Search found 5 matches
- Thu Jul 20, 2006 3:42 pm
- Forum: Art Studio
- Topic: Need feedback on vehicle
- Replies: 9
- Views: 1497
well, its probly closest to a ghost kinda-thing. more like a wraith, about that size. The sheild in the front would open up and you'd sit in there. it can hover using the platform-like thing underneath and the vehicle can be suspended up from that and do a jump sorta thing. There's a wheel in the ba...
- Thu Jul 20, 2006 2:45 pm
- Forum: Art Studio
- Topic: Need feedback on vehicle
- Replies: 9
- Views: 1497
Need feedback on vehicle
Ok so i don't have a model so I'm not exactly sure if I'm posting in the right forum or not, if not, sorry. I'm just not sure if this is really worth making or not so if i could get some good opinions that either encourage me to make it or prevent me from making the mistake of wasting more hours of ...
- Mon Jul 03, 2006 4:04 pm
- Forum: HEK General
- Topic: Compiling weapons in tool. *fixed*
- Replies: 1
- Views: 600
- Mon Jul 03, 2006 11:44 am
- Forum: HEK General
- Topic: Compiling weapons in tool. *fixed*
- Replies: 1
- Views: 600
Compiling weapons in tool. *fixed*
Hello, I've been following this tutorial and after much turmoil I've gotten everything working until I get to the tool commands. The commands used are the following: tool bitmaps weapons\weaponname\bitmaps tool model weapons\weaponname tool model weapons\weaponname\fp None of them are working, all t...
- Mon Jul 03, 2006 9:33 am
- Forum: Art Studio
- Topic: Gmax: Making a custom weapon
- Replies: 32
- Views: 38145
This might work for 3ds max, i havent tried it: http://halo2.filefront.com/file/JamesD_ ... rter;63872
But bettter yet use the GBXModel Converter, you'll want to import the nodes:
http://files.halomods.com/viewtopic.php?p=368212#368212
But bettter yet use the GBXModel Converter, you'll want to import the nodes:
http://files.halomods.com/viewtopic.php?p=368212#368212