Search found 84 matches
- Thu Feb 26, 2009 12:52 pm
- Forum: Modding Discussion
- Topic: Modding Hall of Fame
- Replies: 185
- Views: 65154
Re: Modding Hall of Fame
Holy crap, all this stuff brings back memories. I remember all you guys and had a great time working with every single one of you. Thanks for all the good times, and it's an honor to be remembered in such a way :D I wish all of you the best of luck in your lives, wherever they may lead you. As for m...
- Sat Jul 21, 2007 10:20 am
- Forum: Project Recruitment
- Topic: Dimension Gaming MODELERS READ
- Replies: 26
- Views: 2554
- Fri Jul 13, 2007 11:40 am
- Forum: Modding Discussion
- Topic: Modding Hall of Fame
- Replies: 185
- Views: 65154
Not to toot my own horn, but this seems like a good time to remind everyone of a few other things that were taken from me without much credit: Jmad tags Objectives/teleporters A lot of info on multiplayer items (netgame equipment) And as you know I published the information on H2 scripting, along wi...
- Fri Jun 29, 2007 7:10 pm
- Forum: Cafe
- Topic: Dimension Gaming
- Replies: 80
- Views: 4896
- Sun Jun 10, 2007 8:26 am
- Forum: Modding Discussion
- Topic: Halo 3 [Beta] Mod Discussion
- Replies: 204
- Views: 108879
This has been an interesting conversation to watch I must say. Sadly my area of expertise has already been done (scripting has been covered in Halo 3, and is already in H3Core). However I'm willing to help out any of you guys if you need it. If you have some research project you need help with just ...
- Thu Jun 07, 2007 11:34 am
- Forum: Modding Discussion
- Topic: Halo 3 [Beta] Mod Discussion
- Replies: 204
- Views: 108879
- Sat Feb 24, 2007 2:29 pm
- Forum: Utilities
- Topic: [Source] ScriptTools Beta by SoldierofLite
- Replies: 6
- Views: 1345
- Fri Nov 17, 2006 7:44 pm
- Forum: Utilities
- Topic: ScriptTools Beta
- Replies: 65
- Views: 25162
- Sat Nov 11, 2006 6:52 pm
- Forum: Images
- Topic: [Halo 2] WIP Forgotten Room remake *update 13-nov
- Replies: 39
- Views: 2216
[script startup/dormant/continous -=whateverscriptname=- [sleep_until >[device_get_group -=*scriptobject name for button?*=-] 0] [object_destroy jail_shield1] [object_destroy jail_shield2] [object_destroy jail_shield3] [object_destroy jail_shield4] [sleep -=for about 1 / 2 minutes=-] [object_create...
- Mon Nov 06, 2006 9:28 pm
- Forum: Tags & Resources
- Topic: [Resources] Script Library
- Replies: 149
- Views: 49087
- Mon Nov 06, 2006 8:10 pm
- Forum: Tags & Resources
- Topic: [Resources] Script Library
- Replies: 149
- Views: 49087
Something along the lines of:
Would wait until he's died and then come to life again, a la respawn.
Code: Select all
(sleep_until (<= (object_get_health (player0)) 0))
(sleep_until (> (object_get_health (player0)) 0))
- Mon Nov 06, 2006 6:01 pm
- Forum: Tags & Resources
- Topic: [Resources] Script Library
- Replies: 149
- Views: 49087
can you find teams? can you tell which team or which player activated a switch? can you make one team win? how would you see if a switch spawned through the machine palette was pressed? No, you cannot find teams. No, you cannot check which player activated a switch. No, you cannot make a team win. ...
- Mon Nov 06, 2006 4:51 pm
- Forum: Tags & Resources
- Topic: [Resources] Script Library
- Replies: 149
- Views: 49087
Thanks for the compliments. I really just had a lucky guess and an obsession when it came to scripting. I always wanted to figure out how it worked, but I never dreamed it would become something like this. If you still want to learn how I did it my technical tut is still out there. This program is d...
- Mon Nov 06, 2006 3:08 pm
- Forum: Utilities
- Topic: ScriptTools Beta
- Replies: 65
- Views: 25162
Yeah, the hosted download has been updated. It now no longer relies solely on db.txt. It will first check my site ( http://jnatalie.no-ip.info/scripts/commands.php?app ) and if it cannot reach it then it will use db.txt. There will be subtle updates the hosted file occasionally, but I'll announce an...
- Mon Nov 06, 2006 3:06 pm
- Forum: Tags & Resources
- Topic: [Resources] Script Library
- Replies: 149
- Views: 49087
The problem with that is that you're running the command script on a squad, not an actor. Just say (sleep_until (<= (ai_living_count ai_current_squad) <actorcount - 1>)), and that will respawn the one actor that died. As for your searching script, yes it's possible. There's a script to check for ai ...
- Sun Nov 05, 2006 6:14 pm
- Forum: Tags & Resources
- Topic: [Resources] Script Library
- Replies: 149
- Views: 49087
- Sun Nov 05, 2006 2:33 pm
- Forum: Tags & Resources
- Topic: [Resources] Script Library
- Replies: 149
- Views: 49087
Ali, yes. Something like this:
Hawaiian, no. There's probably some way to patch it together using 2 triggers.
Code: Select all
(sleep_until (= (device_group_get <button device group>) 1))
(rest of script here)
- Sun Nov 05, 2006 12:49 pm
- Forum: Downloads
- Topic: (mod)AI War [Containment]-Now w/ Respawns-
- Replies: 245
- Views: 49550
Also... the actors are supposed to have names which go after the /. If you tried to do that with just text it wouldn't work. sry to delete part of your quote but how do you assign names because i can't find that string in entity anywhere. It's a stringid that the plugin doesn't have. The first valu...
- Sun Nov 05, 2006 12:30 pm
- Forum: Downloads
- Topic: (mod)AI War [Containment]-Now w/ Respawns-
- Replies: 245
- Views: 49550
- Sun Nov 05, 2006 12:11 pm
- Forum: Downloads
- Topic: (mod)AI War [Containment]-Now w/ Respawns-
- Replies: 245
- Views: 49550
He's right. You can point to an actor with squadname/actorname. It would involve a MUCH bigger script, but a cooler effect. EDIT: I just looked at the script he was talking about. Basically it just repeatedly respawns whatever members of the squad have died. If you spawn a squad that's already been ...