Search found 32 matches
- Fri Dec 16, 2005 7:37 am
- Forum: Project Recruitment
- Topic: Mitsubishi Eclipse Warthog
- Replies: 0
- Views: 367
Mitsubishi Eclipse Warthog
I am trying to make an Eclipse warthog for my Dedicated server's maps. I have been toying around with Milkshape and Gmax and believe I get the hang of it somewhat but I am having problems finding a good image to base my model off of. I need a view of an Eclipse Front, Top, and Left or Right side. .....
- Wed Dec 14, 2005 8:57 pm
- Forum: Art Studio
- Topic: Skinning Tutorial
- Replies: 5
- Views: 1002
i know this was a long time off but the tut im searching for was for HaloPC not halo Xbox sorry. I just wish i could find this tutorial. Ive been searching but still cant find it. It gave Detailed Step by step instructions on extracting editing and injecting. and they turned out perfect when i follo...
- Wed Dec 14, 2005 8:54 pm
- Forum: Art Studio
- Topic: Problem with skinning
- Replies: 9
- Views: 1342
- Sat Nov 12, 2005 9:28 am
- Forum: Art Studio
- Topic: Skinning Tutorial
- Replies: 5
- Views: 1002
Skinning Tutorial
There used to be a damn good Vehicle Skinning Tutorial on this website a long time ago. I guess my stupidity was not copying it to my computer when it was here. Does anyone know what happened to it. Im having problems Skinning a Vehicle and I dont remember the exact steps to go. When i followed the ...
- Sat Nov 12, 2005 9:02 am
- Forum: Art Studio
- Topic: Problem with skinning
- Replies: 9
- Views: 1342
- Sat Nov 12, 2005 8:45 am
- Forum: Art Studio
- Topic: Problem with skinning
- Replies: 9
- Views: 1342
- Fri Nov 11, 2005 11:23 pm
- Forum: Art Studio
- Topic: Problem with skinning
- Replies: 9
- Views: 1342
- Thu Nov 10, 2005 9:42 pm
- Forum: Art Studio
- Topic: Problem with skinning
- Replies: 9
- Views: 1342
Problem with skinning
Ok guys. I have made a skin for a vehicle before and it worked fine but that was a long time ago. I am trying to reskin my hogs in HaloPC. I have saved the textures and opened them with Photoshop and the .dds plugin choosing not to use mipmaps when opening. I made my changes saved using 1 Bit Alpha ...
- Sun Sep 18, 2005 3:56 pm
- Forum: Modding Discussion
- Topic: Dependency Swapping
- Replies: 12
- Views: 1514
- Sat Sep 17, 2005 7:29 pm
- Forum: Modding Discussion
- Topic: Dependency Swapping
- Replies: 12
- Views: 1514
basically what im wanting to do is make the Proj! meta data of one weapon (the pistol) to be the exact same as the Proj! meta data of the rocket launcher. same meta size same tag information everything. pretty much to make it appears as if I have a new projectile. The program I had before did this f...
- Sat Sep 17, 2005 10:05 am
- Forum: Modding Discussion
- Topic: Dependency Swapping
- Replies: 12
- Views: 1514
- Sat Sep 03, 2005 10:15 pm
- Forum: Modding Discussion
- Topic: Dependency Swapping
- Replies: 12
- Views: 1514
but that just swaps the actual projectile. i dont want to do that because i basically want to make two full projectiles that are exactly the same. Lighting effects, sound effects, all that stuff. It is possible to do with HHT but its very lengthy process. A long time ago I had a program that did it ...
- Sat Sep 03, 2005 10:24 am
- Forum: Modding Discussion
- Topic: Dependency Swapping
- Replies: 12
- Views: 1514
Not exactly what i meant. Basically what I am saying is like say i take the Ghost Bolt. But instead of it being a Ghost Bolt. I want it to be a Plasma Rifle Charged Bolt with the firing effects fully light sound all of it to be just like firing a Charged bolt instead of a Ghost bolt. There once was ...
- Fri Sep 02, 2005 9:54 pm
- Forum: Modding Discussion
- Topic: Dependency Swapping
- Replies: 12
- Views: 1514
Dependency Swapping
At one point I found a util that would allow you to fully swap dependencies of one tag in a map with the dependencies of another tag in the map. Like say swapping all the deps of the Shotgun Pellet Projectile to make the projectile have all the effe, dmg, ligh, and impact stuff of another projectile...
- Mon May 09, 2005 5:21 pm
- Forum: Outstanding Mods
- Topic: Xhzjang's No Hud Mod (Repost by request)
- Replies: 48
- Views: 24111
- Mon Mar 21, 2005 2:02 pm
- Forum: Modding Discussion
- Topic: warthog and melee help
- Replies: 9
- Views: 837
- Mon Mar 21, 2005 2:00 pm
- Forum: Modding Discussion
- Topic: does anyone have a...
- Replies: 1
- Views: 348
there is a post somewhere here that tells you how to add more seats to a vehicle. you could mod one of the hogs to remove the gunner platform and just add seats in their stead. not sure how it will work, if you think of something let me know this seems like it would be an interesting mod to work on.
- Mon Mar 21, 2005 1:59 pm
- Forum: Modding Discussion
- Topic: Hover Turret?
- Replies: 1
- Views: 359
it would be more logical to put the turret from the Covie Turret on it, utilize the existing covie turret seating method but have it hover and respond to light movement controls so that it doesnt go all haywire when you try to aim it. or you could just swap the dependencies and keep the ghost as it ...
- Mon Mar 21, 2005 1:55 pm
- Forum: Modding Discussion
- Topic: SP Weapons in MP
- Replies: 6
- Views: 824
- Mon Mar 21, 2005 1:55 pm
- Forum: Modding Discussion
- Topic: Perfect Biped Swapping
- Replies: 4
- Views: 510