http://files.halomods.com/viewtopic.php?t=40823
I have seen it done one million times, one that comes to mind is Mars Containment or the mod above.^^^^^^^
Search found 34 matches
- Mon Oct 23, 2006 9:09 pm
- Forum: Downloads
- Topic: Drivable Mlx [Updated]
- Replies: 49
- Views: 10448
- Fri May 05, 2006 2:39 pm
- Forum: Outstanding Mods
- Topic: [Mod]Gravity Gun
- Replies: 341
- Views: 97153
- Thu May 04, 2006 1:33 pm
- Forum: Utilities
- Topic: [Halo 2] Entity Alpha 1
- Replies: 588
- Views: 96533
- Thu May 04, 2006 1:20 pm
- Forum: Utilities
- Topic: [Halo 2] Entity Alpha 1
- Replies: 588
- Views: 96533
- Thu May 04, 2006 1:15 pm
- Forum: Utilities
- Topic: [Halo 2] Entity Alpha 1
- Replies: 588
- Views: 96533
Well, Skills4Kills got himself to spawn in it. Just he can't move apparently. he spawned in total black... if you spawn with a HUD you must set playerspawns... i wonder how many people tried to convert BSP with bigger sizes, just like Skills4Kills... he took the BSP from 01a_tutorial.. that BSP siz...
- Thu May 04, 2006 1:13 pm
- Forum: Skin Downloads
- Topic: My first Hog Skin
- Replies: 6
- Views: 2302
- Thu May 04, 2006 1:10 pm
- Forum: Utilities
- Topic: [Halo 2] Entity Alpha 1
- Replies: 588
- Views: 96533
- Wed May 03, 2006 8:51 pm
- Forum: Downloads
- Topic: Ionica {MOD}
- Replies: 23
- Views: 5356
- Wed May 03, 2006 8:45 pm
- Forum: Utilities
- Topic: [Halo 2] Entity Alpha 1
- Replies: 588
- Views: 96533
- Wed May 03, 2006 8:41 pm
- Forum: Utilities
- Topic: [Halo 2] Entity Alpha 1
- Replies: 588
- Views: 96533
well i did get it to load, and second i know the mod your talking about but no this is a BSP the thing you think is a machine is part of this BSP :) , thats where i wanted everyone to spawn. EDIT: woah someone just posted then then they deleted this, i did not double post. It said like nice job for ...
- Wed May 03, 2006 8:40 pm
- Forum: Downloads
- Topic: [app] System Link Fixer {Untested}
- Replies: 32
- Views: 5268
- Wed May 03, 2006 8:39 pm
- Forum: Utilities
- Topic: [Halo 2] Entity Alpha 1
- Replies: 588
- Views: 96533
Here are some more pictures of the BSP; Outside; http://img72.imageshack.us/img72/3747/untitled17fp.jpg One inside shot; http://img72.imageshack.us/img72/1408/untitled20hy.jpg My player spawns; http://img519.imageshack.us/img519/253/untitled38pm.jpg Once again if anyone knows why I only see the blac...
- Wed May 03, 2006 8:12 pm
- Forum: Utilities
- Topic: [Halo 2] Entity Alpha 1
- Replies: 588
- Views: 96533
- Wed May 03, 2006 8:10 pm
- Forum: Downloads
- Topic: [app] System Link Fixer {Untested}
- Replies: 32
- Views: 5268
- Wed May 03, 2006 8:07 pm
- Forum: Utilities
- Topic: [Halo 2] Entity Alpha 1
- Replies: 588
- Views: 96533
- Tue May 02, 2006 1:32 pm
- Forum: Utilities
- Topic: [Halo 2] Entity Alpha 1
- Replies: 588
- Views: 96533
wow i just found out something interesting... clone 20 chunks on the netgame equipment of Gemini scnr tag and you can open it in insolence... why? :? and it also works on Dune.. add 5 chunks and you can open it in insolence.. l33t now we can get some good mods for those maps well that is by using t...
- Mon May 01, 2006 8:45 pm
- Forum: Utilities
- Topic: [Halo 2] Entity Alpha 1
- Replies: 588
- Views: 96533
- Mon May 01, 2006 8:24 pm
- Forum: Utilities
- Topic: [Halo 2] Entity Alpha 1
- Replies: 588
- Views: 96533
my program injects bigger bsps, in the right spot. It's something else messing up bigger bsp conversions. here is a tutorial for a bsp conversion: check bsp meta size, make sure its smaller than the new map clikc the sbsp, click recursive,click parsed save and then build into new map open up the vi...
- Mon Apr 24, 2006 7:21 pm
- Forum: Downloads
- Topic: Control Room .:P8ntballer:.
- Replies: 130
- Views: 16485
- Mon Apr 24, 2006 7:12 pm
- Forum: Downloads
- Topic: A Mod for Fun and Not for Fame by xXxCocoFangxXx
- Replies: 71
- Views: 10044