I started trying to use the BitConverter a little bit ago. As far as I can see, it converts the bytes to hex correctly. However when I convert the hex back into bytes, half the file is empty.
What method would you use to convert them back into bytes?
Thanks.
Search found 680 matches
- Wed Apr 15, 2009 7:36 pm
- Forum: Programming
- Topic: C# Non-ASCII-Printable Bytes To String
- Replies: 3
- Views: 4383
- Wed Apr 15, 2009 6:15 pm
- Forum: Programming
- Topic: C# Non-ASCII-Printable Bytes To String
- Replies: 3
- Views: 4383
C# Non-ASCII-Printable Bytes To String
(C#) I'm trying to convert bytes (from an image) that are not ASCII-printable into a string.
Meaning..
System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
str = enc.GetString(myBytes);
..does not work, it will show ???? characters.
Any help appreciated.
Meaning..
System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
str = enc.GetString(myBytes);
..does not work, it will show ???? characters.
Any help appreciated.
- Thu Mar 26, 2009 5:36 pm
- Forum: Outstanding Mods
- Topic: [Mod][App] Onyx - Halo 2 Map Builder
- Replies: 85
- Views: 25073
Re: [Mod][App] Onyx - Halo 2 Map Builder
Good job Dark. I can't believe you guys are still doing stuff with Halo 2. Man I wish it were a few years ago again, those were the fun days. Hey let me know if you guys could ever use some programming help. I've got a hell of a lot better with C# and I think it would be fun to work on some Halo 2 s...
- Sun Jun 15, 2008 12:24 pm
- Forum: Utilities
- Topic: [App] Pro Map Tools (PMT)
- Replies: 45
- Views: 7264
- Sat Jun 14, 2008 10:57 pm
- Forum: Outstanding Mods
- Topic: BioDrop
- Replies: 56
- Views: 16177
- Sat Jun 14, 2008 12:02 pm
- Forum: Downloads
- Topic: XZodia's Plugin's
- Replies: 327
- Views: 55227
Thanks Neodos. I can test.
But I did come up with some new ideas to finish my boat mod, if we figure out deathzones I might finish it.
I just starting messing with a map for the first time in almost a year. I doubt I will release this though, it's only for fun.CaptainPoopface wrote:Zone117, are you still modding?
But I did come up with some new ideas to finish my boat mod, if we figure out deathzones I might finish it.
- Fri Jun 13, 2008 3:13 pm
- Forum: Downloads
- Topic: XZodia's Plugin's
- Replies: 327
- Views: 55227
- Sat Mar 29, 2008 1:17 pm
- Forum: Downloads
- Topic: Halo 2 UMP
- Replies: 41
- Views: 9600
- Wed Dec 05, 2007 6:50 pm
- Forum: Utilities
- Topic: Engineer V1.17
- Replies: 457
- Views: 77402
- Wed Dec 05, 2007 4:17 pm
- Forum: Utilities
- Topic: Engineer V1.17
- Replies: 457
- Views: 77402
- Thu Nov 22, 2007 4:49 pm
- Forum: Downloads
- Topic: [SP to MP] .:Seaport Anchorage:. (Beta Download Release)
- Replies: 76
- Views: 13667
- Thu Nov 15, 2007 3:07 pm
- Forum: Discussion
- Topic: Halo 3 phantom driver seat
- Replies: 26
- Views: 3965
- Thu Nov 15, 2007 3:03 pm
- Forum: Modding Discussion
- Topic: SmartXX V3
- Replies: 4
- Views: 599
Re: SmartXX V3
Yeah, wrong forums.nearbosh wrote:I was going to start modding, I'm looking for a reliable mod chip. I was wondering if the SmartXX V3 mod chip is user friendly and would be good for a new comer moding. All opinions appreciated.
But if you want my opinion I like it. I've never used any other chip though.
- Tue Nov 13, 2007 5:23 pm
- Forum: Tutorials
- Topic: Very in depth tutorial on how to make custom HUD reticules
- Replies: 10
- Views: 1952
- Mon Nov 12, 2007 9:04 pm
- Forum: Downloads
- Topic: Foggy Night MP
- Replies: 7
- Views: 1664
- Fri Nov 09, 2007 8:19 pm
- Forum: Tutorials
- Topic: Official AI Zones In MP Tutorial
- Replies: 61
- Views: 19159
- Fri Nov 09, 2007 8:17 pm
- Forum: Downloads
- Topic: AI Zones In Foundation COMPLETE
- Replies: 31
- Views: 4394
- Fri Nov 09, 2007 8:14 pm
- Forum: Downloads
- Topic: Blue Suns V2
- Replies: 23
- Views: 4976
- Fri Nov 09, 2007 8:09 pm
- Forum: Downloads
- Topic: dadhalo's AI terminal
- Replies: 15
- Views: 3014