Search found 77 matches
- Wed Sep 06, 2006 1:43 am
- Forum: Modding Discussion
- Topic: Can someone simply direct me to a mod/s to download
- Replies: 10
- Views: 1512
- Tue May 09, 2006 4:00 am
- Forum: Art Studio
- Topic: Laptop model.....completley random
- Replies: 19
- Views: 2202
- Tue May 09, 2006 3:58 am
- Forum: Art Studio
- Topic: PLEASE need help with proper texturing and UVW mapping steps
- Replies: 5
- Views: 1321
- Fri May 05, 2006 1:05 am
- Forum: Art Studio
- Topic: (WIP) Dusted
- Replies: 30
- Views: 3870
I like this map layout a lot. Basicly Dust2 without Long A and the Upper T spawn parts. Only problem I see, is the gap behind the two platforms.Total campage points . What game are you gonna put this in? Halo, I'd say... :roll: Well, the advice would work for both.... But this would be a fun map to...
- Thu Apr 27, 2006 11:13 pm
- Forum: Art Studio
- Topic: what im doing for the 50$ map contest
- Replies: 6
- Views: 1183
- Wed Apr 26, 2006 12:39 am
- Forum: Art Studio
- Topic: Made a model, hows it look?
- Replies: 29
- Views: 3867
- Wed Apr 26, 2006 12:37 am
- Forum: Art Studio
- Topic: (WIP) Dusted
- Replies: 30
- Views: 3870
I CANNOT model terrain, admitted, and thats why the polycount is what it is. Ingame, it runs smooth, so I don't see any reason to lower the count. Gotta fix the outside.. and I have to figure out how to make the view distance low, its proving hard to do.. other than that, texturing is about 50% done...
- Fri Apr 21, 2006 5:33 am
- Forum: Art Studio
- Topic: WIP: M4
- Replies: 32
- Views: 3316
rossumm, I in no way stated plane modelling is more accurate, gives better results, or is the way everyone goes. I agree that you can get better results with different techniques, and im not against that, however im saying its easier to adapt to, that MOST users will find gives THEM an easier time m...
- Fri Apr 21, 2006 3:08 am
- Forum: Art Studio
- Topic: WIP: M4
- Replies: 32
- Views: 3316
- Fri Apr 21, 2006 3:02 am
- Forum: Art Studio
- Topic: Creating Custom Gun Animations
- Replies: 6
- Views: 1251
- Fri Apr 21, 2006 3:00 am
- Forum: Art Studio
- Topic: Where do you get 'James D's Model Importer'
- Replies: 1
- Views: 700
- Fri Apr 21, 2006 2:58 am
- Forum: Art Studio
- Topic: (WIP) Dusted
- Replies: 30
- Views: 3870
- Wed Apr 19, 2006 4:55 am
- Forum: Art Studio
- Topic: (WIP) Dusted
- Replies: 30
- Views: 3870
(WIP) Dusted
Dusted is a map ive been working on, obviously the idea from the dust maps of cs:s (no discussion of cs:s or hl2 please) and is possibly going to be the centre of the map and is about 3/4 done. Terrain needs a bit more manipulating and the more detail needs to be added, incuding out-of-the-map detai...
- Wed Sep 28, 2005 7:34 pm
- Forum: Art Studio
- Topic: Halo: Rally (midsection.map)
- Replies: 3
- Views: 824
Halo: Rally (midsection.map)
Well, making the first proper map for the Halo: Rally project.. but im having problems with attatching the models.. erm is anyone willing to attach the bases, as when i do it and create the polygons, I still get errors :/


- Wed Sep 28, 2005 3:29 pm
- Forum: Downloads
- Topic: Announcing - Halo: Rally
- Replies: 25
- Views: 7926
Re: Announcing - Halo: Rally
... maybe?(THS) Btd69 wrote:I will release a physics test for the hog, which I made a small and lowly detailed map to test on. It is still pretty fun, but only supports 4 players, and, until I get Race figured out properly, only Team Slayer/Slayer.
- Wed Sep 28, 2005 3:13 am
- Forum: Downloads
- Topic: Announcing - Halo: Rally
- Replies: 25
- Views: 7926
Announcing - Halo: Rally
Well, I have decided (to waste time during holidays) to make a series of rally maps, and, maybe even custom buggy's will be included. I will release a physics test for the hog, which I made a small and lowly detailed map to test on. It is still pretty fun, but only supports 4 players, and, until I g...
- Sun Aug 21, 2005 3:02 am
- Forum: Art Studio
- Topic: Halo2 vehicle poly count?
- Replies: 2
- Views: 774
- Sat Aug 06, 2005 12:38 am
- Forum: Project Recruitment
- Topic: -----Counter Strike: Halo Edition----- PC MOD
- Replies: 21
- Views: 3880
- Fri Aug 05, 2005 3:44 pm
- Forum: Project Recruitment
- Topic: New mapping team
- Replies: 1
- Views: 733
New mapping team
MMP - Modern Map Pack Basically creating a bunch of maps with a modern feel. This includes airports, cities, towns, desert warfare etc. Completely custom HUD, weapons and vehicles. At the moment there is myself and SVC. We can get models done fine, but need a few more people to take these roles: Sk...
- Fri Aug 05, 2005 1:15 am
- Forum: Art Studio
- Topic: MP5/10 Help
- Replies: 3
- Views: 698
Transparent.. well, the bullets shouldnt be that high poly, dunno why it went that high. Tried doing a optimization on them? Otherwise, you can either use an image, or dont go with a transparent clip, lol. using an image is probably your best bet, that is, if you cant get the poly count down. EDIT: ...
