Search found 35 matches

by dazed_and_confused40k
Wed Jul 28, 2004 1:10 pm
Forum: Modding Discussion
Topic: This doesn't make any damn sense
Replies: 2
Views: 685

I'm using XInject 3.2
by dazed_and_confused40k
Tue Jul 27, 2004 8:25 pm
Forum: Modding Discussion
Topic: This doesn't make any damn sense
Replies: 1
Views: 435

This doesn't make any damn sense

I'd been having some trouble with injecting new models, so I decided to do something really simple, and then work up from there, so that I could hopefully figure out where I'd been making my mistake. I decided to inject the default pistol model from Bloodgulch over the default pistol model in Halo. ...
by dazed_and_confused40k
Tue Jul 27, 2004 8:24 pm
Forum: Modding Discussion
Topic: This doesn't make any damn sense
Replies: 2
Views: 685

This doesn't make any damn sense

I'd been having some trouble with injecting new models, so I decided to do something really simple, and then work up from there, so that I could hopefully figure out where I'd been making my mistake. I decided to inject the default pistol model from Bloodgulch over the default pistol model in Halo. ...
by dazed_and_confused40k
Tue Jul 27, 2004 7:02 pm
Forum: Modding Discussion
Topic: Stopping maw timer
Replies: 8
Views: 1054

hahahahahahahahaha, lmfao. That is hilarious.
by dazed_and_confused40k
Mon Jul 26, 2004 9:41 pm
Forum: Modding Discussion
Topic: NEW TO XBOX MODDING
Replies: 9
Views: 1045

Like I already said, go to http://www.xbox-scene.com
And use the search button at the top of this page, I'm sure that someone has asked that question before.
by dazed_and_confused40k
Mon Jul 26, 2004 7:39 pm
Forum: Modding Discussion
Topic: Stopping maw timer
Replies: 8
Views: 1054

Just replace the warthog with a banshee, move it to the ground outside the start, turn off fall damage, and jump down there and get in. You should be able to fly to to the gap in the two large tunnels. It might be kind of hard to find, but I bet that it's possible.
by dazed_and_confused40k
Mon Jul 26, 2004 6:59 pm
Forum: Modding Discussion
Topic: NEW TO XBOX MODDING
Replies: 9
Views: 1045

What the hell is that? Don't go to that site, it's stupid.
Go to http://www.xbox-scene.com
by dazed_and_confused40k
Mon Jul 26, 2004 6:56 pm
Forum: Modding Discussion
Topic: XInject problems
Replies: 1
Views: 380

double post
by dazed_and_confused40k
Mon Jul 26, 2004 6:54 pm
Forum: Modding Discussion
Topic: Stopping maw timer
Replies: 8
Views: 1054

That is true. However, if I did know, I wouldn't explain.
Couldn't you fly a banshee over to the opening of the two large tunnels? That way the timer wouldn't get a chance to start.
by dazed_and_confused40k
Mon Jul 26, 2004 12:23 pm
Forum: Modding Discussion
Topic: Stopping maw timer
Replies: 8
Views: 1054

I doubt there are, and no, I wont explain it.
by dazed_and_confused40k
Mon Jul 26, 2004 12:17 pm
Forum: Modding Discussion
Topic: Where do i get evox?
Replies: 7
Views: 966

.....um, why don't you check it again.
by dazed_and_confused40k
Sun Jul 25, 2004 8:04 pm
Forum: Modding Discussion
Topic: sparkedit help
Replies: 7
Views: 772

Oh really? Quote from controls: "Translate Mode Mouse+Left Click and Drag - xy CTRL+Mouse+Left Click and Drag - move up/down Right/Left Arrows - translate x-direction Up/Down Arrows - translate y-direction PgUp/PgDown - translate z-direction" Seems to me that everything related to moving o...
by dazed_and_confused40k
Sun Jul 25, 2004 7:45 pm
Forum: Modding Discussion
Topic: moving
Replies: 1
Views: 371

Read the other posts before you post fool. There are about three right next to yours that ask the same damn question.
Go to Help at the top of the window and select controls.
If that doesn't work just try pushing buttons and clicking.
You might also want to try removing your head from your @$$.
by dazed_and_confused40k
Sun Jul 25, 2004 7:42 pm
Forum: Modding Discussion
Topic: sparkedit help
Replies: 7
Views: 772

jpied? what the hell is jpied?
by dazed_and_confused40k
Sun Jul 25, 2004 7:41 pm
Forum: Modding Discussion
Topic: copying
Replies: 4
Views: 571

Look at the right side of Spark edit, where it has the FrameRate, the CameraloC, and three tabs that say Navigate, Edit, and Models. Click on the one that says Edit. Where it says Mode, set it to Scenery if you're still try to move rocks, trees, etc. Now click on some of the scenery in the main scre...
by dazed_and_confused40k
Sun Jul 25, 2004 6:29 pm
Forum: Modding Discussion
Topic: changing the buildnumers from nmp maps?
Replies: 1
Views: 351

Just use Reddog's NMP tutorial.
by dazed_and_confused40k
Sun Jul 25, 2004 6:27 pm
Forum: Modding Discussion
Topic: Where do i get evox?
Replies: 7
Views: 966

http://www.xbox-scene.com
They don't have Evox there, but it'll tell you were to get it.
by dazed_and_confused40k
Sun Jul 25, 2004 6:25 pm
Forum: Modding Discussion
Topic: sparkedit help
Replies: 7
Views: 772

Help --> controls
Gee, that was tough.
by dazed_and_confused40k
Sun Jul 25, 2004 6:25 pm
Forum: Modding Discussion
Topic: copying
Replies: 4
Views: 571

tools --> duplicate
I'm pretty sure control c works as well.
by dazed_and_confused40k
Sun Jul 25, 2004 6:23 pm
Forum: Modding Discussion
Topic: sparkedit help
Replies: 7
Views: 772

One of the drop down menu's at the top has a list of the controls.
You'll something like XInject to add blocks and stuff like that.