Not exactly active, but ill help out...
Screen Name Tain7ed
Ive done it all and willing to help out with it all.
Search found 147 matches
- Thu Dec 13, 2007 4:47 pm
- Forum: Modding Discussion
- Topic: Halo 2 Modders UNITE!
- Replies: 154
- Views: 18124
- Sun Nov 25, 2007 9:32 am
- Forum: Images
- Topic: 3dsmax Rendering Support Topic
- Replies: 2559
- Views: 342270
- Fri Nov 23, 2007 8:43 am
- Forum: Images
- Topic: 3dsmax Rendering Support Topic
- Replies: 2559
- Views: 342270
- Wed Nov 14, 2007 5:43 pm
- Forum: Discussion
- Topic: [Idea]Would this be a good Idea?
- Replies: 5
- Views: 908
- Sat Oct 13, 2007 10:03 pm
- Forum: Images
- Topic: 3dsmax Rendering Support Topic
- Replies: 2559
- Views: 342270
- Sat Oct 13, 2007 5:18 pm
- Forum: Images
- Topic: 3dsmax Rendering Support Topic
- Replies: 2559
- Views: 342270
Good Job Reyer, I would suggest putting the visor on a seperate material to keep it from being green. Anyways what do you guys think about this? It's a wip but I need ideas on improvement of the scene. And I know about the floor I'm working on it currently. http://img157.imageshack.us/img157/5313/ra...
- Sat Oct 13, 2007 9:19 am
- Forum: Images
- Topic: 3dsmax Rendering Support Topic
- Replies: 2559
- Views: 342270
- Mon Oct 01, 2007 5:26 pm
- Forum: Modding Discussion
- Topic: Tag information and collision facts needed
- Replies: 1
- Views: 410
- Sun Sep 30, 2007 6:49 pm
- Forum: Modding Discussion
- Topic: BR contrail
- Replies: 2
- Views: 410
- Mon Sep 03, 2007 6:14 pm
- Forum: Modding Discussion
- Topic: fire
- Replies: 9
- Views: 998
yeah jackson, im not kidding there is fire scenery that you can spawn through scnr just get one of these tags in your map, you can find them in 03a_oldmombasa.map http://img231.imageshack.us/img231/3213/proofxh5.jpg then spawn them through your scnr tag like so http://img527.imageshack.us/img527/876...
- Mon Sep 03, 2007 5:32 pm
- Forum: Modding Discussion
- Topic: fire
- Replies: 9
- Views: 998
- Sun Sep 02, 2007 2:17 pm
- Forum: Modding Discussion
- Topic: bumps
- Replies: 0
- Views: 376
bumps
hey guys im using entity 1.6 to extract and inject bump maps which would work fine except that when trying to save the p8 .dds texture in photoshop it freezes and wont save. I'm using the standard .dds plugin after ive turned the bitmap into a normal map. Anyone know why it wont save?
- Thu Aug 23, 2007 6:38 am
- Forum: Modding Discussion
- Topic: Incorrect Model InGame
- Replies: 4
- Views: 775
- Tue Aug 14, 2007 8:40 am
- Forum: Images
- Topic: 3dsmax Rendering Support Topic
- Replies: 2559
- Views: 342270
- Sun Aug 05, 2007 4:08 pm
- Forum: Modding Discussion
- Topic: A return to... completion?
- Replies: 4
- Views: 981
- Sun Aug 05, 2007 12:18 pm
- Forum: Modding Discussion
- Topic: Firing Effects?
- Replies: 2
- Views: 515
- Sun Aug 05, 2007 11:33 am
- Forum: Modding Discussion
- Topic: Firing Effects?
- Replies: 2
- Views: 515
Firing Effects?
Hey guys, I'm working on a weapon right now and I'm using the rocket launcher as a base, but I've made the primary trigger automatic which causes a problem, the reticle becomes almost useless while on full auto due to the shaking of the screen for each shot, I've nulled all of the firing effects and...
- Sat Aug 04, 2007 8:43 pm
- Forum: Modding Discussion
- Topic: Effectbrowser v2
- Replies: 3
- Views: 564
- Tue Jul 31, 2007 4:12 pm
- Forum: Images
- Topic: 3dsmax Rendering Support Topic
- Replies: 2559
- Views: 342270
- Mon Jul 30, 2007 9:05 pm
- Forum: Modding Discussion
- Topic: Adding float to an bloc
- Replies: 16
- Views: 1247