Search found 7 matches
- Fri Jun 30, 2006 6:53 am
- Forum: Discussion
- Topic: ai charecter tags
- Replies: 3
- Views: 445
tags ai
got Ghost"s tags is there a tutorial on what to do with them (place them in tags directory character to charecter weapon to weapom ....) but not sure after that I looked at Aztecs and S_R_G but I feel like I'm missing somthing they go through it kind of fast (but its good info). Hope you can he...
- Wed Jun 28, 2006 4:14 pm
- Forum: Discussion
- Topic: ai charecter tags
- Replies: 3
- Views: 445
ai charecter tags

- Fri Jun 23, 2006 6:46 am
- Forum: HEK General
- Topic: tif sizes
- Replies: 0
- Views: 208
tif sizes
Ha, when creating my tif files and I,m using 512X265 or other sizes that are not the same like the dangercanyon_cliff or some of the metal textures how do you get them to work getting errors tryed changing to alpha but not working tryed writing over to (redoing) Im trying to be able to use other tex...
- Sun Jun 18, 2006 7:36 am
- Forum: HEK General
- Topic: no textures showing yes there is a alph map showing
- Replies: 0
- Views: 229
no textures showing yes there is a alph map showing
no textures showing up on sapien when Im done doing radiosity (radiosity_quailty 0, radiosity_start thne radiosity_save looked at bit map under tags to see alpha and its showing it ?
thanks joe (thanks for your help on last one it worked)
thanks joe (thanks for your help on last one it worked)
- Sat Jun 17, 2006 6:19 am
- Forum: HEK General
- Topic: error in creating shader "choose a type"
- Replies: 1
- Views: 284
error in creating shader "choose a type"
On creating a new bsp tag / structure fro my .jms Im getting "choose a type for shader dangercanyon_cliff" then it list the 9 types of shaders my shader folder is created in my tags ha thanks joe
- Sun Jun 04, 2006 8:00 am
- Forum: HEK General
- Topic: sapien closing...............?
- Replies: 3
- Views: 508
sapien closing...............?
I now you have seen this before, Sapien closes after opening Tag
I,m running with 512 of ram on a 3 gig machine looked for the red text for errors also at 32 bit, could the folder be wrong place, the folder is in
Microsoft Games/halo ce/tags/level/test/splinter/scenario tag
Help joe. thanks
I,m running with 512 of ram on a 3 gig machine looked for the red text for errors also at 32 bit, could the folder be wrong place, the folder is in
Microsoft Games/halo ce/tags/level/test/splinter/scenario tag
Help joe. thanks
- Wed May 24, 2006 5:19 am
- Forum: Art Studio
- Topic: Error from Max no geometery to export, I have linked Frame
- Replies: 3
- Views: 452
Error from Max no geometery to export, I have linked Frame
HI, first time posting so be kind, Im running 3d max 8 and on exporting my "box" I'm getting error no geometry to export ? I do have a frame linked . I just did the basics build a box bitmap convert to editable mesh texture export. This a little different then just using a level editor. Bu...