Search found 15 matches

by mxjf2
Sat May 21, 2005 6:49 pm
Forum: Art Studio
Topic: new map:classroom
Replies: 12
Views: 1778

i got the idea from snake's living room map :D
by mxjf2
Fri May 20, 2005 9:40 pm
Forum: Art Studio
Topic: new map:classroom
Replies: 12
Views: 1778

well i'm just a beginner anyway. i mean im only 12 :lol:

im going to take away the guns before i release it and replace them with modified versions that are non-gun related (you problably know why :cry:)

example:you can poke people with pencils, throw water balloons etc.
by mxjf2
Thu May 19, 2005 7:37 pm
Forum: Art Studio
Topic: D-day
Replies: 3
Views: 1181

ill do it

ill be happy to do it for you. post the levels\blah\models folder along with any models or tifs. and if you can you can, kinda tell me what kind of skins you want on which parts. im only doing it because using tool gurruilla and sapien is the fun part, plus its just a freakin sweet map. :lol: p.s.. ...
by mxjf2
Thu May 19, 2005 1:11 pm
Forum: HEK General
Topic: Looking for Pelican Tags...
Replies: 7
Views: 2063

that map is cool. by the way i think what you're talking about is in the haloce\tags\vehicles folder
by mxjf2
Tue May 17, 2005 5:36 am
Forum: Art Studio
Topic: omg those open edges!!!!
Replies: 12
Views: 1988

i found the edges and fixed them, thanx.
by mxjf2
Mon May 16, 2005 11:53 am
Forum: Art Studio
Topic: omg those open edges!!!!
Replies: 12
Views: 1988

same here exept for 3ds max 7 :?
by mxjf2
Wed May 11, 2005 5:58 pm
Forum: HEK General
Topic: haloce prob
Replies: 5
Views: 1264

ok ill try that.
by mxjf2
Wed May 11, 2005 10:25 am
Forum: HEK General
Topic: haloce prob
Replies: 5
Views: 1264

when i run tool sucture levels\hill hill it says this twice

### warning: a surface clipped to no leaves <see cyan in error geometry>
by mxjf2
Wed May 11, 2005 9:55 am
Forum: HEK General
Topic: haloce prob
Replies: 5
Views: 1264

haloce prob

when i run tool build-cache-file levels\hill\hill i makes the map and even puts it in the maps folder, i checked. but when i run haloce it doesn't show up in the list. :?
by mxjf2
Tue May 10, 2005 8:35 pm
Forum: HEK General
Topic: sapien not applying bitmap
Replies: 16
Views: 1523

Patrickssj6 wrote:by the way did you type radiosity_save?
yes i tried that and it still gives me a dang exeption error
by mxjf2
Tue May 10, 2005 6:59 pm
Forum: HEK General
Topic: sapien not applying bitmap
Replies: 16
Views: 1523

Patrickssj6 wrote:how good is your graphic card?if it is 64MB or lower the textures won't sho up in most cases
lol its 32mb its just enough to run the game. but....when i load another .scenario tag like the one that is in levels\test\tutorial it shows it.
by mxjf2
Tue May 10, 2005 6:15 pm
Forum: HEK General
Topic: sapien not applying bitmap
Replies: 16
Views: 1523

You just forgot to make a shader model i think. :) Make one with the bitmaps of your model in it, and save it as the same name as your bitmap, but then as shader_model. Like i said, you probably dont have the bitmap refrefrenced in the shader. Where you would refrence the bitmap is usually where it...
by mxjf2
Mon May 09, 2005 7:00 pm
Forum: HEK General
Topic: sapien not applying bitmap
Replies: 16
Views: 1523

sapien not applying bitmap

sapien is not applying the bitmap after radiosity of a quality 0.

im gonna try 1 and see if that works. :?
by mxjf2
Tue Apr 12, 2005 10:59 pm
Forum: Art Studio
Topic: i need a person with a working jms exporter
Replies: 0
Views: 484

i need a person with a working jms exporter

can somebody please export this file from .max to .jms?

my comp just doesnt want to run it no matter what. :x

here is the link: http://www.crazykid.com/splinter.max

when its exported email me it at [email protected]

thank you in advance :D :)