Search found 15 matches

by Titanium Nitrous
Fri Dec 23, 2005 9:21 pm
Forum: Modding Discussion
Topic: 2 questions
Replies: 4
Views: 487

dot halo is glitchy on rate of fire u have to enter rate of fire then delete the old if u erase the box blank u'll get a error.

edit ::only like 4 numbers can be put in for rate of fire like 9999 go over u get a error.
by Titanium Nitrous
Wed Dec 21, 2005 9:29 pm
Forum: Modding Discussion
Topic: stop pelican from flipping !!
Replies: 9
Views: 785

i did but nothin i took a break i'll ome back to it tomm. plus the map lags if anyone plays along with me but by myself i'm fine.
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by Titanium Nitrous
Wed Dec 21, 2005 6:20 pm
Forum: Modding Discussion
Topic: stop pelican from flipping !!
Replies: 9
Views: 785

stop pelican from flipping !!

i was thinking in containment there is a big ass ledge it has a nice flat surface it's on top of the base where u can glitch a apectere to drive up how can i spawn a pelican there?? and idk if my mods working right i go to the pelican while it's flpping and it says press x to flip banshee i tried ov...
by Titanium Nitrous
Wed Dec 21, 2005 5:07 am
Forum: Modding Discussion
Topic: fuel rod gun freezes when trigger pulled
Replies: 10
Views: 1129

OOO SHITE I FIGURED IT OUT I'M DONE thank man for all your help ::dances i'm done wohooo::
by Titanium Nitrous
Wed Dec 21, 2005 5:00 am
Forum: Modding Discussion
Topic: fuel rod gun freezes when trigger pulled
Replies: 10
Views: 1129

yes exactly it gets stuck on bit maps iwhen it asks for the map i just give it the same one i have open like say i'm transfering from map A to map b, b has my pel so it asks for the b map i assume and i give it map b's location and it gets stuck, so what the heck fixes this??? and thank god i'm not ...
by Titanium Nitrous
Wed Dec 21, 2005 3:24 am
Forum: Modding Discussion
Topic: fuel rod gun freezes when trigger pulled
Replies: 10
Views: 1129

ok i figured it all out the serinity patch for x-wing in containment was screwing the dependencies up i recreated a new map replaced all metas got rid of the xwing mod and i'm golden so far. i really want t know why insolence throws hissy fits. i can transfer a gun fine but if i try to transfer anot...
by Titanium Nitrous
Tue Dec 20, 2005 10:00 pm
Forum: Modding Discussion
Topic: fuel rod gun freezes when trigger pulled
Replies: 10
Views: 1129

i found something intresting when i opened the weapon tag in ch2r the flak cannons imtc tag is in 2 foldrs and the other weapons are just itmc no folder. how can i correct this???
by Titanium Nitrous
Tue Dec 20, 2005 7:41 pm
Forum: Modding Discussion
Topic: fuel rod gun freezes when trigger pulled
Replies: 10
Views: 1129

nope, i do really thank you for the help but it's still freezeing when the trigger is pulled. i have these mods so far in the map if it will help to figure it out. i got run fast mod, jump high mod, everyone jumps high mod, x wing in containment mod, turrets of ghost,warthogs shoot tank shot, wart h...
by Titanium Nitrous
Tue Dec 20, 2005 1:42 am
Forum: Modding Discussion
Topic: fuel rod gun freezes when trigger pulled
Replies: 10
Views: 1129

fuel rod gun freezes when trigger pulled

i been putting in alot of ours on my mod for containment and got 4 to work out yet so far my only problem is my fuel rod cannon, i added extra zoom like a battle rifle swapped it in brute shots spawn point and i can't see hold x to pick up fuel rod put i can pick it up by walking over it like normal...
by Titanium Nitrous
Mon Dec 19, 2005 8:34 pm
Forum: Modding Discussion
Topic: Pelican/ phantom in multiplayer?
Replies: 6
Views: 604

my net framework was all acrewed up i think i got it all fixed up. anyone know how to set a weapons spawn point in containment? like i put the flak cannon in containment, where do i set it's spawn????
by Titanium Nitrous
Mon Dec 19, 2005 7:09 pm
Forum: Modding Discussion
Topic: Pelican/ phantom in multiplayer?
Replies: 6
Views: 604

that's the thing i let it run and it stays stuck on bmp i let it run for 2 hours and it said transfering bmp the whole time.
by Titanium Nitrous
Mon Dec 19, 2005 5:27 pm
Forum: Modding Discussion
Topic: Pelican/ phantom in multiplayer?
Replies: 6
Views: 604

is there anyway map editor doing the same swap with a diff editor? insolence has go issues and just won't perform for anything.
by Titanium Nitrous
Mon Dec 19, 2005 4:07 pm
Forum: Modding Discussion
Topic: Maps Fail to Load
Replies: 3
Views: 397

look for a map resigner by metal mulisha in the forums he posted a download link. the program he wrote allows u to sign original and dlc maps. works great i never have to delete cache or anything. the problem with most resigners and failing to load is thier not new enough sig's thier to old. try that
by Titanium Nitrous
Mon Dec 19, 2005 4:03 pm
Forum: Modding Discussion
Topic: Pelican/ phantom in multiplayer?
Replies: 6
Views: 604

when i drag drop over insolence dosen't seem to complete i got a ver fast computer and a drag and drop pelican should be a sinch. anyone know how long it might take to drag drop pelican to say containment and is it VEHC or VEHI to drag drop into?
by Titanium Nitrous
Mon Dec 19, 2005 3:59 am
Forum: Modding Discussion
Topic: Pelican/ phantom in multiplayer?
Replies: 6
Views: 604

Pelican/ phantom in multiplayer?

i'm trying to put a pelican and a phantom in containment, i tried injecting meta of them with dot halo i got a error of meta is to big. is there a way to do this with insolence or dot halo?? i also would like to make these flyable. thanks for the help in advance.