Search found 85 matches

by crosseyes
Thu Jan 29, 2009 3:42 pm
Forum: Modding Discussion
Topic: .Map Modding on a Retail xbox 360
Replies: 44
Views: 4229

Re: .Map Modding on a Retail xbox 360

The chances of successfully modding a con file to control [proj] tags in a map are slim to impossible, and even if you did that you would have to STILL mod the map, maybe even the shared.map to tell it to load the proj tag from the con file which would just spin you right back around to what R0gue a...
by crosseyes
Fri May 30, 2008 2:08 am
Forum: Modding Discussion
Topic: Forging Campaign
Replies: 90
Views: 11211

Just in the second paragraph of his post I could tell that what he was asking would require mainmenu map modding. If he could pull that off in the first place, why in the world would he need to forge campaign?
by crosseyes
Mon Mar 31, 2008 8:54 am
Forum: Modding Discussion
Topic: Hayabusa armor with flameing helm in halo 2????
Replies: 32
Views: 2705

sorry about that. I don't think you needed to right a memoir though to prove I was wrong :wink: (yes i know its not a memoir) Or to make me feel stupid 0.o Sheesh. As for the modification, It's going to be a good mod I'm realeasing, don't worry, the armor feature will only be there to designate peo...
by crosseyes
Sun Mar 30, 2008 4:54 pm
Forum: Modding Discussion
Topic: Speeding Up BSP Veiwers?
Replies: 11
Views: 1086

That sucks. The best I could tell ya is to set the resolution lower in system display...
by crosseyes
Sun Mar 30, 2008 4:22 pm
Forum: Modding Discussion
Topic: Looking for rigged 3dsmax Halo 2 biped models
Replies: 22
Views: 2158

$40 + eBay = You can haz models.
by crosseyes
Sun Mar 30, 2008 2:03 pm
Forum: Modding Discussion
Topic: Help
Replies: 8
Views: 597

Uhh.........

-Blam!- it.

I haven't a clue. I have a little free time on my hands though so I'll do some lookin' for ya. If I send ya a patch it's gonna be for highcharity k and you can just rebuild it if you want another map.
by crosseyes
Sun Mar 30, 2008 2:00 pm
Forum: Modding Discussion
Topic: Speeding Up BSP Veiwers?
Replies: 11
Views: 1086

I just got to CTRL+ALT+DEL>Processes tab and kill everything in my name (now kiddies don't touch SYSTEM or NETWORK SERVICES. Bad things happen to good people) that I don't recognize. Usually helps... Your problem is probably your processer or video card not getting enough memory so just try to free ...
by crosseyes
Sun Mar 30, 2008 1:56 pm
Forum: Modding Discussion
Topic: Looking for rigged 3dsmax Halo 2 biped models
Replies: 22
Views: 2158

Wait...we are sure he has a modded xbox, right? 0.o If you do have a modded xbox, here's a TUT. 1. Go read up at xbox-scene on connecting your xbox to your PC and establishing a FTP. 2. Make sure your Halo/2 game disc (whatever you want the models from) is in the tray and your loaded up in your modd...
by crosseyes
Sun Mar 30, 2008 1:39 pm
Forum: Modding Discussion
Topic: Help
Replies: 8
Views: 597

You go to the source BIPD in a CLEAN map, save it...ehh...was it recursive or parsed? IDK, someone plz confirm that. But yeah you do that and then you build it into the new SP map. And Entity Beta and not UE. UE is only good for bumpmap injection it seems, it goes Fubar when I try to make it do abso...
by crosseyes
Sun Mar 30, 2008 12:43 pm
Forum: Modding Discussion
Topic: Pelican
Replies: 4
Views: 669

There's a TUT around here somwhere and in the AIOT pack...something to do with replacing the pelicans shielding with the banshee's, hang on I'll go find it.
by crosseyes
Sun Mar 30, 2008 11:11 am
Forum: Modding Discussion
Topic: Hayabusa armor with flameing helm in halo 2????
Replies: 32
Views: 2705

Yeah and as I said, there are effect editors out there to resize teh flame.

