Search found 56 matches

by DanJay
Mon Oct 23, 2006 12:00 am
Forum: Images
Topic: Upcoming App
Replies: 75
Views: 6398

i am a beta tester for this app, and i must say, by far the best app i have used for Halo 2 modding, it has never crashed, and never stuffed around, allways did exactly what it should.... Entity on the other hand, is the "Crash Master" every version i have used has been absolute crap. this...
by DanJay
Sat Oct 21, 2006 2:55 am
Forum: Images
Topic: Upcoming App
Replies: 75
Views: 6398

OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG

i call dibs on making a map that i will call "Blood Gulch Classic" with this app if it is able to adjust the BSP's polys when its finished.
by DanJay
Sat Oct 14, 2006 2:56 pm
Forum: Hardware & Software
Topic: SYSTEM LINK PROBLEM!
Replies: 19
Views: 1554

Thanks man..... it is going on hold while i go on holidays tho,.....

Hmmm.... is that Fosters beer in your sig? if so.... i am deffanatly aussie.
by DanJay
Sat Oct 14, 2006 2:21 pm
Forum: Hardware & Software
Topic: SYSTEM LINK PROBLEM!
Replies: 19
Views: 1554

Start over!? ah crap..... time to write down every X Y Z Roll Pitch Yaw and Bounding Box adjustments i made :-(
by DanJay
Sat Oct 14, 2006 6:39 am
Forum: Hardware & Software
Topic: SYSTEM LINK PROBLEM!
Replies: 19
Views: 1554

um... if it came with the door then Newmombasa.... if it doset come with the door, then entity made it by itself.... it was at the time the Placement and Pallete were made that Insolence was no longer able to load the map.
by DanJay
Sat Oct 14, 2006 6:33 am
Forum: Hardware & Software
Topic: SYSTEM LINK PROBLEM!
Replies: 19
Views: 1554

no idea, i was just doing it as was instructed by other people, so far im up to 3 doors that work in syslink, and a patch in a .rar is up to 16MB..... the map had to have everything added too it, machene pallet and machene placement never existed, nor anything. not mach tag, nothing. its lockout.......
by DanJay
Sat Oct 14, 2006 5:58 am
Forum: Hardware & Software
Topic: SYSTEM LINK PROBLEM!
Replies: 19
Views: 1554

so... cloned chunks don't work properly..... because....... the apps cant doo it right yet?
by DanJay
Sat Oct 14, 2006 5:15 am
Forum: Hardware & Software
Topic: SYSTEM LINK PROBLEM!
Replies: 19
Views: 1554

Lol, munkey, your funneh.... Explain why 1 door works then, and why i just got a second to work.... alltho to doo it the map grows another 4 meg every time i get a door to work..... well more like 8 meg, as every door needs too be put in all over, 1 at a time..... so its a pain in the ass.
by DanJay
Sat Oct 14, 2006 4:57 am
Forum: Hardware & Software
Topic: SYSTEM LINK PROBLEM!
Replies: 19
Views: 1554

so... clone the MACH itself 20 times, making the map rediculously sised? just for it too work?......

ugh, that brings us back to the problem of Insolence not opening the map.... why do people insist on the Evil of Dot Net?
by DanJay
Fri Oct 13, 2006 12:53 pm
Forum: Hardware & Software
Topic: SYSTEM LINK PROBLEM!
Replies: 19
Views: 1554

Pressing the Fix system link button in entity causes entity to crash out. :::EDIT::: so yeah, i got another verson of entity, and added the other one to the recycle bin (Where it belongs, peice of crap application) and got one of the ones you listed, even tho the one that i just added to the recycle...
by DanJay
Wed Oct 11, 2006 2:08 pm
Forum: Hardware & Software
Topic: TRIGGER DISTANCE
Replies: 4
Views: 512

were moving server, images should be back up within 12 hours.

and also, Kudos to Turk for finding the setting for me! turns out i had to update my plug ins.
by DanJay
Wed Oct 11, 2006 3:37 am
Forum: Hardware & Software
Topic: TRIGGER DISTANCE
Replies: 4
Views: 512

nah, its an Automatic Door, as theres no Switch or even control for, hell theres not even a CTRL tag in the map. were looking for what opens these doors when a character gets close too them, so we can shorten that distance. as the characters trigger it from too far away. BTW, you may recognise the d...
by DanJay
Mon Oct 09, 2006 8:44 pm
Forum: Hardware & Software
Topic: LOCKOUT MOD
Replies: 11
Views: 1035

i figuered an entire day later a second post was ok as it marks the topic as having "New Posts"...... got a problem...... ok.. on that door in that image... its roll / pitch / yaw are all set to 0 but i want to spin the door 90 degree... (so it is on the doorframe next to it) EXCEPT, neith...
by DanJay
Mon Oct 09, 2006 11:24 am
Forum: Hardware & Software
Topic: LOCKOUT MOD
Replies: 11
Views: 1035

YEAY!!!! IT WORKED! cant belive it was so easy. Well.... now in stuck on somthing else.... the tutorial says... "10. remember how I asked you to write down those numbers? this is where it will come in handy. look up pallet and the number you wrote down for machine pallet we will need to edit ev...
by DanJay
Sun Oct 08, 2006 10:30 pm
Forum: Hardware & Software
Topic: LOCKOUT MOD
Replies: 11
Views: 1035

Easy, open Entity. Open Lockout and the sp map. Put the maps in cascade view. Double click on the mach your wanting to transfer. Click and hold down then drag it into your map then it automatically adds a mach tag to Lockout. Dosent work, i tried, entity sat for about 3 seconds, and said done, but ...
by DanJay
Sun Oct 08, 2006 10:47 am
Forum: Hardware & Software
Topic: LOCKOUT MOD
Replies: 11
Views: 1035

it turns out that the texture "Composite_floor" was the ceilings.... and a lot of walls. :::EDIT::: OH NOOOES! so yeah, i was following the TUT.. and it said "4. select machine placement and count how many tag are under it in this case mine is 8, write this down." so i go to doo ...
by DanJay
Tue Sep 12, 2006 9:16 pm
Forum: Utilities
Topic: UberBitmapTool
Replies: 72
Views: 34866

Great app, should make texturing stuff for Pothole Studios so much eaisear... i hated having to Cashe Shared every time i chhanged anything. I once used some crap bitmap injector,.. but those textures became scrambled after injecting other things into the map. hopefully this dosent have those issues...
by DanJay
Mon Jul 31, 2006 11:01 pm
Forum: Images
Topic: [WIP][h2] the not so minigun, now with a cheap FP view
Replies: 42
Views: 3218

r0tten wrote:don't spawn it on the map make it so when the warthog blows up you get a special treat; the minigun.
i like that idea.
by DanJay
Mon Jul 31, 2006 6:11 pm
Forum: Images
Topic: [WIP][h2] the not so minigun, now with a cheap FP view
Replies: 42
Views: 3218

that sounds like an accedental thing i did once.... in dothalo i swapped the Horn Weap for the Rocket Launcher Weap.... wich made the RL appear stuck in the center coscole of the jeep, fireable by driver.... but when the jeep was detonated.. the rocket launcher would fall out and would be useable by...
by DanJay
Mon Jul 31, 2006 11:29 am
Forum: Images
Topic: [WIP][h2] the not so minigun, now with a cheap FP view
Replies: 42
Views: 3218

Really i thought masterchief was super strong? last i checked, the Spartan is 500KG in weight, and has strength enhancements and such, but why cant he hold a SMG straight? anyways.... i reakon cos the gun has them parts that sit near his shoulders, and the 2 hand grips.... if its shortend, and thos...