Search found 2 matches
- Wed Dec 10, 2003 12:27 pm
- Forum: Modding Discussion
- Topic: Big Base BG (WIP screenshots included)
- Replies: 8
- Views: 801
Actually, you can import if you know what you are doing, the problem with importing my mods as rocks is the colision model, and afaik the ladders are always done in the bsp, not in the scenery. If you have gmax, deep exploration, and some other tools, i *think* you can manage this. deep exploration ...
- Tue Dec 09, 2003 2:29 am
- Forum: Modding Discussion
- Topic: Big Base BG (WIP screenshots included)
- Replies: 8
- Views: 801
Big Base BG (WIP screenshots included)
I'm workin on a mod for bloodgulch, with large bases, heres a snap of my progress in gmax: 1 2 3 If I ever find the cds i'll reinstall 3dsmax and use it instead, but for now gmax works ok. mainly waiting on either BSP tools or collision model tools before this is usable in-game. Right now heres my i...