren't... I don't care which step you understand or not. Read it all here: Batch extract the stuff from the map you want to rebuild. Remember to included the bsp when...
by EchoRanger449
Tue Sep 09, 2008 5:28 pm
Forum: Discussion
Topic: AI driving
Replies: 12
Views: 2982

I remember when I scripted flying AI- that was pretty hard, but I got them to fly in a certain area near the player, until he switched areas, then they would go fly above him there. Finally, after all the enemies were killed, I scripted them to go to a trigger, and once inside that trigger, they'd g...
by EchoRanger449
Fri Sep 05, 2008 5:53 am
Forum: Modding Discussion
Topic: halo ce editing???
Replies: 6
Views: 972

Loc.map? So that's what that's for! A while back I extracted the tags from b30 PC so I could work on the script in CE ( I extracted the b30, sounds, and bitmaps from my Halo CD). The Pelicans always ran into the water at the beginning on the level. The names for the Security panel and Silent Cartogr...
by EchoRanger449
Fri Sep 05, 2008 5:04 am
Forum: Modding Discussion
Topic: Make AI melee
Replies: 6
Views: 820

Make AI melee

I know about the values in the act variant tag, but for non-elites that have the melee animation, they still will not use it. An example was when I swapped the elite bipd with the cyborg for the energy sword elite variant. I know that when you bump possession an elite, you still cannot control their...
by EchoRanger449
Thu Sep 04, 2008 8:13 pm
Forum: Modding Discussion
Topic: halo ce editing???
Replies: 6
Views: 972

you could just fix the header so you could...that's what I do when I'm editing effect tags, works faster than converting the whole map to pc.
by EchoRanger449
Thu Sep 04, 2008 3:51 pm
Forum: Modding Discussion
Topic: Internalizing Sounds
Replies: 34
Views: 2562

Yeah, I'm just interested in the sound effects.
by EchoRanger449
Wed Sep 03, 2008 11:45 am
Forum: Modding Discussion
Topic: Internalizing Sounds
Replies: 34
Views: 2562

Yeah it's fine. I'm mostly concerned about the sounds though. Also my "battle rifle" sniper rifle sound has a problem- though it's clean and it's larger than the original sniper rifle sound, it still makes this weird clicking sound at the end. A better sound extractor/injector in general w...
by EchoRanger449
Wed Sep 03, 2008 10:28 am
Forum: Modding Discussion
Topic: Internalizing Sounds
Replies: 34
Views: 2562

Yeah I had a mod that I had a few people with macs recursively inject stuff for me. All the names get "messed up" in sparkedit. Messed up because I'm sure Sparkedit has the default locations for item names stored somewhere so anything that alters the location of anything in the map would c...
by EchoRanger449
Wed Sep 03, 2008 7:52 am
Forum: Modding Discussion
Topic: Internalizing Sounds
Replies: 34
Views: 2562

Yeah, when I was scripting b30, I made an error with the way I ended the music in my custom scene. There isn't even a tag for music. What it was was a script that I think ran a dormant script, which in turn ran at least one sound clip, or at least a series in a certain order. there were 2 of them an...
by EchoRanger449
Wed Sep 03, 2008 7:14 am
Forum: Modding Discussion
Topic: Internalizing Sounds
Replies: 34
Views: 2562

What do you mean?