Search found 124 matches
- Thu Nov 13, 2008 2:02 am
- Forum: Modding Discussion
- Topic: I wonder what would happen ...
- Replies: 70
- Views: 12854
- Thu Nov 13, 2008 1:48 am
- Forum: Modding Discussion
- Topic: OMG HI
- Replies: 4
- Views: 1132
OMG HI
Heh... Just wanted to say "Hi!" to any OG crew still involved in the community! It looks like things have been pluggin' along the last few years. It's good to see there still seems to be a good strong Halo modding scene. Good to know, good to know... [gears turning] Anyway, I have been lur...
- Tue Nov 30, 2004 4:19 am
- Forum: News
- Topic: WTF ! what happend to hxbdev.org?!
- Replies: 13
- Views: 1883
- Tue Nov 30, 2004 2:09 am
- Forum: News
- Topic: WTF ! what happend to hxbdev.org?!
- Replies: 13
- Views: 1883
Yep, I agree with {ST} 117. They probably created a huge SP campaign, cut it in half, released 1/2 of it in H2 and the rest will be in H3. Then they'll probably do something similar for H3 MP...10 or so new MP maps, and some more remakes of Halo MP levels. My theory is that we'll probably see H3 on ...
- Thu Nov 04, 2004 5:06 am
- Forum: NTSC Downloads
- Topic: Paintball mod
- Replies: 20
- Views: 11204
- Thu Sep 09, 2004 4:07 am
- Forum: Modding Discussion
- Topic: i need someone to host my conversion
- Replies: 5
- Views: 1069
Feel free to upload your mod to my site, HXBDev.org. 

- Thu Sep 09, 2004 3:33 am
- Forum: News
- Topic: Gmail invites for you!
- Replies: 132
- Views: 13384
- Sat Jul 31, 2004 12:34 pm
- Forum: Utilities
- Topic: (Halo 1)Program: HHT v3
- Replies: 32
- Views: 27167
- Wed Jul 28, 2004 8:42 am
- Forum: Modding Discussion
- Topic: This doesn't make any damn sense
- Replies: 1
- Views: 511
Re: This doesn't make any **** sense
I'd been having some trouble with injecting new models, so I decided to do something really simple, and then work up from there, so that I could hopefully figure out where I'd been making my mistake. I decided to inject the default pistol model from Bloodgulch over the default pistol model in Halo....
- Wed Jul 28, 2004 8:38 am
- Forum: Modding Discussion
- Topic: This doesn't make any damn sense
- Replies: 2
- Views: 778
- Fri Jul 16, 2004 11:05 am
- Forum: Modding Discussion
- Topic: Possible ways to rebuild xbox maps *details inside*
- Replies: 22
- Views: 3739
wow, u really must be new here. Well, you now can with the new xinject, put in custom CE weapons and scenery. But you never could put in new bases. Bitmap edits and stuff....but no new models. And, yes, you can still edit them. Actually, sorry to contradict you, but have you played Vengeance? It co...
- Fri Jul 16, 2004 11:00 am
- Forum: Modding Discussion
- Topic: building blocks and logs
- Replies: 6
- Views: 837
Re: building blocks and logs
Can some one please gimme a link to a download that has the building blocks and logs so i can make some crazy stuff lots of ideas for bg That's a pretty distastefull name there, man. :shock: I'm down with shock-value and all, but "known2rape" is nothing but pointlessly over the top. I'm g...
- Thu Jul 15, 2004 6:16 am
- Forum: Modding Discussion
- Topic: Possible ways to rebuild xbox maps *details inside*
- Replies: 22
- Views: 3739
- Thu Jul 15, 2004 6:11 am
- Forum: Modding Discussion
- Topic: Problem with model injection. Error shown...please help
- Replies: 2
- Views: 610
Re: Problem with model injection. Error shown...please help
This is my first attempt at extracting/injecting. What I want to do is extract the glass from my Hostile Takeover map and inject it back in over another unused piece of scenery (perhaps the shaftring). This way I'll have two glass panels and I can skin one a different color. When I go to extract ra...
- Tue Jul 13, 2004 9:56 pm
- Forum: Modding Discussion
- Topic: Question about xinject bsp injection
- Replies: 32
- Views: 14634
Also, if pokecancer sees this, what was wrong w/ Xinject before the fix? I know, I'm not poke, but I'm a beta tester, so... :wink: The first release of XInject 3.1 wouldn't extract any raw data from Xbox maps, and it didn't make necessary changes to CE mod2 meta when you extract it. Afaik that's it.
- Tue Jul 13, 2004 11:51 am
- Forum: Modding Discussion
- Topic: simple vehicle/scenery swap
- Replies: 4
- Views: 898
- Tue Jul 13, 2004 3:43 am
- Forum: Modding Discussion
- Topic: simple vehicle/scenery swap
- Replies: 4
- Views: 898
Re: simple vehicle/scenery swap
im pretty new to modding so im probly not doing something very simple im using hmt and im changing the scenery tag to vehi unit obje and saving so it goes to the vehi area but then every time i swap it with a vehicle and save it doesn't save right and the meta size is 0 anything in particular im do...
- Mon Jul 12, 2004 5:47 am
- Forum: Modding Discussion
- Topic: Change the teleporter color
- Replies: 3
- Views: 1029
Re: Change the teleporter color
I'm trying to change the teleporter from green to blue. I tried changing both shader entries for it in HMT 3.5 and no luck. I found the green bitmap for it, scenery\teleporter_base\bitmaps\teleporter_dust, but it is saved as an X8R8G8B8 file, and it doesn't look like the DDS plugin for Photoshop su...
- Sun Jul 11, 2004 9:38 pm
- Forum: Modding Discussion
- Topic: Question about xinject bsp injection
- Replies: 32
- Views: 14634