Search found 32 matches

by ChAoS^TiGeR
Fri Dec 16, 2005 7:37 am
Forum: Project Recruitment
Topic: Mitsubishi Eclipse Warthog
Replies: 0
Views: 367

Mitsubishi Eclipse Warthog

I am trying to make an Eclipse warthog for my Dedicated server's maps. I have been toying around with Milkshape and Gmax and believe I get the hang of it somewhat but I am having problems finding a good image to base my model off of. I need a view of an Eclipse Front, Top, and Left or Right side. .....
by ChAoS^TiGeR
Wed Dec 14, 2005 8:57 pm
Forum: Art Studio
Topic: Skinning Tutorial
Replies: 5
Views: 1002

i know this was a long time off but the tut im searching for was for HaloPC not halo Xbox sorry. I just wish i could find this tutorial. Ive been searching but still cant find it. It gave Detailed Step by step instructions on extracting editing and injecting. and they turned out perfect when i follo...
by ChAoS^TiGeR
Wed Dec 14, 2005 8:54 pm
Forum: Art Studio
Topic: Problem with skinning
Replies: 9
Views: 1342

** BUMP **
by ChAoS^TiGeR
Sat Nov 12, 2005 9:28 am
Forum: Art Studio
Topic: Skinning Tutorial
Replies: 5
Views: 1002

Skinning Tutorial

There used to be a damn good Vehicle Skinning Tutorial on this website a long time ago. I guess my stupidity was not copying it to my computer when it was here. Does anyone know what happened to it. Im having problems Skinning a Vehicle and I dont remember the exact steps to go. When i followed the ...
by ChAoS^TiGeR
Sat Nov 12, 2005 9:02 am
Forum: Art Studio
Topic: Problem with skinning
Replies: 9
Views: 1342

uhh , how would you do that when there is only one entry for warthog skins. when you open the bitmap you are supposed to select "no" for use existing mip maps. then you save using 1bit alpha and generate bitmaps. is that not correct???
by ChAoS^TiGeR
Sat Nov 12, 2005 8:45 am
Forum: Art Studio
Topic: Problem with skinning
Replies: 9
Views: 1342

Ok, I generated Mip Map and used 1Bit Alpha but it still doesnt appear untill you are very close to the vehicle. WHat is up with that. Has anyone else had anything similar to that happen to them?
by ChAoS^TiGeR
Fri Nov 11, 2005 11:23 pm
Forum: Art Studio
Topic: Problem with skinning
Replies: 9
Views: 1342

but what option. Generate Mip Map or Use Existing Mip Map
by ChAoS^TiGeR
Thu Nov 10, 2005 9:42 pm
Forum: Art Studio
Topic: Problem with skinning
Replies: 9
Views: 1342

Problem with skinning

Ok guys. I have made a skin for a vehicle before and it worked fine but that was a long time ago. I am trying to reskin my hogs in HaloPC. I have saved the textures and opened them with Photoshop and the .dds plugin choosing not to use mipmaps when opening. I made my changes saved using 1 Bit Alpha ...
by ChAoS^TiGeR
Sun Sep 18, 2005 3:56 pm
Forum: Modding Discussion
Topic: Dependency Swapping
Replies: 12
Views: 1514

** BUMP **
by ChAoS^TiGeR
Sat Sep 17, 2005 7:29 pm
Forum: Modding Discussion
Topic: Dependency Swapping
Replies: 12
Views: 1514

basically what im wanting to do is make the Proj! meta data of one weapon (the pistol) to be the exact same as the Proj! meta data of the rocket launcher. same meta size same tag information everything. pretty much to make it appears as if I have a new projectile. The program I had before did this f...
by ChAoS^TiGeR
Sat Sep 17, 2005 10:05 am
Forum: Modding Discussion
Topic: Dependency Swapping
Replies: 12
Views: 1514

** BUMP ** Does anyone remember a program that allowed you to quickly swap the dependencies of a weapon. Sound, Lighting, Projectile. All that. It swapped everything for you not using HMT or HHT.
by ChAoS^TiGeR
Sat Sep 03, 2005 10:15 pm
Forum: Modding Discussion
Topic: Dependency Swapping
Replies: 12
Views: 1514

but that just swaps the actual projectile. i dont want to do that because i basically want to make two full projectiles that are exactly the same. Lighting effects, sound effects, all that stuff. It is possible to do with HHT but its very lengthy process. A long time ago I had a program that did it ...
by ChAoS^TiGeR
Sat Sep 03, 2005 10:24 am
Forum: Modding Discussion
Topic: Dependency Swapping
Replies: 12
Views: 1514

Not exactly what i meant. Basically what I am saying is like say i take the Ghost Bolt. But instead of it being a Ghost Bolt. I want it to be a Plasma Rifle Charged Bolt with the firing effects fully light sound all of it to be just like firing a Charged bolt instead of a Ghost bolt. There once was ...
by ChAoS^TiGeR
Fri Sep 02, 2005 9:54 pm
Forum: Modding Discussion
Topic: Dependency Swapping
Replies: 12
Views: 1514

Dependency Swapping

At one point I found a util that would allow you to fully swap dependencies of one tag in a map with the dependencies of another tag in the map. Like say swapping all the deps of the Shotgun Pellet Projectile to make the projectile have all the effe, dmg, ligh, and impact stuff of another projectile...
by ChAoS^TiGeR
Mon May 09, 2005 5:21 pm
Forum: Outstanding Mods
Topic: Xhzjang's No Hud Mod (Repost by request)
Replies: 48
Views: 24111

i have this mod, but i cant seem to get the banshee to be 100% invisible. I applied the adv_cam mods to bitmaps and to the map itself but the banshee still has little fragments outlining it that ar visible.
by ChAoS^TiGeR
Mon Mar 21, 2005 2:02 pm
Forum: Modding Discussion
Topic: warthog and melee help
Replies: 9
Views: 837

on the sliding you would have to edit the meta of the ice. on the melee there is an option in HMT that is like a wait or something im not sure, ill play around with HMT and see if i think of something :)
by ChAoS^TiGeR
Mon Mar 21, 2005 2:00 pm
Forum: Modding Discussion
Topic: does anyone have a...
Replies: 1
Views: 348

there is a post somewhere here that tells you how to add more seats to a vehicle. you could mod one of the hogs to remove the gunner platform and just add seats in their stead. not sure how it will work, if you think of something let me know this seems like it would be an interesting mod to work on.
by ChAoS^TiGeR
Mon Mar 21, 2005 1:59 pm
Forum: Modding Discussion
Topic: Hover Turret?
Replies: 1
Views: 359

it would be more logical to put the turret from the Covie Turret on it, utilize the existing covie turret seating method but have it hover and respond to light movement controls so that it doesnt go all haywire when you try to aim it. or you could just swap the dependencies and keep the ghost as it ...
by ChAoS^TiGeR
Mon Mar 21, 2005 1:55 pm
Forum: Modding Discussion
Topic: SP Weapons in MP
Replies: 6
Views: 824

*BUMP* Anyone have a clue on this one??
by ChAoS^TiGeR
Mon Mar 21, 2005 1:55 pm
Forum: Modding Discussion
Topic: Perfect Biped Swapping
Replies: 4
Views: 510

ok if i wanted grunts to be able to use vehicles then what?