And Dark Destroyer, that is very possible. Unfortunately I don't know -Blam!- about Main Menu modding and would be much better off by accessing it from a trainer.
by crosseyes
Sun Mar 30, 2008 5:47 am
Forum: Modding Discussion
Topic: Hayabusa armor with flameing helm in halo 2????
Replies: 32
Views: 2705

No no no. That's not what I meant. I want to inject the model/attach into the map itself, and the trainer would just switch the offsets er...something...idk I've been up 48 hours someone please tell me what I'm trying to say >.< But yeah sending raw model data through sys link just sound....well ret...
by crosseyes
Fri Mar 28, 2008 2:59 pm
Forum: Modding Discussion
Topic: Hayabusa armor with flameing helm in halo 2????
Replies: 32
Views: 2705

Yeah they got the modeling covered, but you'd prolly have to use FxStudio or a similar effect editor to size the flame attachment right ^.^ I'm doing this for my next mod, 'cept with Recon. I'm also going to see if its possible to assign it so that the armor can only be accessed via a trainer that o...
by crosseyes
Fri Mar 21, 2008 9:50 am
Forum: Modding Discussion
Topic: H2: Killtrocity (or any other ISO) on 360 help
Replies: 13
Views: 1754

Yes, like I said, I changed the xbe back to "Halo 2" and got rid of the backwards compatibility error.
by crosseyes
Thu Mar 20, 2008 8:24 pm
Forum: Modding Discussion
Topic: Doom Style: Turf
Replies: 19
Views: 1394

I'd go with the overshields if I were you as it already has the shield modifier, which would make your life so much easier...
by crosseyes
Thu Mar 20, 2008 8:04 pm
Forum: Modding Discussion
Topic: Doom Style: Turf
Replies: 19
Views: 1394

A lot of that just sounds like model editing and skinning, easy yet incredibly time-consuming and frustrating. As for the powerups though...man pull that off and that would be soooo sweet.
by crosseyes
Thu Mar 20, 2008 6:44 pm
Forum: Modding Discussion
Topic: H2: Killtrocity (or any other ISO) on 360 help
Replies: 13
Views: 1754

I've tried Qwix and CXbox for making the iso, I'm pretty sure it's an xiso. The clean Halo 2 didn't work either :(. Same error. I'll download xIso and see if it helps. Hmm...it stalled for a long time before it gave me the error this time...here's a link displaying the codes btw: http://img.photobuc...
by crosseyes
Thu Mar 20, 2008 2:43 pm
Forum: Modding Discussion
Topic: H2: Killtrocity (or any other ISO) on 360 help
Replies: 13
Views: 1754

I'll try a clean xbe, but there's no way I can get to my 360's hd, I don't have an XSATA.

EditZ: Nope. Phail. Could I mby just delete all the data I have for Halo 2?

EditZZ: It may be a problem with the bik's, mainmenu, or shared. I'll burn off a clean H2 and see how that works.
by crosseyes
Thu Mar 20, 2008 2:15 pm
Forum: Modding Discussion
Topic: H2: Killtrocity (or any other ISO) on 360 help
Replies: 13
Views: 1754

Nup. All you need is the modded dvd firmware and you can play any burned game...that works right apparently >.<. And it doesn't use .xex . I'm burning it as an original xbox game, not as a 360, therefore the original four .xbe's from Halo 2 are still used, just patched to remove the autoupdate. I tr...
by crosseyes
Thu Mar 20, 2008 2:06 pm
Forum: Modding Discussion
Topic: H2: Killtrocity (or any other ISO) on 360 help
Replies: 13
Views: 1754

H2: Killtrocity (or any other ISO) on 360 help

I have followed all instructions, made the iso, and burned it to a disc. I put the mappack DVD in my 360 and it read it just fine, at the bottom it came up as "Halo 2", but when I try and load it, it says "This original xbox game has encountered a problem and cannot continue". Th...