Search found 84 matches

by Soldier of Lite
Thu Feb 26, 2009 12:52 pm
Forum: Modding Discussion
Topic: Modding Hall of Fame
Replies: 185
Views: 65154

Re: Modding Hall of Fame

Holy crap, all this stuff brings back memories. I remember all you guys and had a great time working with every single one of you. Thanks for all the good times, and it's an honor to be remembered in such a way :D I wish all of you the best of luck in your lives, wherever they may lead you. As for m...
by Soldier of Lite
Sat Jul 21, 2007 10:20 am
Forum: Project Recruitment
Topic: Dimension Gaming MODELERS READ
Replies: 26
Views: 2554

We are looking to fill another position in our team. We're looking for character modelers, preferably someone who can model bipeds. Contact either Trulife on AIM to discuss the possibility of joining the team.
by Soldier of Lite
Fri Jul 13, 2007 11:40 am
Forum: Modding Discussion
Topic: Modding Hall of Fame
Replies: 185
Views: 65154

Not to toot my own horn, but this seems like a good time to remind everyone of a few other things that were taken from me without much credit: Jmad tags Objectives/teleporters A lot of info on multiplayer items (netgame equipment) And as you know I published the information on H2 scripting, along wi...
by Soldier of Lite
Fri Jun 29, 2007 7:10 pm
Forum: Cafe
Topic: Dimension Gaming
Replies: 80
Views: 4896

DG FTW.
I'm buying a shirt.
by Soldier of Lite
Sun Jun 10, 2007 8:26 am
Forum: Modding Discussion
Topic: Halo 3 [Beta] Mod Discussion
Replies: 204
Views: 108879

This has been an interesting conversation to watch I must say. Sadly my area of expertise has already been done (scripting has been covered in Halo 3, and is already in H3Core). However I'm willing to help out any of you guys if you need it. If you have some research project you need help with just ...
by Soldier of Lite
Thu Jun 07, 2007 11:34 am
Forum: Modding Discussion
Topic: Halo 3 [Beta] Mod Discussion
Replies: 204
Views: 108879

Thanks. Yeah, I've been working on that for the last week or so. I think it came out pretty sweet if I do say so myself.
by Soldier of Lite
Sat Feb 24, 2007 2:29 pm
Forum: Utilities
Topic: [Source] ScriptTools Beta by SoldierofLite
Replies: 6
Views: 1345

Just so there's no confusion, yes I did specifically ask him to release the source to my program. I was going to do it, but I got lazy... Thanks Detox.
by Soldier of Lite
Fri Nov 17, 2006 7:44 pm
Forum: Utilities
Topic: ScriptTools Beta
Replies: 65
Views: 25162

It was originally posted in Halo 2 downloads. It's not my fault if they didn't label it when they moved it.
by Soldier of Lite
Sat Nov 11, 2006 6:52 pm
Forum: Images
Topic: [Halo 2] WIP Forgotten Room remake *update 13-nov
Replies: 39
Views: 2216

[script startup/dormant/continous -=whateverscriptname=- [sleep_until >[device_get_group -=*scriptobject name for button?*=-] 0] [object_destroy jail_shield1] [object_destroy jail_shield2] [object_destroy jail_shield3] [object_destroy jail_shield4] [sleep -=for about 1 / 2 minutes=-] [object_create...
by Soldier of Lite
Mon Nov 06, 2006 9:28 pm
Forum: Tags & Resources
Topic: [Resources] Script Library
Replies: 149
Views: 49087

Yes, you do. You can take the player0 script from SP if you want, or you can replace any occurrence of "(player0)" with "(unit (list_get (players) 0))".
by Soldier of Lite
Mon Nov 06, 2006 8:10 pm
Forum: Tags & Resources
Topic: [Resources] Script Library
Replies: 149
Views: 49087

Something along the lines of:

Code: Select all

(sleep_until (<= (object_get_health (player0)) 0))
(sleep_until (> (object_get_health (player0)) 0))
Would wait until he's died and then come to life again, a la respawn.
by Soldier of Lite
Mon Nov 06, 2006 6:01 pm
Forum: Tags & Resources
Topic: [Resources] Script Library
Replies: 149
Views: 49087

can you find teams? can you tell which team or which player activated a switch? can you make one team win? how would you see if a switch spawned through the machine palette was pressed? No, you cannot find teams. No, you cannot check which player activated a switch. No, you cannot make a team win. ...
by Soldier of Lite
Mon Nov 06, 2006 4:51 pm
Forum: Tags & Resources
Topic: [Resources] Script Library
Replies: 149
Views: 49087

Thanks for the compliments. I really just had a lucky guess and an obsession when it came to scripting. I always wanted to figure out how it worked, but I never dreamed it would become something like this. If you still want to learn how I did it my technical tut is still out there. This program is d...
by Soldier of Lite
Mon Nov 06, 2006 3:08 pm
Forum: Utilities
Topic: ScriptTools Beta
Replies: 65
Views: 25162

Yeah, the hosted download has been updated. It now no longer relies solely on db.txt. It will first check my site ( http://jnatalie.no-ip.info/scripts/commands.php?app ) and if it cannot reach it then it will use db.txt. There will be subtle updates the hosted file occasionally, but I'll announce an...
by Soldier of Lite
Mon Nov 06, 2006 3:06 pm
Forum: Tags & Resources
Topic: [Resources] Script Library
Replies: 149
Views: 49087

The problem with that is that you're running the command script on a squad, not an actor. Just say (sleep_until (<= (ai_living_count ai_current_squad) <actorcount - 1>)), and that will respawn the one actor that died. As for your searching script, yes it's possible. There's a script to check for ai ...
by Soldier of Lite
Sun Nov 05, 2006 6:14 pm
Forum: Tags & Resources
Topic: [Resources] Script Library
Replies: 149
Views: 49087

Yeah, it can't be done with scripts. It might be possible with a trainer *cough*yelo*cough* but not with scripts.
by Soldier of Lite
Sun Nov 05, 2006 2:33 pm
Forum: Tags & Resources
Topic: [Resources] Script Library
Replies: 149
Views: 49087

Ali, yes. Something like this:

Code: Select all

(sleep_until (= (device_group_get <button device group>) 1))
(rest of script here)
Hawaiian, no. There's probably some way to patch it together using 2 triggers.
by Soldier of Lite
Sun Nov 05, 2006 12:49 pm
Forum: Downloads
Topic: (mod)AI War [Containment]-Now w/ Respawns-
Replies: 245
Views: 49550

Also... the actors are supposed to have names which go after the /. If you tried to do that with just text it wouldn't work. sry to delete part of your quote but how do you assign names because i can't find that string in entity anywhere. It's a stringid that the plugin doesn't have. The first valu...
by Soldier of Lite
Sun Nov 05, 2006 12:30 pm
Forum: Downloads
Topic: (mod)AI War [Containment]-Now w/ Respawns-
Replies: 245
Views: 49550

I was looking at the respawn script you used for your zombie mod... But yeah, that's what I was saying. Also... the actors are supposed to have names which go after the /. If you tried to do that with just text it wouldn't work. The constructor assigns each drop down the proper value beforehand.
by Soldier of Lite
Sun Nov 05, 2006 12:11 pm
Forum: Downloads
Topic: (mod)AI War [Containment]-Now w/ Respawns-
Replies: 245
Views: 49550

He's right. You can point to an actor with squadname/actorname. It would involve a MUCH bigger script, but a cooler effect. EDIT: I just looked at the script he was talking about. Basically it just repeatedly respawns whatever members of the squad have died. If you spawn a squad that's already been ...