Search found 680 matches

by Zone 117
Wed Apr 15, 2009 7:36 pm
Forum: Programming
Topic: C# Non-ASCII-Printable Bytes To String
Replies: 3
Views: 4383

Re: C# Non-ASCII-Printable Bytes To String

I started trying to use the BitConverter a little bit ago. As far as I can see, it converts the bytes to hex correctly. However when I convert the hex back into bytes, half the file is empty.

What method would you use to convert them back into bytes?

Thanks.
by Zone 117
Wed Apr 15, 2009 6:15 pm
Forum: Programming
Topic: C# Non-ASCII-Printable Bytes To String
Replies: 3
Views: 4383

C# Non-ASCII-Printable Bytes To String

(C#) I'm trying to convert bytes (from an image) that are not ASCII-printable into a string.
Meaning..
System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
str = enc.GetString(myBytes);
..does not work, it will show ???? characters.


Any help appreciated.
by Zone 117
Thu Mar 26, 2009 5:36 pm
Forum: Outstanding Mods
Topic: [Mod][App] Onyx - Halo 2 Map Builder
Replies: 85
Views: 25073

Re: [Mod][App] Onyx - Halo 2 Map Builder

Good job Dark. I can't believe you guys are still doing stuff with Halo 2. Man I wish it were a few years ago again, those were the fun days. Hey let me know if you guys could ever use some programming help. I've got a hell of a lot better with C# and I think it would be fun to work on some Halo 2 s...
by Zone 117
Sun Jun 15, 2008 12:24 pm
Forum: Utilities
Topic: [App] Pro Map Tools (PMT)
Replies: 45
Views: 7264

Sorry about the link being down for so long. I fixed it.
Maybe someone could provide a mirror with a more long term server?
by Zone 117
Sat Jun 14, 2008 10:57 pm
Forum: Outstanding Mods
Topic: BioDrop
Replies: 56
Views: 16177

The effort and detail you put into many of your mods amaze me.
Great job.
by Zone 117
Sat Jun 14, 2008 12:02 pm
Forum: Downloads
Topic: XZodia's Plugin's
Replies: 327
Views: 55227

Thanks Neodos. I can test.
CaptainPoopface wrote:Zone117, are you still modding?
I just starting messing with a map for the first time in almost a year. I doubt I will release this though, it's only for fun.
But I did come up with some new ideas to finish my boat mod, if we figure out deathzones I might finish it.
by Zone 117
Fri Jun 13, 2008 3:13 pm
Forum: Downloads
Topic: XZodia's Plugin's
Replies: 327
Views: 55227

For anyone who cares...
I believe in the Trigger Volumes (deathzones) reflexive in scnr, the XYZ extends floats are mixed up.
It could be H2C or Entity corrupting the deathzones, but I doubt they would even work if that was so.
by Zone 117
Sat Mar 29, 2008 1:17 pm
Forum: Downloads
Topic: Halo 2 UMP
Replies: 41
Views: 9600

Eh. I wished people stopping stealing my AI Revision mainmenu. The mappack is poorly compiled and distributed.
A for effort though, it must have taken a while to upload all of those to rapidshare.
by Zone 117
Wed Dec 05, 2007 6:50 pm
Forum: Utilities
Topic: Engineer V1.17
Replies: 457
Views: 77402

Anthony wrote:
Zone 117 wrote:This doesn't resign that seconds hash thing yet, right?
why would you ask a dumb question like that? :?
I've been gone a while. Sorry =/
by Zone 117
Wed Dec 05, 2007 4:17 pm
Forum: Utilities
Topic: Engineer V1.17
Replies: 457
Views: 77402

This doesn't resign that seconds hash thing yet, right?
by Zone 117
Thu Nov 22, 2007 4:49 pm
Forum: Downloads
Topic: [SP to MP] .:Seaport Anchorage:. (Beta Download Release)
Replies: 76
Views: 13667

demonicsandwich wrote:
nearbosh wrote:no doubt this will go in outstanding mods within minutes of its realease
...if its ever released...
Yeah, thanks but I gave up on this mod a long time ago. To many errors with the boat.
by Zone 117
Thu Nov 15, 2007 3:07 pm
Forum: Discussion
Topic: Halo 3 phantom driver seat
Replies: 26
Views: 3965

Tural wrote:
turk645 wrote:i would have though that in H3 they would have given them proper BSP collision but they dont.
Why bother when they never touch the BSP?
Why did the French bother to sculpt details on the top the statue of liberty when there where no airplanes or helicopters?
by Zone 117
Thu Nov 15, 2007 3:03 pm
Forum: Modding Discussion
Topic: SmartXX V3
Replies: 4
Views: 599

Re: SmartXX V3

nearbosh wrote:I was going to start modding, I'm looking for a reliable mod chip. I was wondering if the SmartXX V3 mod chip is user friendly and would be good for a new comer moding. All opinions appreciated. :D
Yeah, wrong forums.
But if you want my opinion I like it. I've never used any other chip though.
by Zone 117
Tue Nov 13, 2007 5:23 pm
Forum: Tutorials
Topic: Very in depth tutorial on how to make custom HUD reticules
Replies: 10
Views: 1952

Is Dothalo the only program that can extract those? If not update your tutorial with Entity.
by Zone 117
Mon Nov 12, 2007 9:04 pm
Forum: Downloads
Topic: Foggy Night MP
Replies: 7
Views: 1664

Make sure to add AI Zones so they move (properly).
by Zone 117
Fri Nov 09, 2007 8:19 pm
Forum: Tutorials
Topic: Official AI Zones In MP Tutorial
Replies: 61
Views: 19159

Good job on figuring this out.
Make your post a little more appealing, but good job on the details.
by Zone 117
Fri Nov 09, 2007 8:17 pm
Forum: Downloads
Topic: AI Zones In Foundation COMPLETE
Replies: 31
Views: 4394

Great job.
Place only a couple hunters. Make them aggressive and invincible - just to add more excitement to normal gameplay.
by Zone 117
Fri Nov 09, 2007 8:14 pm
Forum: Downloads
Topic: Blue Suns V2
Replies: 23
Views: 4976

Mmmmm AI, delicious.
Curious, do they use jmad swaps or AI zones?
by Zone 117
Fri Nov 09, 2007 8:12 pm
Forum: Downloads
Topic: ModBox
Replies: 20
Views: 3558

It would be cool if you randomly added a foot of water, some trees, more AI with AI zones, and fixed the gametypes. = AI Revision v2 qualified.
by Zone 117
Fri Nov 09, 2007 8:09 pm
Forum: Downloads
Topic: dadhalo's AI terminal
Replies: 15
Views: 3014

:P I'm glad to see AI mods.
Try to add AI zones or use a SP BSP with AI zones so it can be good enough for AI Revision v2.

Do you have a more creative name for this mod?