Search found 12 matches
- Tue Jul 18, 2006 10:27 am
- Forum: Discussion
- Topic: Does animated scenery sync?
- Replies: 8
- Views: 796
Well I think I need a device machine for a trebuchet that can launch people, or vehicles, but I guess that can me activated by proximity. I am looking into making scenery moveable like in halo 2. The easiest way that I see that happening is to make that bit of scenery a vehicle, so that it syncs, an...
- Sun Jul 16, 2006 7:26 pm
- Forum: Discussion
- Topic: Does animated scenery sync?
- Replies: 8
- Views: 796
- Sat Jul 15, 2006 11:29 am
- Forum: HEK General
- Topic: Red and Yellow checkers in Lightmaps
- Replies: 7
- Views: 780
- Sat Jul 15, 2006 7:33 am
- Forum: HEK General
- Topic: Red and Yellow checkers in Lightmaps
- Replies: 7
- Views: 780
ok, ok.. I understand what everyone is saying, so I'm pretty sure I must be doing something wrong before I even hit the lightmaps. After deleting all traces of the old bitmap lightmap file, I ran radiosity through tool, and it seemed to work. Opened sapien, and all was well. Built the cache file, op...
- Sat Jul 15, 2006 7:16 am
- Forum: HEK General
- Topic: Red and Yellow checkers in Lightmaps
- Replies: 7
- Views: 780
Hmm...
Thanks for the response. http://modtacular.110mb.com/toolerroroutput.jpg Deleting the lightmaps from the level's folder isn't enough. I can't render radiosity with tool looking for some bitmap file, so I deleted the links to the bitmap file. http://modtacular.110mb.com/errorz.jpg Taking out the link...
- Fri Jul 14, 2006 11:28 pm
- Forum: HEK General
- Topic: Red and Yellow checkers in Lightmaps
- Replies: 7
- Views: 780
Red and Yellow checkers in Lightmaps
http://modtacular.110mb.com/CE_messed.jpg INGAME^^^^^^^^ http://modtacular.110mb.com/Sapien_notmessed.jpg IN SAPIEN^^^^^^^^ Why in the world would this display correctly in sapien and not ingame?! I have never had this problem before! I have ran radiosity in tool and sapien. I have never seen this ...
- Tue Jul 11, 2006 4:18 pm
- Forum: Discussion
- Topic: Does animated scenery sync?
- Replies: 8
- Views: 796
Does animated scenery sync?
h2 zanzibar for ce has a big spinning wheel, as everyone knows. So far, I've noticed that many things don't sync, including doors and stuff. How does the spinning wheel sync over the internet? I know it syncs because on all the servers I go on, I can stand on the edge and get picked up. Bipeds sync....
- Sun Feb 19, 2006 3:14 pm
- Forum: HEK General
- Topic: OMG. That's LOUD!
- Replies: 0
- Views: 301
OMG. That's LOUD!
So i was tryign to get a working battle rifle, and I finally did. The only problem is that the sounds are VERY LOUD AND SCRATCHY! I checked all the links for sounds in guerilla, and they are all pointing to some assualt rifle sounds. There are no red areas, and I'm quite puzzled on how to fix this. ...
- Sat Feb 11, 2006 3:41 pm
- Forum: HEK General
- Topic: Gun that spawns AI
- Replies: 3
- Views: 621
Gun that spawns AI
It may sound strange, but what if the flood were on your side against the covenant. In HMT, i was able to swap projectiles with bipeds. In Kornman00/guerilla, I cant do it as easily. I have all the actor varients that I want, but I can not change the projectile to anything that is not a *.projectile...
- Tue Feb 07, 2006 5:57 pm
- Forum: HEK General
- Topic: Press "E" to enter driver seat of <missing stri
- Replies: 5
- Views: 541
- Tue Feb 07, 2006 2:13 pm
- Forum: HEK General
- Topic: Press "E" to enter driver seat of <missing stri
- Replies: 5
- Views: 541
Oh wow!
That totally worked! I had to find some downloads first, so it took me a while, but it worked! COOL!
- Mon Feb 06, 2006 2:58 pm
- Forum: HEK General
- Topic: Press "E" to enter driver seat of <missing stri
- Replies: 5
- Views: 541
Press "E" to enter driver seat of <missing stri
Im sure there is a quick way to fix this. Any quick help?