Search found 31 matches
- Sun Sep 10, 2006 4:49 pm
- Forum: Hardware & Software
- Topic: System Link Double Kill Freezing Issues
- Replies: 6
- Views: 477
- Sun Sep 10, 2006 1:17 pm
- Forum: Hardware & Software
- Topic: System Link Double Kill Freezing Issues
- Replies: 6
- Views: 477
System Link Double Kill Freezing Issues
Hey everyone, Last weekend I put together a map pack for some friends and I to play. Basically everything was working on system link okay and we were playing just fine when someone got a double kill and their Xbox froze. We had to reboot that Xbox and we started playing again but then it happened ag...
- Sat Sep 09, 2006 1:27 pm
- Forum: Hardware & Software
- Topic: What Are The Waterfalls in Sanctuary?
- Replies: 4
- Views: 506
What Are The Waterfalls in Sanctuary?
Hello everyone, I've been wanting to add one or more of the waterfalls from Sanctuary (deltatap.map), into a mod of Lockout that I'm making. The only problem is that I cannot seem to find them under any of the tags (ex. scenery) so that leads me to believe that they are part of the BSP. If that is t...
- Fri Sep 08, 2006 5:06 pm
- Forum: Hardware & Software
- Topic: halo 2 unmodded maps
- Replies: 14
- Views: 854
Try using Internet Explorer to FTP to and from your Xbox. Here's the address I use to FTP to my Xbox using Internet Explorer --> ftp://xbox:xbox@192.168.0.3 The first xbox is the username that is set in the Xbox's dashboard. The second xbox is the password that is set in the Xbox's dashboard. The 19...
- Fri Sep 08, 2006 4:59 pm
- Forum: Hardware & Software
- Topic: Model Won't Inject Using Entity or Dark Matter
- Replies: 5
- Views: 583
- Fri Sep 08, 2006 8:41 am
- Forum: Hardware & Software
- Topic: Model Won't Inject Using Entity or Dark Matter
- Replies: 5
- Views: 583
Thanks for the reply iGeo. I should also mention that my friend also dropped the antenna model in Bryce and just stretched it a little bit, thus just modifying it slightly, in order to see if it could import - and it did not. It still gave the same error message. So I don't think it's an issue with ...
- Thu Sep 07, 2006 8:14 pm
- Forum: Hardware & Software
- Topic: Model Won't Inject Using Entity or Dark Matter
- Replies: 5
- Views: 583
- Fri Sep 01, 2006 4:45 pm
- Forum: Hardware & Software
- Topic: Model Won't Inject Using Entity or Dark Matter
- Replies: 5
- Views: 583
Model Won't Inject Using Entity or Dark Matter
Hello everyone, I am currently having issues trying to import a modified model into Ascension. The model is the antenna and my friend modified it using the program Bryce. In both programs the error message pops up that "The index was outside the bounds of the array" I have made sure the ob...
- Wed Jul 26, 2006 9:39 pm
- Forum: Hardware & Software
- Topic: Removing Pillars in Midship - Black Spots on Ground
- Replies: 15
- Views: 866
Thanks everyone! The spots in fact are part of the lightmap and when I nulled the lightmap out of the scnr it they went away. Now, is there a way to remove the spots from the lightmap, and if so how would I go about doing this. Hopefully this can be accomplished - removing them from the lightmap, an...
- Tue Jul 25, 2006 6:28 pm
- Forum: Hardware & Software
- Topic: Removing Pillars in Midship - Black Spots on Ground
- Replies: 15
- Views: 866
So basically there is no possible way to remove these black spots? I'd really like the pillars to be removed for the mod that I'm making, without sacrificing the look of the ground. If indeed the spots cannot be removed does anyone have any suggestions as to what scenery, obstacle, etc. to place ove...
- Mon Jul 24, 2006 3:31 pm
- Forum: Hardware & Software
- Topic: Removing Pillars in Midship - Black Spots on Ground
- Replies: 15
- Views: 866
- Mon Jul 24, 2006 2:46 pm
- Forum: Hardware & Software
- Topic: Removing Pillars in Midship - Black Spots on Ground
- Replies: 15
- Views: 866
Removing Pillars in Midship - Black Spots on Ground
Hey everyone, I have successfully removed the pillars in Midship in the middle of the map but I have run into a problem. For some reason there are black spots right where the pillars used to be and they are overlaying the ground textures. Is there any way to remove these as they look terrible and I ...
- Sat Jul 22, 2006 9:06 am
- Forum: Hardware & Software
- Topic: Coagulation Ground/Grass Shaders
- Replies: 5
- Views: 583
- Wed Jul 19, 2006 10:22 am
- Forum: Hardware & Software
- Topic: Coagulation Ground/Grass Shaders
- Replies: 5
- Views: 583
- Wed Jul 19, 2006 7:51 am
- Forum: Hardware & Software
- Topic: Coagulation Ground/Grass Shaders
- Replies: 5
- Views: 583
Coagulation Ground/Grass Shaders
I'm wondering if there is any way to null out the ground and grass shaders in Coagulation in order to remove the greenish tint that is still present even after replacing all the ground and grass bitmaps. Any help would be greatly appreciated, thanks!
- Sun Jul 02, 2006 8:18 pm
- Forum: Hardware & Software
- Topic: Greenish Tint on Coagulation Ground
- Replies: 2
- Views: 350
Thanks. I tried swapping the ground shader with the one from Burial Mounds but it takes away the sand look - by shading it with the burial mounds ground bitmap texture. I tried nulling out the ground shader but it made the ground a transparent grey that looked really weird, so that definitely isn't ...
- Sun Jul 02, 2006 6:52 pm
- Forum: Hardware & Software
- Topic: Greenish Tint on Coagulation Ground
- Replies: 2
- Views: 350
Greenish Tint on Coagulation Ground
Hello again, I hope I'm not asking too many questions in a short amount of time. I just finished replacing all the ground bitmaps in Coagulation with a yellow sand bitmap. But for some reason some green spots (overlays over the sand with a greenish tint) are showing up over the sand like from the gr...
- Sun Jul 02, 2006 6:37 pm
- Forum: Hardware & Software
- Topic: What are the Red Cedar trees in Coagulation?
- Replies: 6
- Views: 420
- Sun Jul 02, 2006 4:48 pm
- Forum: Hardware & Software
- Topic: What are the Red Cedar trees in Coagulation?
- Replies: 6
- Views: 420
- Sun Jul 02, 2006 4:35 pm
- Forum: Hardware & Software
- Topic: What are the Red Cedar trees in Coagulation?
- Replies: 6
- Views: 420
What are the Red Cedar trees in Coagulation?
Hello everyone, I have been trying to figure out what the heck the red cedar trees (red_ceder_m) in Coagulation over by the teleporter are. I have first off tried to swap them with palm_tree_c from Zanzibar but have been unable to do so. I have been able to swap a palm tree with the rocket launcher ...