Search found 44 matches

by vote1sanches
Mon Aug 13, 2007 10:14 am
Forum: Discussion
Topic: How do i contact CMT?
Replies: 15
Views: 2852

its masterz1337, not masters1337 on both halomaps.org & H2vista.net
by vote1sanches
Sun May 20, 2007 5:01 pm
Forum: Discussion
Topic: H2EK limitations
Replies: 26
Views: 5317

no you cannot make custom models, animations, sounds, particles,bipeds, vehicles...etc. You cannot create those tags either. The closest anyone has gotton is Masterz1337 swapped some projectile tags, but i dont know how. K00rnman said he was going to try, but he is not going to release them to the p...
by vote1sanches
Sun May 20, 2007 2:56 pm
Forum: Discussion
Topic: H2EK limitations
Replies: 26
Views: 5317

H2EK limitations

If you guys didnt know We need some good hackers. because at the moment you cant do jack with Halo 2 EK. Microsoft Windows [Version 6.0.6000] Copyright (c) 2006 Microsoft Corporation. All rights reserved. [i]C:\Program Files\Microsoft Games\Halo 2 Map Editor>h2tool usage: h2tool verb <options..> str...
by vote1sanches
Wed Mar 07, 2007 6:55 pm
Forum: HEK General
Topic: Max9 - Cant Export To .JMS
Replies: 7
Views: 1763

use the bluestreak exporter on http://ghost.halomaps.org/bluestreak/

its the only thing besides chimp that works.
by vote1sanches
Sun Mar 04, 2007 6:22 pm
Forum: HEK General
Topic: please help texture problems
Replies: 2
Views: 881

you have your primary detail map (or secondary) too small. I cans ee the origional texture behind the highly-tiled detail map. Check your shader.
by vote1sanches
Tue Feb 20, 2007 5:43 am
Forum: HEK General
Topic: TOOL!!! WTF IS THIS SHIT!! OMFG HELP!!!!!
Replies: 7
Views: 1208

sounds like you had used a plane in there, and its causing exceptings.

Its something with the geometry id just re-do it, and every like 2 minutes check and see if it compiles.
by vote1sanches
Sun Feb 18, 2007 9:45 am
Forum: HEK General
Topic: this static script cannot be awakened
Replies: 1
Views: 715

this static script cannot be awakened

how do i call upon a static script? I have this so far:

(script startup testing
(wake test2)
)


(script static void test2
(print test)
)
by vote1sanches
Mon Feb 12, 2007 5:59 pm
Forum: HEK General
Topic: Unit_Has_weapon script help
Replies: 0
Views: 391

Unit_Has_weapon script help

I type Unit_Has_weapon Player0 sniper rifle, and sapied gives me

this is not a reference to a object_definition tag.: sniper rifle)

WTF is an object_deffinition file then?

I tried it with an smg, even going into globals and adding an smg in the weapons pallate.
by vote1sanches
Sun Oct 29, 2006 8:56 am
Forum: Art Studio
Topic: a few of my models
Replies: 9
Views: 1338

well my way of rendering right now is F9. Im working more on my modeling and animating skills than rendering.

If someone could point me to a few rendering tutorials than that'd be great.

oh and i linked the GIF and not the JPG,

http://i62.photobucket.com/albums/h94/v ... es/RPg.jpg
by vote1sanches
Sat Oct 28, 2006 4:01 pm
Forum: Art Studio
Topic: a few of my models
Replies: 9
Views: 1338

a few of my models

Heres my first ever model: SMG based on Mac 10:

[img]http://i62.photobucket.com/albums/h94/v ... /mac10.jpg[/img]


heres my RPG:

[img]http://i62.photobucket.com/albums/h94/v ... es/RPg.gif[/img]

Edit* why cant i get these puctures to show up?
by vote1sanches
Sat Oct 28, 2006 3:33 pm
Forum: HEK General
Topic: Some surfaces don't have collision with certain objects.
Replies: 15
Views: 1904

no no no. You have to make sure you have a sealed world. You cant make a box, have part of it stick through the ground, and make a building. The faces that cross will not have collision. Shaders have nothing to do with it. Shaders are for the textures. You have to make sure everything in your world ...
by vote1sanches
Tue Aug 22, 2006 4:18 am
Forum: Art Studio
Topic: UI map tool help.
Replies: 2
Views: 771

Ok. The above post is wrong. I copied the wrong thing from debug.txt. 08.21.06 17:55:58 tool pc 01.00.00.0609 ---------------------------------------------- 08.21.06 17:55:58 reference function: _write_to_error_file 08.21.06 17:55:58 reference address: 42ca20 08.21.06 17:55:58 Couldn't read map file...
by vote1sanches
Mon Aug 21, 2006 6:28 pm
Forum: Art Studio
Topic: UI map tool help.
Replies: 2
Views: 771

UI map tool help.

I made a flat level with, andimated the texture, and added a scenery warthog. In gurilla i made it multiplayer. I wrote a script same as all ui's, and added camera points in sapien. When i try in tool, i get: 08.21.06 21:26:44 tool pc 01.00.00.0609 ---------------------------------------------- 08.2...
by vote1sanches
Mon Aug 14, 2006 6:41 pm
Forum: HEK General
Topic: Strange error.
Replies: 3
Views: 932

yes. Shaders go in tags not data
by vote1sanches
Mon Aug 14, 2006 6:38 pm
Forum: HEK General
Topic: Water problem
Replies: 2
Views: 895

yeah the map used in the water tut is made without a center (look at the bitmap in gurilla).

What you need to do is make a totally white texture, name it the same as the water bitmap u used, and compile it. use it instead of the water You used.
by vote1sanches
Mon Aug 14, 2006 6:35 pm
Forum: Discussion
Topic: please help i'm sure anyone would know how to do this
Replies: 3
Views: 731

download winrar (google it), install it, and then double click the .rar file and it opens like a .zip
by vote1sanches
Sun Aug 13, 2006 10:04 am
Forum: HEK General
Topic: Sapien Acts Funny
Replies: 2
Views: 670

i also get this if another program is using the scenario.

also try ,as said above, not doing any bump maps, and if it works its a problem with your bump-maps
by vote1sanches
Sun Aug 13, 2006 9:59 am
Forum: HEK General
Topic: scenerio to map
Replies: 2
Views: 847

actually your using front slashes not back slashes

should be:

Tool build-cache-file levels\deathisland\deathisland

I got that error when i used front slashes.

Also make sure nothing is using your scenario file (like spaien)
by vote1sanches
Thu Aug 10, 2006 1:34 pm
Forum: HEK General
Topic: Installation Error for HEK
Replies: 1
Views: 633

try re-downloading, and maybe try halomaps.org.
by vote1sanches
Wed Aug 09, 2006 9:06 pm
Forum: HEK General
Topic: scenery collision exception
Replies: 2
Views: 663

sorry. I thought i posted in the wrong forum so i posted here.