Search found 124 matches

by xorange
Thu Nov 13, 2008 2:02 am
Forum: Modding Discussion
Topic: I wonder what would happen ...
Replies: 70
Views: 12854

Hi Nick ^_^
by xorange
Thu Nov 13, 2008 1:48 am
Forum: Modding Discussion
Topic: OMG HI
Replies: 4
Views: 1132

OMG HI

Heh... Just wanted to say "Hi!" to any OG crew still involved in the community! It looks like things have been pluggin' along the last few years. It's good to see there still seems to be a good strong Halo modding scene. Good to know, good to know... [gears turning] Anyway, I have been lur...
by xorange
Tue Nov 30, 2004 4:19 am
Forum: News
Topic: WTF ! what happend to hxbdev.org?!
Replies: 13
Views: 1883

HXBDev.org is back up. :D

...until I get hacked again I guess. :x
Well, at least I made it harder for them.
by xorange
Tue Nov 30, 2004 2:09 am
Forum: News
Topic: WTF ! what happend to hxbdev.org?!
Replies: 13
Views: 1883

Yep...I got hacked by some loser. :cry: There is an exploit in phpBB that was just discovered that can allow someone to inject sql & execute php code. Very, very bad. Anyone running phpBB really should upgrade to phpBB 2.0.11 or they are at risk. It does appear that some got into HM's phpBB data...
by xorange
Fri Nov 19, 2004 2:28 am
Forum: News
Topic: H3
Replies: 41
Views: 4862

Yep, I agree with {ST} 117. They probably created a huge SP campaign, cut it in half, released 1/2 of it in H2 and the rest will be in H3. Then they'll probably do something similar for H3 MP...10 or so new MP maps, and some more remakes of Halo MP levels. My theory is that we'll probably see H3 on ...
by xorange
Thu Nov 04, 2004 5:06 am
Forum: NTSC Downloads
Topic: Paintball mod
Replies: 20
Views: 11204

LilEddie4200 wrote:okay, thanks. and could some body PLEASE post pics?
Just edit your original post & attach them like you did with the other files.
They'll show up as in-line images rather than file links.
by xorange
Thu Sep 09, 2004 4:07 am
Forum: Modding Discussion
Topic: i need someone to host my conversion
Replies: 5
Views: 1069

Feel free to upload your mod to my site, HXBDev.org. :D
by xorange
Thu Sep 09, 2004 3:33 am
Forum: News
Topic: Gmail invites for you!
Replies: 132
Views: 13384

sent, that was my last one, wait .. i still have one left.. just a sec YAY i think it still works.. http://gmail.google.com/gmail/a-e31963b84a-427fb1fb3c-e2d2a1cf99 Hmm...I clicked that link & successfully signed up for gmail. I think I may have used your invitation. I didn't really think it wo...
by xorange
Sat Jul 31, 2004 12:34 pm
Forum: Utilities
Topic: (Halo 1)Program: HHT v3
Replies: 32
Views: 27167

halfnigger wrote:so i can jut compress the map and put it on my halo maps in my evox and it will play.
Wow, there's another completely immature, tasteless screen name. :roll:
by xorange
Wed Jul 28, 2004 8:42 am
Forum: Modding Discussion
Topic: This doesn't make any damn sense
Replies: 1
Views: 511

Re: This doesn't make any **** sense

I'd been having some trouble with injecting new models, so I decided to do something really simple, and then work up from there, so that I could hopefully figure out where I'd been making my mistake. I decided to inject the default pistol model from Bloodgulch over the default pistol model in Halo....
by xorange
Wed Jul 28, 2004 8:38 am
Forum: Modding Discussion
Topic: This doesn't make any damn sense
Replies: 2
Views: 778

