Search found 75 matches

by captininsanity
Fri Apr 20, 2007 8:16 pm
Forum: Discussion
Topic: Tombstone looks like crap!
Replies: 1
Views: 704

Tombstone looks like crap!

This map needs a reskinning. Ide do it myself but i know someone else out there would make it look way better. The old halo skin was perfect why did they turn it into this crap hole!
by captininsanity
Fri Apr 13, 2007 7:41 pm
Forum: Modding Discussion
Topic: Using the terminal Train
Replies: 5
Views: 975

The deathball of the train works finem however theres no physical collision, its just a killing thing. Theres no visual. Im trying to put it in elongation, and bsp blocks the 2 ends of the halls so i dont know mabe thats y the physical part wont work. I was thinking just putting the trains visuals o...
by captininsanity
Fri Apr 13, 2007 2:39 pm
Forum: Modding Discussion
Topic: Using the terminal Train
Replies: 5
Views: 975

Nvm, i extracted the parts, copied the nessary chunks, and moved the spawns, but for some reason only one side works and it doesnt reset
-(sry for the double post) i diddnt think till after
by captininsanity
Fri Apr 13, 2007 12:14 pm
Forum: Modding Discussion
Topic: Using the terminal Train
Replies: 5
Views: 975

Using the terminal Train

What do you have to do to spawn a terminal train wherever you might want it. Say a set position but on a different map.
by captininsanity
Thu Apr 12, 2007 3:00 pm
Forum: Modding Discussion
Topic: PLEASE SUPPORT TUNNELING SOFTWARE
Replies: 13
Views: 1733

Theres probably a sneeky loophole in that, sort of like how everyone downloads from the "usual places" and thats ok.
by captininsanity
Thu Apr 12, 2007 2:55 pm
Forum: Modding Discussion
Topic: Nulling biped sound
Replies: 2
Views: 513

actually the snd! files are linked to the jmads, each weapon has a jmad and each charcter has a jmad. Ur probably going to want to null the snd on the charcters jmad
by captininsanity
Thu Apr 12, 2007 2:51 pm
Forum: Modding Discussion
Topic: sky tag for fog
Replies: 3
Views: 659

yea, you null out the mode on the sky tag but leave the fpch
by captininsanity
Thu Apr 12, 2007 1:10 pm
Forum: Modding Discussion
Topic: PLEASE SUPPORT TUNNELING SOFTWARE
Replies: 13
Views: 1733

I dont think theres any need to freakout. the scripters around here always get the job done when its time. I think its halirous when Ms always comes out with their new system or software and claims its "unhackable". I wonder if its possible to set up an almost identical system to xbl, and ...
by captininsanity
Thu Apr 12, 2007 12:53 pm
Forum: Modding Discussion
Topic: Making Covenant Masterchief in campain
Replies: 7
Views: 1182

Wouldent your have to swap all the jmad's too. Im pritty sure its not that easy. Somthing like this would take forever. Your'er better off just swapping the entire meta of the covenant with the MC. That should work fine, and quick.
by captininsanity
Wed Apr 11, 2007 6:09 pm
Forum: Modding Discussion
Topic: sky tag for fog
Replies: 3
Views: 659

I if you recursivly extract a sky tag from any other map you can just build it in.
by captininsanity
Wed Apr 11, 2007 6:05 pm
Forum: Modding Discussion
Topic: long swored html
Replies: 1
Views: 427

you swap the hlmt of the banchee gun weap, and then null out the shaders on the actual banchee
by captininsanity
Tue Apr 10, 2007 3:49 pm
Forum: Modding Discussion
Topic: Flickering Lights
Replies: 14
Views: 1236

Looks like it, but they work as a .ent also. How long is halo time compared to seconds, like when it does all the timing stuff?
by captininsanity
Tue Apr 10, 2007 3:38 pm
Forum: Modding Discussion
Topic: Flickering Lights
Replies: 14
Views: 1236

Nice list of plugins, I was confused for a second when there was no download, i guess you just put the text in a file.ent
by captininsanity
Tue Apr 10, 2007 12:01 pm
Forum: Modding Discussion
Topic: Could someone script this for me
Replies: 14
Views: 1683

my entity freezes all the time with scripts too

Mabe im oversimpliying it but what if you spawned a really bright ball as a proj and made it move really slow over the map and then crash over the horision. Make it move at like 2 with a very low gravity on it (so it appears to curve with the land).
by captininsanity
Tue Apr 10, 2007 11:54 am
Forum: Modding Discussion
Topic: Resizing Models
Replies: 6
Views: 662

Doesnt entity have that built in
by captininsanity
Mon Apr 09, 2007 2:55 pm
Forum: Modding Discussion
Topic: Time bomb
Replies: 7
Views: 1018

Health and time, thats tough. It would probably crash, but what if you swapped the granade hlmt for the scen you want. If that doesnt work ide think you would need a script. Like somthing to the extent: spawn explosion at coordinates of that object, but i dont know that kind of coding.
by captininsanity
Mon Apr 09, 2007 2:21 pm
Forum: Modding Discussion
Topic: Time bomb
Replies: 7
Views: 1018

well if its just an object you want that explodes, you can duplicate the granade proj and swap the hlmt for what u want it to look like and spawn it in an itmc. It will act as a solid object, and then explode.
by captininsanity
Mon Apr 09, 2007 2:09 pm
Forum: Modding Discussion
Topic: Time bomb
Replies: 7
Views: 1018

You could always spawn a proj as a itmc, set like a granade proj to spawn there and set the timing on the itmc
by captininsanity
Mon Apr 09, 2007 2:07 pm
Forum: Modding Discussion
Topic: Flickering Lights
Replies: 14
Views: 1236

that was simple enough
thanks
by captininsanity
Mon Apr 09, 2007 12:54 pm
Forum: Modding Discussion
Topic: Flickering Lights
Replies: 14
Views: 1236

Flickering Lights

On lockout in the basement theres a flickering light coming out of one of the cells. Is that an effect? How could i spawn that randomly in the map. Like make a room with a big strobe light in it