Search found 147 matches

by Tain7ed
Thu Dec 13, 2007 4:47 pm
Forum: Modding Discussion
Topic: Halo 2 Modders UNITE!
Replies: 154
Views: 18124

Not exactly active, but ill help out...
Screen Name Tain7ed

Ive done it all and willing to help out with it all.
by Tain7ed
Sun Nov 25, 2007 9:32 am
Forum: Images
Topic: 3dsmax Rendering Support Topic
Replies: 2559
Views: 342270

u should only select the verts in the middle not all of them
by Tain7ed
Fri Nov 23, 2007 8:43 am
Forum: Images
Topic: 3dsmax Rendering Support Topic
Replies: 2559
Views: 342270

For your model id say adjust the reflect maps and the specular color a bit
by Tain7ed
Wed Nov 14, 2007 5:43 pm
Forum: Discussion
Topic: [Idea]Would this be a good Idea?
Replies: 5
Views: 908

You mean you want bungie itself to do what pretty much we are trying to with modding h3 cause thats exactly what you said...
by Tain7ed
Sat Oct 13, 2007 10:03 pm
Forum: Images
Topic: 3dsmax Rendering Support Topic
Replies: 2559
Views: 342270

wow never noticed that i think its just at an odd angle and rotated to the side a bit
by Tain7ed
Sat Oct 13, 2007 5:18 pm
Forum: Images
Topic: 3dsmax Rendering Support Topic
Replies: 2559
Views: 342270

Good Job Reyer, I would suggest putting the visor on a seperate material to keep it from being green. Anyways what do you guys think about this? It's a wip but I need ideas on improvement of the scene. And I know about the floor I'm working on it currently. http://img157.imageshack.us/img157/5313/ra...
by Tain7ed
Sat Oct 13, 2007 9:19 am
Forum: Images
Topic: 3dsmax Rendering Support Topic
Replies: 2559
Views: 342270

Hey guys how do you change the position of ur pivot point back to its orginal point? I attached an object and later detached it but now the movement axis and rotation axis are way off to one side...
by Tain7ed
Mon Oct 01, 2007 5:26 pm
Forum: Modding Discussion
Topic: Tag information and collision facts needed
Replies: 1
Views: 410

1) allready in some editors, plus most are self explanitory.

2)phmo-object to object collision, coll-bullet collision, sbsp-level collision

3) just check out Ch2r it has all the tags listed in the hierarchy view.

Hope this helps.
by Tain7ed
Sun Sep 30, 2007 6:49 pm
Forum: Modding Discussion
Topic: BR contrail
Replies: 2
Views: 410

Check in the br's cont tqag to see if theres a value for shots fired or something, thats where it would be if you ask me
by Tain7ed
Mon Sep 03, 2007 6:14 pm
Forum: Modding Discussion
Topic: fire
Replies: 9
Views: 998

yeah jackson, im not kidding there is fire scenery that you can spawn through scnr just get one of these tags in your map, you can find them in 03a_oldmombasa.map http://img231.imageshack.us/img231/3213/proofxh5.jpg then spawn them through your scnr tag like so http://img527.imageshack.us/img527/876...
by Tain7ed
Mon Sep 03, 2007 5:32 pm
Forum: Modding Discussion
Topic: fire
Replies: 9
Views: 998

its a scenery tag, spawn it through the scnr tag
by Tain7ed
Sun Sep 02, 2007 2:17 pm
Forum: Modding Discussion
Topic: bumps
Replies: 0
Views: 376

bumps

hey guys im using entity 1.6 to extract and inject bump maps which would work fine except that when trying to save the p8 .dds texture in photoshop it freezes and wont save. I'm using the standard .dds plugin after ive turned the bitmap into a normal map. Anyone know why it wont save?
by Tain7ed
Thu Aug 23, 2007 6:38 am
Forum: Modding Discussion
Topic: Incorrect Model InGame
Replies: 4
Views: 775

Well if models are all youve done you could build all the models into another map then inject this one into a clean map.
by Tain7ed
Tue Aug 14, 2007 8:40 am
Forum: Images
Topic: 3dsmax Rendering Support Topic
Replies: 2559
Views: 342270

your zooming to far for your fov. If you change that you can fix it.
by Tain7ed
Sun Aug 05, 2007 4:08 pm
Forum: Modding Discussion
Topic: A return to... completion?
Replies: 4
Views: 981

Importing and exporting of animations, creating true vehicle and weapon tags
by Tain7ed
Sun Aug 05, 2007 12:18 pm
Forum: Modding Discussion
Topic: Firing Effects?
Replies: 2
Views: 515

Thanks but i found it, it was kept in the rocket animations area, thanks though
by Tain7ed
Sun Aug 05, 2007 11:33 am
Forum: Modding Discussion
Topic: Firing Effects?
Replies: 2
Views: 515

Firing Effects?

Hey guys, I'm working on a weapon right now and I'm using the rocket launcher as a base, but I've made the primary trigger automatic which causes a problem, the reticle becomes almost useless while on full auto due to the shaking of the screen for each shot, I've nulled all of the firing effects and...
by Tain7ed
Sat Aug 04, 2007 8:43 pm
Forum: Modding Discussion
Topic: Effectbrowser v2
Replies: 3
Views: 564

Hey guys, I posted that app like 2 years ago (name change do to lost info) I might have a copy of it somewhere so if i do I'll upload it in a bit. It's kool to know some people are still interested in it.
by Tain7ed
Tue Jul 31, 2007 4:12 pm
Forum: Images
Topic: 3dsmax Rendering Support Topic
Replies: 2559
Views: 342270

are you remembering the cubemaps and detail maps?
by Tain7ed
Mon Jul 30, 2007 9:05 pm
Forum: Modding Discussion
Topic: Adding float to an bloc
Replies: 16
Views: 1247

If I remember right theres a bitmask that may be hidden in entity that says something like does not fall. I may be mistaken for the Collection spawns though.