Search found 67 matches
- Mon Jul 28, 2008 1:10 pm
- Forum: Modding Discussion
- Topic: Fire damage?
- Replies: 1
- Views: 424
Fire damage?
I've added the a chunk to "effects\scenery\fires\fire_basic_small" and made the chunk a jpt!. but it does not hurt me when i walk over it. what am i doing wrong?
- Sun Jun 15, 2008 8:29 am
- Forum: Modding Discussion
- Topic: formating F drive
- Replies: 9
- Views: 1352
- Sat Jun 14, 2008 7:10 pm
- Forum: Modding Discussion
- Topic: formating F drive
- Replies: 9
- Views: 1352
- Sat Jun 14, 2008 4:03 pm
- Forum: Modding Discussion
- Topic: formating F drive
- Replies: 9
- Views: 1352
formating F drive
how do you do it?
- Thu Mar 06, 2008 5:37 pm
- Forum: Modding Discussion
- Topic: light rendering in splitscreen
- Replies: 2
- Views: 517
light rendering in splitscreen
why is that lights dont render when you are playing with more than one person on the same xbox? is it to preserve resources or something? is there a way to render them when playing with more than one person?
- Tue Feb 05, 2008 11:50 am
- Forum: Modding Discussion
- Topic: udlg questions
- Replies: 1
- Views: 362
udlg questions
does anyone know why all of the udlg's of other bipeds except elites freeze? for example, the flood. Does the problem lie within the sound tags in the udlg or the udlg itself?
- Sun Feb 03, 2008 3:45 pm
- Forum: Modding Discussion
- Topic: does anyone know whats wrong with this script?
- Replies: 17
- Views: 1307
- Sun Feb 03, 2008 3:15 pm
- Forum: Modding Discussion
- Topic: does anyone know whats wrong with this script?
- Replies: 17
- Views: 1307
snd! dependencies but the lsnd is a distinc tag that is setup for a sbsp... that's why it freeze. so if i save one snd! tag seperate from the lsnd, it wont freeze or what? i really want this to work, because i have an awesome flood ai mod on zanzibar, and the scary sounds would complete the mod, bu...
- Sun Feb 03, 2008 2:50 pm
- Forum: Modding Discussion
- Topic: does anyone know whats wrong with this script?
- Replies: 17
- Views: 1307
well actually, ive saved the looping sound from highcharity with entity ue1.6 and injected it into coagulation and then swapped it to play throughout the bsp, it played fine but freezes randomly through out the map, usually when u die. But when i try scrpting it to play, it freezes on black screen. ...
- Sun Feb 03, 2008 12:08 pm
- Forum: Modding Discussion
- Topic: does anyone know whats wrong with this script?
- Replies: 17
- Views: 1307
does anyone know whats wrong with this script?
Code: Select all
(script startup music
(begin
(sound_looping_start scenarios\solo\07a_highcharity\07a_music\07a_07.lsnd)
)
)
- Wed Jan 02, 2008 1:00 pm
- Forum: Modding Discussion
- Topic: model sizing?
- Replies: 18
- Views: 2063
- Mon Dec 31, 2007 2:49 pm
- Forum: Modding Discussion
- Topic: model sizing?
- Replies: 18
- Views: 2063
- Mon Dec 24, 2007 9:11 am
- Forum: Modding Discussion
- Topic: AI active camo?
- Replies: 18
- Views: 1349
If your map has script, then you just need to know the name of your ai squad and then compile this script: (script static camo (begin (ai_set_active_camo name_of_your_ai_elite True) ) ) well that sounded like it was going to work, but i tried it and had no success. =/ EDIT: i got it to work, thanks...
- Sun Dec 23, 2007 5:50 pm
- Forum: Modding Discussion
- Topic: AI active camo?
- Replies: 18
- Views: 1349
AI active camo?
does anyone know how you apply active camo to say, an AI elite? ive tried things such as swapping all of the shaders in the elites model to the corresponding active camo shader. ive also tried swapping the modified shader[0] in the elites [bipd] tag to the active camo shader. the point is ive tried ...
- Tue Dec 18, 2007 5:24 pm
- Forum: Modding Discussion
- Topic: model sizing?
- Replies: 18
- Views: 2063
model sizing?
alright im aware tha entity has a model sizing plugin for the mode tags but anytime i tell it to, say multiply the models size by 2x, in the game it just looks really messed up and disstorted. anyone have any suggestions?
- Mon Nov 26, 2007 1:33 pm
- Forum: Modding Discussion
- Topic: H2 core problems
- Replies: 3
- Views: 480
- Mon Nov 26, 2007 1:31 pm
- Forum: Modding Discussion
- Topic: sp>mp script problem
- Replies: 0
- Views: 420
sp>mp script problem
ok ive tried this multiple times. what i have done is 05a_deltapprach bsp 00 into beavercreek. i have experience with adding scripts to levels using entity on a level with no scripts, and i works evrytime except this time. so i have the whole level together, working sounds, fp_models, and even ai, b...
- Thu Nov 22, 2007 7:37 pm
- Forum: Modding Discussion
- Topic: how can i get this script to work?
- Replies: 7
- Views: 892
- Thu Nov 22, 2007 9:08 am
- Forum: Modding Discussion
- Topic: how can i get this script to work?
- Replies: 7
- Views: 892
- Thu Nov 22, 2007 7:53 am
- Forum: Modding Discussion
- Topic: how can i get this script to work?
- Replies: 7
- Views: 892