Search found 85 matches
- Thu Jan 29, 2009 3:42 pm
- Forum: Modding Discussion
- Topic: .Map Modding on a Retail xbox 360
- Replies: 44
- Views: 4229
Re: .Map Modding on a Retail xbox 360
The chances of successfully modding a con file to control [proj] tags in a map are slim to impossible, and even if you did that you would have to STILL mod the map, maybe even the shared.map to tell it to load the proj tag from the con file which would just spin you right back around to what R0gue a...
- Fri May 30, 2008 2:08 am
- Forum: Modding Discussion
- Topic: Forging Campaign
- Replies: 90
- Views: 11211
- Mon Mar 31, 2008 8:54 am
- Forum: Modding Discussion
- Topic: Hayabusa armor with flameing helm in halo 2????
- Replies: 32
- Views: 2705
sorry about that. I don't think you needed to right a memoir though to prove I was wrong :wink: (yes i know its not a memoir) Or to make me feel stupid 0.o Sheesh. As for the modification, It's going to be a good mod I'm realeasing, don't worry, the armor feature will only be there to designate peo...
- Sun Mar 30, 2008 4:54 pm
- Forum: Modding Discussion
- Topic: Speeding Up BSP Veiwers?
- Replies: 11
- Views: 1086
- Sun Mar 30, 2008 4:22 pm
- Forum: Modding Discussion
- Topic: Looking for rigged 3dsmax Halo 2 biped models
- Replies: 22
- Views: 2158
- Sun Mar 30, 2008 2:03 pm
- Forum: Modding Discussion
- Topic: Help
- Replies: 8
- Views: 597
- Sun Mar 30, 2008 2:00 pm
- Forum: Modding Discussion
- Topic: Speeding Up BSP Veiwers?
- Replies: 11
- Views: 1086
I just got to CTRL+ALT+DEL>Processes tab and kill everything in my name (now kiddies don't touch SYSTEM or NETWORK SERVICES. Bad things happen to good people) that I don't recognize. Usually helps... Your problem is probably your processer or video card not getting enough memory so just try to free ...
- Sun Mar 30, 2008 1:56 pm
- Forum: Modding Discussion
- Topic: Looking for rigged 3dsmax Halo 2 biped models
- Replies: 22
- Views: 2158
Wait...we are sure he has a modded xbox, right? 0.o If you do have a modded xbox, here's a TUT. 1. Go read up at xbox-scene on connecting your xbox to your PC and establishing a FTP. 2. Make sure your Halo/2 game disc (whatever you want the models from) is in the tray and your loaded up in your modd...
- Sun Mar 30, 2008 1:39 pm
- Forum: Modding Discussion
- Topic: Help
- Replies: 8
- Views: 597
You go to the source BIPD in a CLEAN map, save it...ehh...was it recursive or parsed? IDK, someone plz confirm that. But yeah you do that and then you build it into the new SP map. And Entity Beta and not UE. UE is only good for bumpmap injection it seems, it goes Fubar when I try to make it do abso...
- Sun Mar 30, 2008 12:43 pm
- Forum: Modding Discussion
- Topic: Pelican
- Replies: 4
- Views: 669
- Sun Mar 30, 2008 11:11 am
- Forum: Modding Discussion
- Topic: Hayabusa armor with flameing helm in halo 2????
- Replies: 32
- Views: 2705
- Sun Mar 30, 2008 5:47 am
- Forum: Modding Discussion
- Topic: Hayabusa armor with flameing helm in halo 2????
- Replies: 32
- Views: 2705
No no no. That's not what I meant. I want to inject the model/attach into the map itself, and the trainer would just switch the offsets er...something...idk I've been up 48 hours someone please tell me what I'm trying to say >.< But yeah sending raw model data through sys link just sound....well ret...
- Fri Mar 28, 2008 2:59 pm
- Forum: Modding Discussion
- Topic: Hayabusa armor with flameing helm in halo 2????
- Replies: 32
- Views: 2705
Yeah they got the modeling covered, but you'd prolly have to use FxStudio or a similar effect editor to size the flame attachment right ^.^ I'm doing this for my next mod, 'cept with Recon. I'm also going to see if its possible to assign it so that the armor can only be accessed via a trainer that o...
- Fri Mar 21, 2008 9:50 am
- Forum: Modding Discussion
- Topic: H2: Killtrocity (or any other ISO) on 360 help
- Replies: 13
- Views: 1754
- Thu Mar 20, 2008 8:24 pm
- Forum: Modding Discussion
- Topic: Doom Style: Turf
- Replies: 19
- Views: 1394
- Thu Mar 20, 2008 8:04 pm
- Forum: Modding Discussion
- Topic: Doom Style: Turf
- Replies: 19
- Views: 1394
- Thu Mar 20, 2008 6:44 pm
- Forum: Modding Discussion
- Topic: H2: Killtrocity (or any other ISO) on 360 help
- Replies: 13
- Views: 1754
I've tried Qwix and CXbox for making the iso, I'm pretty sure it's an xiso. The clean Halo 2 didn't work either :(. Same error. I'll download xIso and see if it helps. Hmm...it stalled for a long time before it gave me the error this time...here's a link displaying the codes btw: http://img.photobuc...
- Thu Mar 20, 2008 2:43 pm
- Forum: Modding Discussion
- Topic: H2: Killtrocity (or any other ISO) on 360 help
- Replies: 13
- Views: 1754
- Thu Mar 20, 2008 2:15 pm
- Forum: Modding Discussion
- Topic: H2: Killtrocity (or any other ISO) on 360 help
- Replies: 13
- Views: 1754
Nup. All you need is the modded dvd firmware and you can play any burned game...that works right apparently >.<. And it doesn't use .xex . I'm burning it as an original xbox game, not as a 360, therefore the original four .xbe's from Halo 2 are still used, just patched to remove the autoupdate. I tr...
- Thu Mar 20, 2008 2:06 pm
- Forum: Modding Discussion
- Topic: H2: Killtrocity (or any other ISO) on 360 help
- Replies: 13
- Views: 1754
H2: Killtrocity (or any other ISO) on 360 help
I have followed all instructions, made the iso, and burned it to a disc. I put the mappack DVD in my 360 and it read it just fine, at the bottom it came up as "Halo 2", but when I try and load it, it says "This original xbox game has encountered a problem and cannot continue". Th...