Search found 208 matches

by (GT)Juggler
Tue May 08, 2007 7:25 am
Forum: Movies
Topic: WAKING - 4-Part Machinima Production
Replies: 3
Views: 1152

Thx, make sure to post new comments after you watch it :)

Oh, and DIGG link -
http://digg.com/videos/gaming/Machinima ... t_and_More
by (GT)Juggler
Mon May 07, 2007 8:01 pm
Forum: Movies
Topic: WAKING - 4-Part Machinima Production
Replies: 3
Views: 1152

WAKING - 4-Part Machinima Production

So, I thought I would give you guys a break from the plethora of Lockout montages and mod videos and let you in on the latest project I was involved in. WAKING is a machinima produced by myself and 7 other students at WPI. Overall production was confined to 5 weeks from storyboarding to final compre...
by (GT)Juggler
Tue Jun 06, 2006 5:56 pm
Forum: Downloads
Topic: [Map] -> WPI Campus Map
Replies: 41
Views: 7841

Aha, knew we forgot something in that build.Very good point. This map is very good for race, especially if we make a race-only bsp, with blockers, and a set track. :P
by (GT)Juggler
Thu May 25, 2006 3:42 pm
Forum: Downloads
Topic: [Map] -> WPI Campus Map
Replies: 41
Views: 7841

I'm gonna start working on making the interior of the campus center all nice. I need to add the bottom floor too! :P
by (GT)Juggler
Tue May 23, 2006 9:19 pm
Forum: Downloads
Topic: [Map] -> WPI Campus Map
Replies: 41
Views: 7841

Trigr Hapee wrote:Sexy textures and models. Although you should be able to go inside (if you can't already).
Enterable Locatations:

Morgan's Wedge (Red base)
Morgan's Daka
Morgan dorm room 416
Campus Center
Fuller Labs (Blue base)

Expect a new version of the map in the upcoming weeks ;)
by (GT)Juggler
Sat May 20, 2006 4:04 pm
Forum: Downloads
Topic: [Map] -> WPI Campus Map
Replies: 41
Views: 7841

Flying Spartan wrote:found some real pictures!
If you go to the screenshots pageon wpimap.com , you will see pictures of the campus, in-game. If you look under some of them you will see '[Reference]' , and if you click that, you will see how the building looks in real life. ;)
by (GT)Juggler
Tue May 16, 2006 5:11 pm
Forum: Downloads
Topic: [Map] -> WPI Campus Map
Replies: 41
Views: 7841

:P Yeah I started it and was project leader throughout. I did 95 percent of the 3dsMax work (modeling / uvw mapping) , 40 percent of the skinning, and 0 percent of the scenario population. My friends filled in the rest with photoshopping and picture taking + weapon/spawn/scenery placement. Suggestio...
by (GT)Juggler
Thu Aug 11, 2005 10:13 pm
Forum: NTSC Downloads
Topic: -~=Bloodgulch 2=~- *LINK UPDATED* August 2005
Replies: 57
Views: 20666

link works now.
by (GT)Juggler
Sun May 01, 2005 8:46 am
Forum: Outstanding Mods
Topic: Descension
Replies: 360
Views: 123307

pic posted at http://www.halogt.com

also, if you want to see it here,

Image
by (GT)Juggler
Sat Jan 01, 2005 5:52 pm
Forum: Utilities
Topic: (Halo 2)Plugins (3-05-05)
Replies: 125
Views: 39789

some of these plugs contain reminants of halo 1 in them

such as:

Walk on walls check box - does not work in halo2.
by (GT)Juggler
Tue Dec 21, 2004 2:28 pm
Forum: Misc
Topic: *H2 mods +glitches* HaloGT#12 - "Trix are for kids"
Replies: 16
Views: 4726

Letterbox effect.
by (GT)Juggler
Mon Nov 29, 2004 1:02 pm
Forum: Misc
Topic: *H2 mods +glitches* HaloGT#12 - "Trix are for kids"
Replies: 16
Views: 4726

the only mod that i forgot to put in the mods section is where the guy is standing on top top top of the cairo station tower.

the rocket thing was a sword flying thing, sped up.


Edit: oops forgot : as for coag, it took a lot of time + banshees.
by (GT)Juggler
Mon Nov 29, 2004 12:40 pm
Forum: Misc
Topic: *H2 mods +glitches* HaloGT#12 - "Trix are for kids"
Replies: 16
Views: 4726

*H2 mods +glitches* HaloGT#12 - "Trix are for kids"

The latest video in the HaloGT series. The name is HaloGT #12 - Trix are for kids It contains lots of tricks, as well as some simple dual wielding mods made by me at the end... I could use some help hosting this, as I am over bandwidth from video #10 + #11 's co-release. If you can help, then that w...
by (GT)Juggler
Fri Nov 05, 2004 10:26 am
Forum: NTSC Downloads
Topic: -~=Bloodgulch 2=~- *LINK UPDATED* August 2005
Replies: 57
Views: 20666

you shootin for a before the 9th release?
by (GT)Juggler
Thu Nov 04, 2004 6:28 pm
Forum: NTSC Downloads
Topic: -~=Bloodgulch 2=~- *LINK UPDATED* August 2005
Replies: 57
Views: 20666

this should of been released a while ago, gj anyways I was not given permission to release it until yesterday. Will my xbox play that because its over 47 mb You need to use the conversion runner xbe .... AKA the 115 mb xbe. Clear cache , play bg using the 115 xbe, replace cache with the one in the ...
by (GT)Juggler
Thu Nov 04, 2004 5:13 pm
Forum: NTSC Downloads
Topic: -~=Bloodgulch 2=~- *LINK UPDATED* August 2005
Replies: 57
Views: 20666

-~=Bloodgulch 2=~- *LINK UPDATED* August 2005

Ill just quote what I wrote on halogt.com "This is Bloodgulch 2. The pictures you saw posted here a few weeks ago are of this map. This mod contains: Dual skinned SMGs A Mech Halo 2 energy sword A real gravity rifle Fuel Rod Cannon Sweet automatic rifle All converted from Halo CE Yes, there are...
by (GT)Juggler
Sat Oct 09, 2004 7:03 am
Forum: NTSC Downloads
Topic: The Grid (A New Map)
Replies: 32
Views: 5861

Its an external capbox, as tsf said. Its what most pro video people use when working with analog video sources (old video cameras, vcrs, xboxes. . .) It a Dazzle Firewire Bridge, which takes composite video (yellow white and red rca cables) and converts it to digital thru Firewire. From there. I cap...
by (GT)Juggler
Fri Oct 08, 2004 2:40 pm
Forum: NTSC Downloads
Topic: The Grid (A New Map)
Replies: 32
Views: 5861

Image
by (GT)Juggler
Fri Oct 01, 2004 11:04 am
Forum: NTSC Downloads
Topic: |===-- AC's Conversions Map Pack Release --===| w/Patch
Replies: 399
Views: 118369

there is no need to get heat v2 working, version 3 is almost done, and will be sent directly to AngryCamel for the release of the mappack.
by (GT)Juggler
Tue Sep 28, 2004 10:55 am
Forum: NTSC Downloads
Topic: A Sweet Halo2 Mod!!!
Replies: 2
Views: 3598

Sounds cool.
Version 5? Sounds like a lot of time was put into this.

Ill have to try it out.