VerticeFixer is for use when ripping vertices from HaloCE gbxmodel tags, per Poke's tutorial that comes with Xinject. It just takes the compressed vertices & swaps endian properly so that you can inject them into an Xbox maps. Sorry, I'm not sure what's going on with your model injection. It sou...
by xorange
Fri Jul 16, 2004 11:05 am
Forum: Modding Discussion
Topic: Possible ways to rebuild xbox maps *details inside*
Replies: 22
Views: 3739

wow, u really must be new here. Well, you now can with the new xinject, put in custom CE weapons and scenery. But you never could put in new bases. Bitmap edits and stuff....but no new models. And, yes, you can still edit them. Actually, sorry to contradict you, but have you played Vengeance? It co...
by xorange
Fri Jul 16, 2004 11:00 am
Forum: Modding Discussion
Topic: building blocks and logs
Replies: 6
Views: 837

Re: building blocks and logs

Can some one please gimme a link to a download that has the building blocks and logs so i can make some crazy stuff lots of ideas for bg That's a pretty distastefull name there, man. :shock: I'm down with shock-value and all, but "known2rape" is nothing but pointlessly over the top. I'm g...
by xorange
Thu Jul 15, 2004 6:16 am
Forum: Modding Discussion
Topic: Possible ways to rebuild xbox maps *details inside*
Replies: 22
Views: 3739

Shadow_Fox wrote:Does all this mean we can't build our own maps for Halo (XB)??
You're surprised? You must be new. :wink:
by xorange
Thu Jul 15, 2004 6:11 am
Forum: Modding Discussion
Topic: Problem with model injection. Error shown...please help
Replies: 2
Views: 610

Re: Problem with model injection. Error shown...please help

This is my first attempt at extracting/injecting. What I want to do is extract the glass from my Hostile Takeover map and inject it back in over another unused piece of scenery (perhaps the shaftring). This way I'll have two glass panels and I can skin one a different color. When I go to extract ra...
by xorange
Tue Jul 13, 2004 9:56 pm
Forum: Modding Discussion
Topic: Question about xinject bsp injection
Replies: 32
Views: 14634

Also, if pokecancer sees this, what was wrong w/ Xinject before the fix? I know, I'm not poke, but I'm a beta tester, so... :wink: The first release of XInject 3.1 wouldn't extract any raw data from Xbox maps, and it didn't make necessary changes to CE mod2 meta when you extract it. Afaik that's it.
by xorange
Tue Jul 13, 2004 11:51 am
Forum: Modding Discussion
Topic: simple vehicle/scenery swap
Replies: 4
Views: 898

Drivers Ed wrote:thanks, i got it going but the first time it didn't work so i thought the meta was screwing up but i must of just did something wrong the first time

thanks for your time, i appreciate it
No problem. :D
by xorange
Tue Jul 13, 2004 3:43 am
Forum: Modding Discussion
Topic: simple vehicle/scenery swap
Replies: 4
Views: 898

Re: simple vehicle/scenery swap

im pretty new to modding so im probly not doing something very simple im using hmt and im changing the scenery tag to vehi unit obje and saving so it goes to the vehi area but then every time i swap it with a vehicle and save it doesn't save right and the meta size is 0 anything in particular im do...
by xorange
Mon Jul 12, 2004 5:47 am
Forum: Modding Discussion
Topic: Change the teleporter color
Replies: 3
Views: 1029

Re: Change the teleporter color

I'm trying to change the teleporter from green to blue. I tried changing both shader entries for it in HMT 3.5 and no luck. I found the green bitmap for it, scenery\teleporter_base\bitmaps\teleporter_dust, but it is saved as an X8R8G8B8 file, and it doesn't look like the DDS plugin for Photoshop su...
by xorange
Sun Jul 11, 2004 9:38 pm
Forum: Modding Discussion
Topic: Question about xinject bsp injection
Replies: 32
Views: 14634

convert wrote:is bitmap\a30\a30_a responsible for how bright the level is?
i'm not talking about the shaders....not the light volume on the textures,
but the general level of light on the level. The area is indoor.
Yes.