Search found 9 matches
- Fri Jul 16, 2004 10:57 pm
- Forum: Outstanding Mods
- Topic: Map: Wartorn Cove
- Replies: 89
- Views: 186733
- Thu Jul 08, 2004 12:46 am
- Forum: Outstanding Mods
- Topic: Map: Quagmire
- Replies: 37
- Views: 40788
- Tue May 25, 2004 5:34 pm
- Forum: Movies
- Topic: HALO CE (Need answers quick)
- Replies: 7
- Views: 1333
- Wed May 12, 2004 11:19 pm
- Forum: Movies
- Topic: Help With Fraps
- Replies: 2
- Views: 935
- Mon May 03, 2004 8:12 pm
- Forum: Outstanding Mods
- Topic: MOTORCYCLE for DI
- Replies: 166
- Views: 81994
fugly model very stupid this topic should be deleted dude, gil dont be like that just give the man props for what he did...it actually looks nice you know..try it out. Gil, im going to throw a brick at your head. Anyways the passenger cant use thier scope while in the bike. a minor glitch but it wo...
- Sat Apr 24, 2004 12:53 pm
- Forum: Outstanding Mods
- Topic: Cel shaded halo (repost)
- Replies: 125
- Views: 59838
- Wed Mar 24, 2004 5:41 pm
- Forum: Misc
- Topic: Danger Canyon Egg
- Replies: 10
- Views: 2069
simple
it's rly simple man, u just get some 1 w/ a hog to push u thru the wall while u jump to the other side
- Wed Mar 24, 2004 12:51 pm
- Forum: Misc
- Topic: For all you hog launchers out there
- Replies: 12
- Views: 2107
- Mon Mar 22, 2004 10:36 pm
- Forum: Modding Discussion
- Topic: crossing mods
- Replies: 13
- Views: 1456
crossing mods
If it's possible to cross mods, that is, add multiple mods per level from different sources, why don't people just isolate certain mods? For instance, you could take a mod that remodels the pistol and then take a mod for the ar. That would be better than just throwing a bunch of mods together that p...