Search found 5 matches

by vegetable
Thu Jul 20, 2006 3:42 pm
Forum: Art Studio
Topic: Need feedback on vehicle
Replies: 9
Views: 1497

well, its probly closest to a ghost kinda-thing. more like a wraith, about that size. The sheild in the front would open up and you'd sit in there. it can hover using the platform-like thing underneath and the vehicle can be suspended up from that and do a jump sorta thing. There's a wheel in the ba...
by vegetable
Thu Jul 20, 2006 2:45 pm
Forum: Art Studio
Topic: Need feedback on vehicle
Replies: 9
Views: 1497

Need feedback on vehicle

Ok so i don't have a model so I'm not exactly sure if I'm posting in the right forum or not, if not, sorry. I'm just not sure if this is really worth making or not so if i could get some good opinions that either encourage me to make it or prevent me from making the mistake of wasting more hours of ...
by vegetable
Mon Jul 03, 2006 4:04 pm
Forum: HEK General
Topic: Compiling weapons in tool. *fixed*
Replies: 1
Views: 600

ok nvm I figured it out, i feel stupid. I needed these in the data directory instead of the tags directory.
by vegetable
Mon Jul 03, 2006 11:44 am
Forum: HEK General
Topic: Compiling weapons in tool. *fixed*
Replies: 1
Views: 600

Compiling weapons in tool. *fixed*

Hello, I've been following this tutorial and after much turmoil I've gotten everything working until I get to the tool commands. The commands used are the following: tool bitmaps weapons\weaponname\bitmaps tool model weapons\weaponname tool model weapons\weaponname\fp None of them are working, all t...
by vegetable
Mon Jul 03, 2006 9:33 am
Forum: Art Studio
Topic: Gmax: Making a custom weapon
Replies: 32
Views: 38145

This might work for 3ds max, i havent tried it: http://halo2.filefront.com/file/JamesD_ ... rter;63872
But bettter yet use the GBXModel Converter, you'll want to import the nodes:
http://files.halomods.com/viewtopic.php?p=368212#368212