Search found 236 matches

by ogrish
Fri Apr 17, 2009 11:33 pm
Forum: Images
Topic: Halo W.I.P. Photography
Replies: 832
Views: 80267

Re: Halo W.I.P. Photography

DM_Pyramid W.I.P. http://i123.photobucket.com/albums/o291/shawnbecker2000/DM_Pryamid/dmpyramid-5.jpg http://i123.photobucket.com/albums/o291/shawnbecker2000/DM_Pryamid/dmpyramid-3.jpg http://i123.photobucket.com/albums/o291/shawnbecker2000/DM_Pryamid/dmpyramid-4.jpg http://i123.photobucket.com/album...
by ogrish
Wed Apr 15, 2009 3:46 pm
Forum: Modding Discussion
Topic: Weapons Plugin
Replies: 22
Views: 8932

Re: Weapons Plugin

If your still trying to do this, CH2r can do this, and its easy to use.
by ogrish
Tue Apr 14, 2009 1:08 pm
Forum: Modding Discussion
Topic: Model Injector Discussion
Replies: 10
Views: 4697

Re: Model Injector Discussion

All modeling apps have options for resizing and rotating, so its not needed in an app for injecting, but sometimes i inject a model then in game its sideways, and i have to fix it. Maybe it would be nice to have an easy fixer tool to accompany this app. Not at all nessacery thou. It would be nice to...
by ogrish
Mon Apr 13, 2009 3:18 pm
Forum: Modding Discussion
Topic: Model Injector Discussion
Replies: 10
Views: 4697

Re: Model Injector Discussion

quick edit of model, like change size/rotation in model befor/after injecting.
by ogrish
Thu Apr 02, 2009 9:15 pm
Forum: Modding Discussion
Topic: Map layouts
Replies: 3
Views: 3517

Re: Map layouts

This is the begining of a map from DM_No_Campers_Pack Duke Nukem 3D.

Image
Image
by ogrish
Wed Apr 01, 2009 6:57 pm
Forum: Modding Discussion
Topic: Map layouts
Replies: 3
Views: 3517

Re: Map layouts

ill be releasing this one next probly.
Image
by ogrish
Wed Apr 01, 2009 12:58 pm
Forum: Modding Discussion
Topic: Map layouts
Replies: 3
Views: 3517

Map layouts

Im going to be making some maps, These will be new maps, not complete mods. You all have my permission to make them into complete mods. Here my first onyx mod: http://www.sendspace.com/file/vr1im0 http://i123.photobucket.com/albums/o291/shawnbecker2000/new-1-5.jpg http://i123.photobucket.com/albums/...
by ogrish
Sun Mar 29, 2009 1:05 pm
Forum: Images
Topic: Halo W.I.P. Photography
Replies: 832
Views: 80267

Re: Halo W.I.P. Photography

Image
by ogrish
Sun Mar 22, 2009 2:05 pm
Forum: Modding Discussion
Topic: decompiling gemini
Replies: 2
Views: 662

decompiling gemini

I cant decopile gemini, Ive tried with deferent vesions of H2Core, but none work.
I was thinking theres prolly an easy fix like clone some resourse chunks or something, but i thought id ask first.
by ogrish
Mon Mar 16, 2009 11:13 am
Forum: Outstanding Mods
Topic: [Mod][App] Onyx - Halo 2 Map Builder
Replies: 85
Views: 25482

Re: [Mod][App] Onyx - Halo 2 Map Builder

For video tutorial link go back to main page, LOL dont click the link in the last post, its just an AD
by ogrish
Sun Mar 08, 2009 9:15 am
Forum: Discussion
Topic: Strategy talk
Replies: 48
Views: 11818

Re: Strategy talk

Well i just plated it about 7-9 hours and beat the whole game. my stratagy was allways to train as fast as i can and build up armies fast as possible. id send two warthogs agead just to see what kind of force id be facing, then id pullout and go in with a swarm and overwhelm each base. Accept on sca...
by ogrish
Sun Mar 08, 2009 8:36 am
Forum: Outstanding Mods
Topic: [Mod][App] Onyx - Halo 2 Map Builder
Replies: 85
Views: 25482

Re: [Mod][App] Onyx - Halo 2 Map Builder

So you dont have to move the vertecies for coll to work? :|

And for the nades, its funny, cause i just had same thing happen on a mod i was working on. Entity likes to currupt something in frag_grenade often in my experience. Contrails too, when i clone chunks or build some things.
by ogrish
Sat Mar 07, 2009 5:14 pm
Forum: Outstanding Mods
Topic: [Mod][App] Onyx - Halo 2 Map Builder
Replies: 85
Views: 25482

Re: [Mod][App] Onyx - Halo 2 Map Builder

Ok so i was looking at the coll tags for the collission box's, in ONYX, and i noticed that after resizing a box, its phmo is changed, but not its coll. How is this possible? My bullet collision seems fine yet the collision model is unchanged. And all grenades stick to walls, so i was wondering if yo...
by ogrish
Tue Mar 03, 2009 9:11 pm
Forum: Discussion
Topic: Got My Halo Wars :)
Replies: 29
Views: 8839

Re: Got My Halo Wars :)

Got mine last night at 10:00pm. I havnt even opened yet, but i plan to soon.
by ogrish
Sun Mar 01, 2009 10:51 pm
Forum: Modding Discussion
Topic: My first Onyx made map
Replies: 2
Views: 692

My first Onyx made map

Some pics of my progress, these are in game pics, and all collions are perfect. http://i123.photobucket.com/albums/o291/shawnbecker2000/custom-1.jpg http://i123.photobucket.com/albums/o291/shawnbecker2000/pic-1.jpg http://i123.photobucket.com/albums/o291/shawnbecker2000/pic-3.jpg http://i123.photobu...
by ogrish
Thu Feb 26, 2009 5:29 am
Forum: Modding Discussion
Topic: How to get new multiplayer maps...
Replies: 6
Views: 1081

Re: How to get new multiplayer maps...

maybe u should ask for a bsp conversion of the maps you need. Technically the map would end up like say warlock but be converted from beavercreek. Then noone would be giving away the actual maps you dont have just patchs you could aply to maps you have. Or you could start PM-ing some people and aski...
by ogrish
Mon Feb 23, 2009 8:33 pm
Forum: Utilities
Topic: Construct - Open Source Map Editor
Replies: 71
Views: 21563

Re: Construct - Open Source Map Editor

Well shade, ive seen some really cool things from you, and im sorry to see you go.
When your gone, you will be missed.
by ogrish
Fri Feb 06, 2009 9:31 am
Forum: Modding Discussion
Topic: Chunk Cloning Help
Replies: 31
Views: 3466

Re: Chunk Cloning Help

ive been looking thru this and comparing plugins. How can you tell if something is wrong? I find changes in all plugins, which is right? Example http://i123.photobucket.com/albums/o291/shawnbecker2000/Plugin.jpg Does this effect chunk cloning or transfering tags to maps? http://i123.photobucket.com/...
by ogrish
Wed Feb 04, 2009 10:23 am
Forum: Modding Discussion
Topic: Everyone read this. Important
Replies: 5
Views: 1140

Re: Everyone read this. Important

Thanx and i have slowed down because time constraints and modders block, but i intend to keep it up a little longer.
I will release 2 mods coming soon, nothing great just some things added to the same old maps to freshen them up, and lengthen playabillity.
by ogrish
Mon Feb 02, 2009 6:09 pm
Forum: Downloads
Topic: [FULL & SOURCE] Entity v2.0 Released
Replies: 28
Views: 8292

Re: Entity v2.0 Released

Could you compile this for a 64 bit pc :?: