Search found 8 matches

by chaosenemy
Sat Apr 22, 2006 4:16 pm
Forum: Art Studio
Topic: yet another problem....
Replies: 5
Views: 651

+sky like the vid tutorials said....
by chaosenemy
Sat Apr 22, 2006 1:46 pm
Forum: Art Studio
Topic: yet another problem....
Replies: 5
Views: 651

just a sky...havent added lighting yet
by chaosenemy
Sat Apr 22, 2006 1:13 pm
Forum: Art Studio
Topic: yet another problem....
Replies: 5
Views: 651

yet another problem....

k i've got yet another problem.....an older map i was working on had a problem and the structure couldn't be built in tool....i later found out it was because the map was too large. so i scaled it down and exported it again. it worked! now in sapien when i run the radiosity test, the numbers that co...
by chaosenemy
Sat Apr 22, 2006 11:01 am
Forum: Art Studio
Topic: 3ds max 7 export problem...
Replies: 4
Views: 601

what am i checking for?.... i tried reassigning all the materials and it didnt help...

btw, its not a problem with 3ds max.... i tried exporting the splinter tutorial map and it exported fine
by chaosenemy
Fri Apr 21, 2006 9:30 pm
Forum: Art Studio
Topic: 3ds max 7 export problem...
Replies: 4
Views: 601

3ds max 7 export problem...

ugh level creating is impossible!!! GUAAH!!! k now that i have that out of my system, i'd like to ask for help in my new problem. i've made an incredibly simple level. and when i try to export it in 3ds max 7 it says "An error has occurred and the application will now close. No scene changes ha...
by chaosenemy
Wed Apr 19, 2006 12:04 pm
Forum: Art Studio
Topic: dunno if this would be too complicated or not but ... help!
Replies: 7
Views: 904

well fudge. everytime i played that level i thought it would be a neat multiplayer map.... i dont suppose anyone would be willing to make a fresh, copied model of it for me possibly (or at least make it similar, doesnt have to be perfect)? i suck at modeling... if anyone is interested and wants more...
by chaosenemy
Mon Apr 17, 2006 3:16 pm
Forum: Art Studio
Topic: dunno if this would be too complicated or not but ... help!
Replies: 7
Views: 904

wasnt there some modding team called like CMT or something that ripped from halo 2?
by chaosenemy
Mon Apr 17, 2006 12:44 pm
Forum: Art Studio
Topic: dunno if this would be too complicated or not but ... help!
Replies: 7
Views: 904

dunno if this would be too complicated or not but ... help!

hey guys. i have this greeeaaat idea for a CE map. or at least I think its cool! anywho. my map takes place in the halo 2 campaign map "Uprising". i already ripped all the .obj files from the map, merged them with the OBJ model merger 2.0, and opened it in 3ds max 7. now, what do i do from...