Search found 67 matches

by fuzzman
Mon Jul 28, 2008 1:10 pm
Forum: Modding Discussion
Topic: Fire damage?
Replies: 1
Views: 424

Fire damage?

I've added the a chunk to "effects\scenery\fires\fire_basic_small" and made the chunk a jpt!. but it does not hurt me when i walk over it. what am i doing wrong?
by fuzzman
Sun Jun 15, 2008 8:29 am
Forum: Modding Discussion
Topic: formating F drive
Replies: 9
Views: 1352

Yes i run things through the E drive.
by fuzzman
Sat Jun 14, 2008 7:10 pm
Forum: Modding Discussion
Topic: formating F drive
Replies: 9
Views: 1352

lol so i have to totally erase evrything on my hd? But what do i do after that?
by fuzzman
Sat Jun 14, 2008 4:03 pm
Forum: Modding Discussion
Topic: formating F drive
Replies: 9
Views: 1352

formating F drive

how do you do it?
by fuzzman
Thu Mar 06, 2008 5:37 pm
Forum: Modding Discussion
Topic: light rendering in splitscreen
Replies: 2
Views: 517

light rendering in splitscreen

why is that lights dont render when you are playing with more than one person on the same xbox? is it to preserve resources or something? is there a way to render them when playing with more than one person?
by fuzzman
Tue Feb 05, 2008 11:50 am
Forum: Modding Discussion
Topic: udlg questions
Replies: 1
Views: 362

udlg questions

does anyone know why all of the udlg's of other bipeds except elites freeze? for example, the flood. Does the problem lie within the sound tags in the udlg or the udlg itself?
by fuzzman
Sun Feb 03, 2008 3:45 pm
Forum: Modding Discussion
Topic: does anyone know whats wrong with this script?
Replies: 17
Views: 1307

Shock120 wrote:There was a map made by The Swamp Fox called "Induction" and it had a sound that looped from startup - how was that done?
maybe by scripts, or the method im trying to do.
by fuzzman
Sun Feb 03, 2008 3:15 pm
Forum: Modding Discussion
Topic: does anyone know whats wrong with this script?
Replies: 17
Views: 1307

snd! dependencies but the lsnd is a distinc tag that is setup for a sbsp... that's why it freeze. so if i save one snd! tag seperate from the lsnd, it wont freeze or what? i really want this to work, because i have an awesome flood ai mod on zanzibar, and the scary sounds would complete the mod, bu...
by fuzzman
Sun Feb 03, 2008 2:50 pm
Forum: Modding Discussion
Topic: does anyone know whats wrong with this script?
Replies: 17
Views: 1307

well actually, ive saved the looping sound from highcharity with entity ue1.6 and injected it into coagulation and then swapped it to play throughout the bsp, it played fine but freezes randomly through out the map, usually when u die. But when i try scrpting it to play, it freezes on black screen. ...
by fuzzman
Sun Feb 03, 2008 12:08 pm
Forum: Modding Discussion
Topic: does anyone know whats wrong with this script?
Replies: 17
Views: 1307

does anyone know whats wrong with this script?

Code: Select all

(script startup music 
  (begin 
   (sound_looping_start scenarios\solo\07a_highcharity\07a_music\07a_07.lsnd)
  )
)
any ideas? it keeps freezing =\
by fuzzman
Wed Jan 02, 2008 1:00 pm
Forum: Modding Discussion
Topic: model sizing?
Replies: 18
Views: 2063

lol yup same with mine
by fuzzman
Mon Dec 31, 2007 2:49 pm
Forum: Modding Discussion
Topic: model sizing?
Replies: 18
Views: 2063

the model itself is all like messed up, like it looks flat from a certain angle
by fuzzman
Mon Dec 24, 2007 9:11 am
Forum: Modding Discussion
Topic: AI active camo?
Replies: 18
Views: 1349

If your map has script, then you just need to know the name of your ai squad and then compile this script: (script static camo (begin (ai_set_active_camo name_of_your_ai_elite True) ) ) well that sounded like it was going to work, but i tried it and had no success. =/ EDIT: i got it to work, thanks...
by fuzzman
Sun Dec 23, 2007 5:50 pm
Forum: Modding Discussion
Topic: AI active camo?
Replies: 18
Views: 1349

AI active camo?

does anyone know how you apply active camo to say, an AI elite? ive tried things such as swapping all of the shaders in the elites model to the corresponding active camo shader. ive also tried swapping the modified shader[0] in the elites [bipd] tag to the active camo shader. the point is ive tried ...
by fuzzman
Tue Dec 18, 2007 5:24 pm
Forum: Modding Discussion
Topic: model sizing?
Replies: 18
Views: 2063

model sizing?

alright im aware tha entity has a model sizing plugin for the mode tags but anytime i tell it to, say multiply the models size by 2x, in the game it just looks really messed up and disstorted. anyone have any suggestions?
by fuzzman
Mon Nov 26, 2007 1:33 pm
Forum: Modding Discussion
Topic: H2 core problems
Replies: 3
Views: 480

mr_penguin wrote:Does anyone else ever get these problems?

Do you think nulling the lsnd(s) in the bsp would fix it?
yea i thought you had to null them or it wouldnt work.
by fuzzman
Mon Nov 26, 2007 1:31 pm
Forum: Modding Discussion
Topic: sp>mp script problem
Replies: 0
Views: 420

sp>mp script problem

ok ive tried this multiple times. what i have done is 05a_deltapprach bsp 00 into beavercreek. i have experience with adding scripts to levels using entity on a level with no scripts, and i works evrytime except this time. so i have the whole level together, working sounds, fp_models, and even ai, b...
by fuzzman
Thu Nov 22, 2007 7:37 pm
Forum: Modding Discussion
Topic: how can i get this script to work?
Replies: 7
Views: 892

yea im using script tools
by fuzzman
Thu Nov 22, 2007 9:08 am
Forum: Modding Discussion
Topic: how can i get this script to work?
Replies: 7
Views: 892

well im using script complier, but u spelt "script" wrong lol. so thats y it said invalid header. so i fixed it then it gave me some framework error
by fuzzman
Thu Nov 22, 2007 7:53 am
Forum: Modding Discussion
Topic: how can i get this script to work?
Replies: 7
Views: 892

dude i tried that and it said invalid header so i changed the header correctly and then it gives some debug error