Search found 8 matches

by smilinsmuggler
Thu Jul 05, 2007 10:30 pm
Forum: Cafe
Topic: hey guys
Replies: 2
Views: 322

hey guys

hey guys i havnt been on this site in like 6 months and i havnt modded since hows it been has anything changed i can see that the site has been updated considerably, have there been breakthroughs in the modding industry? or anything new
by smilinsmuggler
Mon Dec 25, 2006 7:39 pm
Forum: Downloads
Topic: [MAPPACK] KilltrocityMappack 2
Replies: 380
Views: 65730

wow this is awsome i made a copy for me and all of my friends and it is just fun as hell :lol:
by smilinsmuggler
Wed Dec 20, 2006 7:43 pm
Forum: Misc
Topic: [APP] Vista Calculator
Replies: 6
Views: 2225

what r u talking about this is miscellaneous u can post anything u want here- get ur facts straight



but hey sniper you download my calculator and ill dl urs it too was my first app mine took about 20 minutes but its ok it has some bugs but umm ya take a look at mine
by smilinsmuggler
Sun Dec 17, 2006 7:24 pm
Forum: Downloads
Topic: (mod)AI War [Containment]-Now w/ Respawns-
Replies: 245
Views: 68629

i cant use serenity for some odd reason i dont know why, iv tryed countless times but it still doesnt work but ya i will rename it
by smilinsmuggler
Sun Dec 17, 2006 2:29 pm
Forum: Downloads
Topic: (mod)AI War [Containment]-Now w/ Respawns-
Replies: 245
Views: 68629

if disable the au then contiment wont show up
by smilinsmuggler
Sun Dec 17, 2006 1:55 pm
Forum: Downloads
Topic: (mod)AI War [Containment]-Now w/ Respawns-
Replies: 245
Views: 68629

do u need to add this to the main menu? cuz i cant get it to work with the yello trainer?
by smilinsmuggler
Thu Oct 26, 2006 12:51 pm
Forum: Downloads
Topic: [modd] MFGB
Replies: 40
Views: 6180

it sounds and looks like a noob mod if u ask me 4/10 if u ask me
by smilinsmuggler
Tue Sep 05, 2006 5:15 pm
Forum: Downloads
Topic: [mod] Vehicles War (HUD/vehi/lights update)
Replies: 46
Views: 10655

tight

dude this mod kicks m*****f***ing ass!! iv always wanted to mek a mod like this and i ws just wondering r those dependency swaps? or did u model but im guessing u scaled the over shield and invisibility but im just wondering how u did it