Search found 21 matches

by pantsaregood
Sun Nov 11, 2007 6:41 pm
Forum: Outstanding Mods
Topic: [skin]Halo PC: The Way it was Meant to be Played REVISED
Replies: 75
Views: 53721

Could someone please reupload or PM me a link?
by pantsaregood
Fri Dec 22, 2006 2:13 pm
Forum: Modding Discussion
Topic: Any way to move my Halo 2 game variants onto my 360?
Replies: 4
Views: 826

No, but I'm capable of purchasing one.
by pantsaregood
Fri Dec 22, 2006 12:26 am
Forum: Modding Discussion
Topic: Any way to move my Halo 2 game variants onto my 360?
Replies: 4
Views: 826

Any way to move my Halo 2 game variants onto my 360?

I've created a plethora of game variants, all of which have been well-received by those I often play Halo 2 with; However, I'm soon to make the move to an Xbox 360. With this move, I'll lose my variants with "Secondary Heavy Vehicles" and "No Starting Weapon". On to the crux of t...
by pantsaregood
Sun Feb 26, 2006 3:22 pm
Forum: Modding Discussion
Topic: How would I edit my Halo 1 menu?
Replies: 0
Views: 465

How would I edit my Halo 1 menu?

I'm trying to make a multiplayer only disk with the extra maps from Hizlo's map pack, along with the original Halo 1 maps... How would I do this? Also, how would I remove "Campaign" and "Co-op" from the main menu?
by pantsaregood
Fri Feb 10, 2006 11:44 pm
Forum: Modding Discussion
Topic: How do I make the Shadow (creep) drivable?
Replies: 18
Views: 1833

Redownloaded and got the XML to work right... still can't drive the Shadow. Could you possibly import one for me and PPF it? ._.

It seems I'm too stupid to do it on my own... I'm trying to replace the Spectre with a Shadow.
by pantsaregood
Fri Feb 10, 2006 10:33 pm
Forum: Modding Discussion
Topic: How do I make the Shadow (creep) drivable?
Replies: 18
Views: 1833

...What else would I be trying it in? Could you import a Shadow for me?
by pantsaregood
Fri Feb 10, 2006 10:15 pm
Forum: Modding Discussion
Topic: How do I make the Shadow (creep) drivable?
Replies: 18
Views: 1833

Containment, like I said in the first post. I can't load the XML plugin.
by pantsaregood
Fri Feb 10, 2006 10:12 pm
Forum: Modding Discussion
Topic: How do I make the Shadow (creep) drivable?
Replies: 18
Views: 1833

http://img267.imageshack.us/img267/2852/plugin11wr.png
This is before trying to use the XML plugin.

http://img267.imageshack.us/img267/7922/plugin21oh.png
This is after I try and use the XML plugin.
by pantsaregood
Fri Feb 10, 2006 10:01 pm
Forum: Modding Discussion
Topic: How do I make the Shadow (creep) drivable?
Replies: 18
Views: 1833

When I change the plugin to XML, I get a blank screen. I see no blue box.
by pantsaregood
Fri Feb 10, 2006 9:42 pm
Forum: Modding Discussion
Topic: How do I make the Shadow (creep) drivable?
Replies: 18
Views: 1833

It's for Insolence. I edited the seat names to the warthog_d and warthog_g like the guide said. Afterwards, it says switch to the XML plugin. When I load the XML plugin, I get nothing but a blank grey thing.
by pantsaregood
Fri Feb 10, 2006 9:35 pm
Forum: Modding Discussion
Topic: How do I make the Shadow (creep) drivable?
Replies: 18
Views: 1833

Thanks for the site... but When I get to the XML part, I load the XML plugin and get a blank screen. It's just grey, nothing to edit.
by pantsaregood
Fri Feb 10, 2006 9:07 pm
Forum: Modding Discussion
Topic: How do I make the Shadow (creep) drivable?
Replies: 18
Views: 1833

I would, but the link to the tutorial isn't working on there.
by pantsaregood
Fri Feb 10, 2006 8:53 pm
Forum: Modding Discussion
Topic: How do I make the Shadow (creep) drivable?
Replies: 18
Views: 1833

How do I make the Shadow (creep) drivable?

I imported it in place of a Spectre in Containment, but none of the seats work Not even the turret.

How would I get it to work?
by pantsaregood
Fri Feb 10, 2006 1:53 am
Forum: Modding Discussion
Topic: Is it possible to stop a landed Pelican from flipping?
Replies: 21
Views: 1799

Is it possible to stop a landed Pelican from flipping?

Doesn't look like it... If this has been asked before, sorry.
by pantsaregood
Sat Jan 28, 2006 6:48 pm
Forum: Modding Discussion
Topic: How would I change the lighting in say... AotCR?
Replies: 12
Views: 1390

Where does the format go? There are several places that contain RGB selection, just "the format" doesn't explain that too well. The only time I even see the word "format" is while selecting file type, which obviously isn't what I'm talking about... And when I'm on the other forma...
by pantsaregood
Sat Jan 28, 2006 5:54 pm
Forum: Modding Discussion
Topic: How would I change the lighting in say... AotCR?
Replies: 12
Views: 1390

When I attempt to reinject, it says it's not the right file format. -_-

It says that I need to be using DXT1... I AM using DXT1. On top of that, the original bitmap is 128KB, after I darken it the bitmap is 32KB...

...and any ideas on changing the spartans from green to black? <_<
by pantsaregood
Sat Jan 28, 2006 2:13 am
Forum: Modding Discussion
Topic: How would I change the lighting in say... AotCR?
Replies: 12
Views: 1390

Well, that was obvious. <_<

Sorry for the stupid question, then.
by pantsaregood
Sat Jan 28, 2006 12:32 am
Forum: Modding Discussion
Topic: How would I change the lighting in say... AotCR?
Replies: 12
Views: 1390

...alright, how do I extract this? -_-

If I extract each individual DDS, then I can't open them in Photoshop. DDS isn't a compatible format...
by pantsaregood
Fri Jan 27, 2006 9:18 pm
Forum: Modding Discussion
Topic: How would I change the lighting in say... AotCR?
Replies: 12
Views: 1390

Alright, thanks a lot. I've been wondering how to correctly do this for a while. The sky settings worked at first glance, but if you attempt to use your flashlight or anything, you get no effect. >_>
by pantsaregood
Fri Jan 27, 2006 8:32 pm
Forum: Modding Discussion
Topic: How would I change the lighting in say... AotCR?
Replies: 12
Views: 1390

Like I said; I don't want to edit fog into the sky. It does make it look like night, but the flashlight, gunfire lights, and warthog lights don't work correctly at all in it.

Editting the lightmaps, eh? How would I do this? >__>