Search found 12 matches
- Mon Sep 10, 2007 10:38 am
- Forum: Downloads
- Topic: [MAP] Posterity
- Replies: 17
- Views: 7315
[MAP] Posterity
Map name: Posterity Map Size: Medium Made by: FireScythe E-Mail: FireScythe813@ hotmail.co.uk Description: This Halo 2 Vista map is a forerunner facility set in a snowy hole in the ground. It supports all game types and vehicles (depending on the game type). Hope you enjoy it! FireScythe PS. Specia...
- Fri Mar 03, 2006 10:41 am
- Forum: Images
- Topic: Render Gallery Submission Thread (Updated 8-13) 56k warning
- Replies: 2821
- Views: 259276
- Fri Mar 03, 2006 10:23 am
- Forum: Images
- Topic: Render Gallery Submission Thread (Updated 8-13) 56k warning
- Replies: 2821
- Views: 259276
i made that remark because you've said it in another topic. it was a lil joke, lighten up. i'm sorry if i've missed the link for the h1 mc with fp hands, can someone tell me where to find it? i don't expect a link to the d/l, just some general direction on where to find it. i'd like to post a rende...
- Thu Mar 02, 2006 2:32 am
- Forum: Images
- Topic: Render Gallery Submission Thread (Updated 8-13) 56k warning
- Replies: 2821
- Views: 259276
- Tue Feb 28, 2006 10:39 am
- Forum: Images
- Topic: Render Gallery Submission Thread (Updated 8-13) 56k warning
- Replies: 2821
- Views: 259276
- Thu Jan 26, 2006 3:09 pm
- Forum: Images
- Topic: Render Gallery Submission Thread (Updated 8-13) 56k warning
- Replies: 2821
- Views: 259276
- Thu Jan 26, 2006 1:58 pm
- Forum: Images
- Topic: Render Gallery Submission Thread (Updated 8-13) 56k warning
- Replies: 2821
- Views: 259276
My elite renders. Normal mapping is still a problem. Veegie, I was wondering if you had a link to a guide to fixing it somewhere, because I tried cutting it down the middle with refine, split, and remove inside, then applying an inverted normal map (both bitmap based and software selected) but it re...
- Wed Jan 18, 2006 1:26 pm
- Forum: Images
- Topic: Render Gallery Submission Thread (Updated 8-13) 56k warning
- Replies: 2821
- Views: 259276
This is something im working on in my spare time. Thought it might be a good idea to get peoples opinions along the way so i can change something now rather than not be able to later on :wink: . It currently not rigged and im trying to find a way to stop the normal maps from inverting on some parts ...
- Wed Jan 04, 2006 2:44 pm
- Forum: Images
- Topic: Render Gallery Submission Thread (Updated 8-13) 56k warning
- Replies: 2821
- Views: 259276
- Wed Jan 04, 2006 10:31 am
- Forum: Images
- Topic: Render Gallery Submission Thread (Updated 8-13) 56k warning
- Replies: 2821
- Views: 259276
Sure:rossgemuend wrote:fire_scythe, can you post a link to that tool you're working on? i couln't find it at gbx.
http://gbxforums.gearboxsoftware.com/sh ... hp?t=50412
- Wed Jan 04, 2006 9:24 am
- Forum: Images
- Topic: Render Gallery Submission Thread (Updated 8-13) 56k warning
- Replies: 2821
- Views: 259276
Just the ground texture is pretty splaterred :? Use the tiling function on the texture menu to set it good :wink: How d'you mean splattered? If your on about the tiling of the texture thats actually how it is ingame (or should be). The model was extracted using a tool me and jahrain have been worki...
- Wed Jan 04, 2006 8:42 am
- Forum: Images
- Topic: Render Gallery Submission Thread (Updated 8-13) 56k warning
- Replies: 2821
- Views: 259276
Playing with longest :) . Sorry if their too dark, my screen isnt calibrated properly. http://img331.imageshack.us/img331/1513/longest17qa.jpg http://img331.imageshack.us/img331/2060/longest20ck.jpg http://img331.imageshack.us/img331/5231/longest32fz.jpg http://img331.imageshack.us/img331/3918/longe...