Search found 174 matches

by DeviousDave
Sat Aug 11, 2007 10:03 pm
Forum: Utilities
Topic: Pheonic Plugin Reader *Updated*
Replies: 24
Views: 5644

when it gets to jpt! I get an illegal characters in path error message (probably because of the !) can this be fixed please?
by DeviousDave
Thu Dec 07, 2006 7:58 pm
Forum: Modding Discussion
Topic: Looking for a program...
Replies: 4
Views: 433

You want a tool for changing bitmaps? Or you want a tool for editing the cache? Nothing exists for the later. You do just as demonicsandwich said. Just edit the bitmaps in shared and then all the bitmaps will change that are loaded from shared.map. If you want to edit bitmaps for a certain map only ...
by DeviousDave
Wed Jul 19, 2006 6:12 pm
Forum: Outstanding Mods
Topic: Halo Screencap Package
Replies: 1224
Views: 192128

Doesn't work.... Anyone have any ideas?

BTW: I don't think this is a problem with the framework because it's not a file problem. It's a memory problem. I guess that address in my ram could be corrupt and I'll try scanning and fixing it if it is.

Anyone know what exactally the problem is?
by DeviousDave
Wed Jul 19, 2006 5:41 pm
Forum: Outstanding Mods
Topic: Halo Screencap Package
Replies: 1224
Views: 192128

Thanks.. Hopefully this works.
by DeviousDave
Wed Jul 19, 2006 5:37 pm
Forum: Outstanding Mods
Topic: Halo Screencap Package
Replies: 1224
Views: 192128

I just have 2.0... do I need 1.0?
None of the other programs fail.
by DeviousDave
Wed Jul 19, 2006 5:35 pm
Forum: Outstanding Mods
Topic: Halo Screencap Package
Replies: 1224
Views: 192128

Image

WTF???

I've gotten it to work once before.. I think. I've tried the one on page 46 too but that doens't work either.

Anyone know how to fix this?
by DeviousDave
Sun Jun 11, 2006 10:15 pm
Forum: Modding Discussion
Topic: Making and Breaking SLC...
Replies: 12
Views: 932

So let me get this strait. You can do anything you want to a map as long as you don't add something to one of these tags biped bloc ctrl eqip garb jpt! mach proj scen ssce vehi weap However, this can be fixed by referancing the new tags in the perdicted rescources or metafaking. Also, the map must h...
by DeviousDave
Sun Jun 11, 2006 9:39 pm
Forum: Modding Discussion
Topic: How do you freeze people
Replies: 10
Views: 1016

I think there's a stun time on the weap and on the proj. I'm guessing the one on the weap would affect the shooter and the one on the proj would affect the victim. I may be wrong though because I'm not looking right now. Has anyone noticed that when you get shot constantly with like duel plasma rifl...
by DeviousDave
Sun Jun 11, 2006 9:36 pm
Forum: Modding Discussion
Topic: Screenshots Archive>Moved
Replies: 13
Views: 810

yeah, I can see the pics now, TY for rehosting them.

I like them. You have the one of the marine twice though. What are the last two supposed to be?
by DeviousDave
Sun Jun 11, 2006 9:15 pm
Forum: Modding Discussion
Topic: how do i remove the turret from the warthog (halo2)
Replies: 11
Views: 913

yeah, but how do you do that?
by DeviousDave
Sun Jun 11, 2006 8:58 pm
Forum: Modding Discussion
Topic: modders assemble!!!
Replies: 13
Views: 1114

Is the bsp in halo 1 still a wavefront .obj?
by DeviousDave
Sun Jun 11, 2006 8:55 pm
Forum: Modding Discussion
Topic: Making and Breaking SLC...
Replies: 12
Views: 932

but then you can referance them and it fixes it? Or metafake them.
by DeviousDave
Sun Jun 11, 2006 8:23 pm
Forum: Modding Discussion
Topic: Making and Breaking SLC...
Replies: 12
Views: 932

Yeah, I've seen those. I think I have a pretty good idea of how it works now.

One more question, could I move the spawn co ordinates of a gun and have it still be slc? Would the other boxes see the moved gun?
by DeviousDave
Sun Jun 11, 2006 8:08 pm
Forum: Modding Discussion
Topic: Dirty Disc Error... probably nooby
Replies: 6
Views: 836

Yeah... we already figured that out. Read the whole thread.
by DeviousDave
Sun Jun 11, 2006 7:36 pm
Forum: Modding Discussion
Topic: Dirty Disc Error... probably nooby
Replies: 6
Views: 836

what are the dds slots?
by DeviousDave
Sun Jun 11, 2006 7:35 pm
Forum: Modding Discussion
Topic: slc
Replies: 7
Views: 628

tell me too, I'm interested in learning.
by DeviousDave
Sun Jun 11, 2006 7:34 pm
Forum: Modding Discussion
Topic: invisible barries
Replies: 4
Views: 486

lol, I don't either... I'm just throwing out ideas. Sorry, I know how you feel about people not being specific, it's annoying.
by DeviousDave
Sun Jun 11, 2006 7:32 pm
Forum: Modding Discussion
Topic: Where'd the collision go?
Replies: 7
Views: 672

bump =)
by DeviousDave
Sun Jun 11, 2006 7:31 pm
Forum: Modding Discussion
Topic: Making and Breaking SLC...
Replies: 12
Views: 932

Thanks, that was more helpful.
Anything else from anyone else?
by DeviousDave
Sat Jun 10, 2006 8:07 pm
Forum: Modding Discussion
Topic: Removing Invisible Barrier
Replies: 20
Views: 2132

Wait, so does the bsp have the model model and a collision model just like everything else? So the editing would have to take place in the coll model instead of the modelmodel? Or am I wrong.