Search found 66 matches

by mustard_pudding
Sun Dec 28, 2008 3:23 pm
Forum: Downloads
Topic: [MOD]AI mod by Warlord
Replies: 4
Views: 1766

by mustard_pudding
Tue Sep 19, 2006 7:45 pm
Forum: HEK General
Topic: guerilla issues
Replies: 1
Views: 519

guerilla issues

i just reinstalled HEK today, but guerilla won't open tags. i get this error:
Couldn't read map file './guerillabeta.map'
you need to set your working directory.
WOT? i didnt have this problem the first time i installed HEK...
by mustard_pudding
Sun Jul 30, 2006 9:34 pm
Forum: Tutorials
Topic: HMT: AI Tutorial
Replies: 98
Views: 31531

whitey wrote:thats great but how do i make the ai spawn without vehecels i have ce
there are plenty of tutorials in the ce section so look there
by mustard_pudding
Sat Jul 22, 2006 12:17 am
Forum: Tutorials
Topic: HMT: AI Tutorial
Replies: 98
Views: 31531

whitey wrote:how do i make the elites move around and how to make them spawn without vehicels i know it can be done plz tell me theres got to be someone that knows how
making the elites move around is possible with hmt. go here!

making ai spawn without vehicles is only possible in ce.
by mustard_pudding
Sun Jun 18, 2006 12:47 pm
Forum: Movies
Topic: romeo and juliet
Replies: 7
Views: 1413

Re: comedy

gma4567 wrote:wqell actually we were planning on doing it as a comedy so...
so in other words rewriting the play?

its a cool idea and all, but i dont think its gonna work out too well
by mustard_pudding
Sun Jun 18, 2006 12:39 pm
Forum: Modding Discussion
Topic: how do u import objects into a map on sparkedit
Replies: 2
Views: 762

Re: how do u import objects into a map on sparkedit

wh00pass wrote:the only i don't know about sparkedit is how to put in an obect from the right obect tray. say that i wanted to put in a turrot, or a shield from an other map on to blood gulch, who would u do it?

i could use some tuts maybe
cant do this with sparkedit
by mustard_pudding
Sun Jun 18, 2006 12:38 pm
Forum: Modding Discussion
Topic: how do you skin to an individual level?
Replies: 4
Views: 751

Re: how do you skin to an individual level?

Is there anyway to skin only to one level because when i skin a weapon or scenery it always skins it for every level in the game. so is this possible? and could somebody give me the original damnation.map and wizard.map files? 1. only in ce 2. you can get them from your halo disc. go to "my co...
by mustard_pudding
Sun Jun 18, 2006 12:36 pm
Forum: Modding Discussion
Topic: Dunno if its weird..
Replies: 1
Views: 597

Re: Dunno if its weird..

Kebek wrote:idk if this is weird but i noticed a map file in my halo maps directory called "putput.map". does anyone know what that is?
that would be ChironTL34
by mustard_pudding
Sun Jun 18, 2006 12:34 pm
Forum: Modding Discussion
Topic: All levels
Replies: 12
Views: 1662

gh0570fchurch wrote:itill take longer for someone to help you then it will to finish the campaign :?
yeah. if you play it on easy, it doesnt even take half a day to play through the campaign...
by mustard_pudding
Wed Jun 14, 2006 10:47 am
Forum: Movies
Topic: Broken Standards Teasers finished!
Replies: 9
Views: 1473

multi-genre wrote: But, Im on my laptop and laptops dont have a numbpad so... I cant use flycam to film....
um, you dont need a numpad to use flycam...
by mustard_pudding
Wed Jun 07, 2006 7:51 pm
Forum: Modding Discussion
Topic: Quick question with Sapien.
Replies: 3
Views: 764

this needs to be in the ce section
by mustard_pudding
Sun Jun 04, 2006 4:15 pm
Forum: Modding Discussion
Topic: team scorpion
Replies: 1
Views: 507

Re: team scorpion

how can i make other players able to ride on the scorpion? also, what is the difference between the "warthog gun" and the "rwarthog gun" in hmt? 1. um, players just walk up to the tank and they can hop on..... 2. warthog gun is the chaingun turret and rwarthog gun is the rocket ...
by mustard_pudding
Mon May 29, 2006 9:32 pm
Forum: Modding Discussion
Topic: OK, Big problem on Halo for the Internet
Replies: 5
Views: 826

nice bump..
by mustard_pudding
Sat May 27, 2006 9:25 pm
Forum: Modding Discussion
Topic: Help with a few ideas....
Replies: 8
Views: 1338

for the first one, assault rifle bullets dont have models.

second, you would need to pmi a grunt into the map and swap the rocket's (the projectile) meta number with the grunt's meta number
by mustard_pudding
Sat May 20, 2006 8:28 pm
Forum: Modding Discussion
Topic: Cortana
Replies: 25
Views: 2991

bumping is not alright with the rules
by mustard_pudding
Fri May 19, 2006 9:33 pm
Forum: Modding Discussion
Topic: can any1 help me
Replies: 1
Views: 594

not sure what the first part is...but the problem with the flag is that the wind isnt blowing. i believe you can change that in hmt
by mustard_pudding
Thu May 18, 2006 8:31 pm
Forum: Modding Discussion
Topic: Door Mod
Replies: 7
Views: 1533

multi-genre wrote:I just thought that maybe the door had like an animation tag or actr tag of some sort that would allow you to have them animated.
why would a door have an actr tag?
by mustard_pudding
Thu May 18, 2006 8:27 pm
Forum: Modding Discussion
Topic: how do a make the pistol shoot warthogs without it killin me
Replies: 18
Views: 1917

you need a different plugin. phenom's plugins dont allow you to edit the x coord
by mustard_pudding
Mon May 08, 2006 7:00 pm
Forum: Modding Discussion
Topic: Is Logging Game Chat Possible?
Replies: 5
Views: 1006

you could record the game using fraps or something like that...
by mustard_pudding
Fri May 05, 2006 11:33 am
Forum: Modding Discussion
Topic: The Maw final run
Replies: 21
Views: 2485

conure wrote:or better yet u could just convert a custom CE scenari owith all the scripts u need............
but meh uwould need to pmi it back i ncuase if u re-inject it u get problems
whatever you call that, i call it misuse.