Search found 73 matches

by DiscoBob
Fri Jan 12, 2007 8:27 pm
Forum: Movies
Topic: H2 Mod: Give me a Soda!
Replies: 31
Views: 3194

awesome job guys.
by DiscoBob
Tue Jan 09, 2007 9:23 pm
Forum: Images
Topic: told you there was more to come :p
Replies: 78
Views: 6738

/me touches hacks.


Lol, good job on this. Really looking good.
by DiscoBob
Sun Jan 07, 2007 2:20 pm
Forum: Images
Topic: Just alittle preview of whats to come
Replies: 121
Views: 10612

is everyone really having that much trouble figuring it out who it is? lolz.

Anyways...great job on this...knew you would eventually get it! =D
by DiscoBob
Thu Jan 04, 2007 6:39 pm
Forum: Skin Downloads
Topic: SingingBlaze's Unofficial Skinning Contest
Replies: 82
Views: 9214

I know i've never really released any skin..but eh, I think I want to enter this just for the fun of it. =D
by DiscoBob
Sat Dec 30, 2006 6:59 pm
Forum: Downloads
Topic: Coagulation First Person Perspective Vehicles
Replies: 52
Views: 8037

Did you do this in the vehicles [jmad] meta?
by DiscoBob
Fri Dec 22, 2006 6:47 pm
Forum: Utilities
Topic: [Utility] Entity Beta 1.3.9
Replies: 35
Views: 6860

This is definitely already posted in the Utilities forum.
by DiscoBob
Sat Dec 09, 2006 9:23 pm
Forum: Images
Topic: [halo2][WIP] "New" jmads
Replies: 27
Views: 2172

Lol turk, good job. If you need any help with animations contact me on haloplugins or something. My plugin on my computer is more updated than the one on the site. I almost have it to the point of jmad extraction but still need to fix a few things.
by DiscoBob
Mon Oct 16, 2006 2:11 pm
Forum: Utilities
Topic: [APP] Entity plugin maker (Updated to version 1.0)
Replies: 23
Views: 3649

thinkreddie's is for 13373r people, TheTyckoMan's is designed for newbies..... yea thats why it says "No N00bs Beyond This Point" when TTM's loads btw its fairly difficult to use i find it easier to just edit with notepad for most things, it is good for bitmasks & enums though was my ...
by DiscoBob
Sun Oct 15, 2006 5:28 pm
Forum: Utilities
Topic: [APP] Entity plugin maker (Updated to version 1.0)
Replies: 23
Views: 3649

thinkreddie's is for 13373r people, TheTyckoMan's is designed for newbies.....
by DiscoBob
Sat Sep 09, 2006 5:45 pm
Forum: Downloads
Topic: Halo 2: Project .:AI:.-ZONES- (In progress)
Replies: 886
Views: 89164

:roll: you are just to smart for me :roll:

Anyways...Tru, i'm pretty sure i have some zone values figured out...i have to test a little more though.
by DiscoBob
Sat Sep 09, 2006 4:51 pm
Forum: Downloads
Topic: [mod]monter truck thus far, plus a few extras.
Replies: 53
Views: 9565

great job turk...i love all this new stuff
by DiscoBob
Sat Sep 09, 2006 4:42 pm
Forum: Downloads
Topic: Halo 2: Project .:AI:.-ZONES- (In progress)
Replies: 886
Views: 89164

Shadow LAG wrote: ps: the reason campain maps don't load in mp is not because they exceed 80 megs. its because there scenerios don't support MP. otherwise tutorial.map would work.
no...if a MP map is over 80 megs..it wont load...period.
by DiscoBob
Sat Sep 09, 2006 11:06 am
Forum: Downloads
Topic: Halo 2: Project .:AI:.-ZONES- (In progress)
Replies: 886
Views: 89164

Tru, im working on zones
by DiscoBob
Sat Sep 02, 2006 8:44 pm
Forum: Utilities
Topic: Entity Beta 1.3 - Source Released
Replies: 85
Views: 41121

thanks for the source guys...it's real nice of you to help out people who would like to learn how to write programs for halo or just learn some of the more in-depth tech aspects of halo. Plus its always fun for us to throw in some customization we might've wanted to see =D
by DiscoBob
Thu Aug 31, 2006 9:27 pm
Forum: Downloads
Topic: Halo 2: Project .:AI:.-ZONES- (In progress)
Replies: 886
Views: 89164

quite a few pages back..but i must comment:
respawning without a script is non user friendly compatable because it requires you to use a BIPD that non-modders do not support
No, the AI respawn times are in the [scnr]...not in the [bipd]...where did you even get an idea like that?
by DiscoBob
Wed Aug 30, 2006 7:37 pm
Forum: Downloads
Topic: Halo 2: Project .:AI:.-ZONES- (In progress)
Replies: 886
Views: 89164

VSG19902 wrote:Its a script, trying to make one myself :D
you can make them respawn without a script
by DiscoBob
Mon Aug 28, 2006 8:46 pm
Forum: Downloads
Topic: Halo 2: Project .:AI:.-ZONES- (In progress)
Replies: 886
Views: 89164

WastingBody, if you use the plugin bit i posted in the last page..you can make yours respawn
by DiscoBob
Sun Aug 27, 2006 5:02 pm
Forum: Downloads
Topic: Halo 2: Project .:AI:.-ZONES- (In progress)
Replies: 886
Views: 89164

figured you guys can use this...i haven't labeled a few things in it..but if you mess around with the shorts you can label them. <struct name="AI Squads" offset="352" visible="true" size="116" label="Name"> <string32 name="Name" offset=&quo...
by DiscoBob
Thu Aug 24, 2006 10:20 pm
Forum: Utilities
Topic: [app](Halo Xbox, 2, PC, CE)Universal Halo 4.5 FINAL!!!!!!!!!
Replies: 56
Views: 10691

this ones cool too..i still wont use it just cause i use shortcuts...but i still like the idea...theme could use some work (..maybe)
by DiscoBob
Thu Aug 24, 2006 2:16 pm
Forum: Downloads
Topic: Halo 2: Project .:AI:.-ZONES- (In progress)
Replies: 886
Views: 89164

im definately in on this one =D Glad to see this as a community project...i can see this happening.