Search found 44 matches
- Mon Aug 13, 2007 10:14 am
- Forum: Discussion
- Topic: How do i contact CMT?
- Replies: 15
- Views: 2852
- Sun May 20, 2007 5:01 pm
- Forum: Discussion
- Topic: H2EK limitations
- Replies: 26
- Views: 5317
no you cannot make custom models, animations, sounds, particles,bipeds, vehicles...etc. You cannot create those tags either. The closest anyone has gotton is Masterz1337 swapped some projectile tags, but i dont know how. K00rnman said he was going to try, but he is not going to release them to the p...
- Sun May 20, 2007 2:56 pm
- Forum: Discussion
- Topic: H2EK limitations
- Replies: 26
- Views: 5317
H2EK limitations
If you guys didnt know We need some good hackers. because at the moment you cant do jack with Halo 2 EK. Microsoft Windows [Version 6.0.6000] Copyright (c) 2006 Microsoft Corporation. All rights reserved. [i]C:\Program Files\Microsoft Games\Halo 2 Map Editor>h2tool usage: h2tool verb <options..> str...
- Wed Mar 07, 2007 6:55 pm
- Forum: HEK General
- Topic: Max9 - Cant Export To .JMS
- Replies: 7
- Views: 1763
use the bluestreak exporter on http://ghost.halomaps.org/bluestreak/
its the only thing besides chimp that works.
its the only thing besides chimp that works.
- Sun Mar 04, 2007 6:22 pm
- Forum: HEK General
- Topic: please help texture problems
- Replies: 2
- Views: 881
- Tue Feb 20, 2007 5:43 am
- Forum: HEK General
- Topic: TOOL!!! WTF IS THIS SHIT!! OMFG HELP!!!!!
- Replies: 7
- Views: 1208
- Sun Feb 18, 2007 9:45 am
- Forum: HEK General
- Topic: this static script cannot be awakened
- Replies: 1
- Views: 715
this static script cannot be awakened
how do i call upon a static script? I have this so far:
(script startup testing
(wake test2)
)
(script static void test2
(print test)
)
(script startup testing
(wake test2)
)
(script static void test2
(print test)
)
- Mon Feb 12, 2007 5:59 pm
- Forum: HEK General
- Topic: Unit_Has_weapon script help
- Replies: 0
- Views: 391
Unit_Has_weapon script help
I type Unit_Has_weapon Player0 sniper rifle, and sapied gives me
this is not a reference to a object_definition tag.: sniper rifle)
WTF is an object_deffinition file then?
I tried it with an smg, even going into globals and adding an smg in the weapons pallate.
this is not a reference to a object_definition tag.: sniper rifle)
WTF is an object_deffinition file then?
I tried it with an smg, even going into globals and adding an smg in the weapons pallate.
- Sun Oct 29, 2006 8:56 am
- Forum: Art Studio
- Topic: a few of my models
- Replies: 9
- Views: 1338
well my way of rendering right now is F9. Im working more on my modeling and animating skills than rendering.
If someone could point me to a few rendering tutorials than that'd be great.
oh and i linked the GIF and not the JPG,
http://i62.photobucket.com/albums/h94/v ... es/RPg.jpg
If someone could point me to a few rendering tutorials than that'd be great.
oh and i linked the GIF and not the JPG,
http://i62.photobucket.com/albums/h94/v ... es/RPg.jpg
- Sat Oct 28, 2006 4:01 pm
- Forum: Art Studio
- Topic: a few of my models
- Replies: 9
- Views: 1338
a few of my models
Heres my first ever model: SMG based on Mac 10:
[img]http://i62.photobucket.com/albums/h94/v ... /mac10.jpg[/img]
heres my RPG:
[img]http://i62.photobucket.com/albums/h94/v ... es/RPg.gif[/img]
Edit* why cant i get these puctures to show up?
[img]http://i62.photobucket.com/albums/h94/v ... /mac10.jpg[/img]
heres my RPG:
[img]http://i62.photobucket.com/albums/h94/v ... es/RPg.gif[/img]
Edit* why cant i get these puctures to show up?
- Sat Oct 28, 2006 3:33 pm
- Forum: HEK General
- Topic: Some surfaces don't have collision with certain objects.
- Replies: 15
- Views: 1904
no no no. You have to make sure you have a sealed world. You cant make a box, have part of it stick through the ground, and make a building. The faces that cross will not have collision. Shaders have nothing to do with it. Shaders are for the textures. You have to make sure everything in your world ...
- Tue Aug 22, 2006 4:18 am
- Forum: Art Studio
- Topic: UI map tool help.
- Replies: 2
- Views: 771
Ok. The above post is wrong. I copied the wrong thing from debug.txt. 08.21.06 17:55:58 tool pc 01.00.00.0609 ---------------------------------------------- 08.21.06 17:55:58 reference function: _write_to_error_file 08.21.06 17:55:58 reference address: 42ca20 08.21.06 17:55:58 Couldn't read map file...
- Mon Aug 21, 2006 6:28 pm
- Forum: Art Studio
- Topic: UI map tool help.
- Replies: 2
- Views: 771
UI map tool help.
I made a flat level with, andimated the texture, and added a scenery warthog. In gurilla i made it multiplayer. I wrote a script same as all ui's, and added camera points in sapien. When i try in tool, i get: 08.21.06 21:26:44 tool pc 01.00.00.0609 ---------------------------------------------- 08.2...
- Mon Aug 14, 2006 6:41 pm
- Forum: HEK General
- Topic: Strange error.
- Replies: 3
- Views: 932
- Mon Aug 14, 2006 6:38 pm
- Forum: HEK General
- Topic: Water problem
- Replies: 2
- Views: 895
- Mon Aug 14, 2006 6:35 pm
- Forum: Discussion
- Topic: please help i'm sure anyone would know how to do this
- Replies: 3
- Views: 731
- Sun Aug 13, 2006 10:04 am
- Forum: HEK General
- Topic: Sapien Acts Funny
- Replies: 2
- Views: 670
- Sun Aug 13, 2006 9:59 am
- Forum: HEK General
- Topic: scenerio to map
- Replies: 2
- Views: 847
- Thu Aug 10, 2006 1:34 pm
- Forum: HEK General
- Topic: Installation Error for HEK
- Replies: 1
- Views: 633
- Wed Aug 09, 2006 9:06 pm
- Forum: HEK General
- Topic: scenery collision exception
- Replies: 2
- Views: 663