Search found 17 matches
- Fri Nov 18, 2005 8:03 am
- Forum: Modding Discussion
- Topic: PLAYING H2 CO-OP ON SYSTEM LINK
- Replies: 6
- Views: 1240
- Mon Nov 14, 2005 11:06 am
- Forum: Modding Discussion
- Topic: 141 Modded Maps Download
- Replies: 36
- Views: 6599
well, i got a chance to try disc 2 of this pack out. I was horribly disappointed. Not one map had a preview image( and over half of those maps had preview images in the patches like soot, blood bath, and a ton of others). I repeat, not one map had a preview image!! :evil: . Also, 80% of the maps di...
- Tue Nov 01, 2005 8:23 am
- Forum: Modding Discussion
- Topic: Covenant Intelligence Research Facility (CIRF) PREVIEW
- Replies: 23
- Views: 2624
- Mon Oct 31, 2005 10:34 am
- Forum: Modding Discussion
- Topic: Covenant Intelligence Research Facility (CIRF) PREVIEW
- Replies: 23
- Views: 2624
- Mon Oct 31, 2005 8:42 am
- Forum: Modding Discussion
- Topic: Covenant Intelligence Research Facility (CIRF) PREVIEW
- Replies: 23
- Views: 2624
- Sun Oct 30, 2005 9:20 am
- Forum: Modding Discussion
- Topic: Covenant Intelligence Research Facility (CIRF) PREVIEW
- Replies: 23
- Views: 2624
Covenant Intelligence Research Facility (CIRF) PREVIEW
Name: Covenant Intelligence Research Facility (CIRF) Map: Coagulation Description: During the latest of the Covenant raids on Earth, the Master Chief managed to sieze an attacking Scarab. The Scarab is stored in the secret location once known as Area 51, the Covenant Intelligence Research Facility....
- Sun Oct 30, 2005 5:12 am
- Forum: Modding Discussion
- Topic: All of the Scarab problems
- Replies: 4
- Views: 680
- Fri Oct 28, 2005 9:37 am
- Forum: Modding Discussion
- Topic: Flamethrower Model Messed Up??
- Replies: 6
- Views: 1098
- Fri Oct 28, 2005 7:51 am
- Forum: Modding Discussion
- Topic: Flamethrower Model Messed Up??
- Replies: 6
- Views: 1098
Thanks for the fast reply. I'll *try* and work out how to do that. I'm a complete idiot when it comes to modelling, so what has caused the Assualt Rifle to come out like this: http://img366.imageshack.us/img366/7481/14ms.th.jpg http://img358.imageshack.us/img358/4650/37iz.th.jpg This is the result I...
- Fri Oct 28, 2005 7:36 am
- Forum: Modding Discussion
- Topic: Scarab on Coag problem!
- Replies: 7
- Views: 956
- Fri Oct 28, 2005 4:44 am
- Forum: Modding Discussion
- Topic: Flamethrower Model Messed Up??
- Replies: 6
- Views: 1098
Flamethrower Model Messed Up??
Well I extracted the Flamethrower models from Chillout using HMT, then I re-injected them into Halo 2 overwriting the Sentinel Beam using Dark Matter. Problem is, the model is pointing upwards :roll: http://img363.imageshack.us/img363/5001/flamethrowerbust16eq.jpg http://img363.imageshack.us/img363/...
- Fri Oct 28, 2005 12:32 am
- Forum: Modding Discussion
- Topic: adding pics to the main menu
- Replies: 9
- Views: 1410
- Thu Oct 27, 2005 9:31 am
- Forum: Modding Discussion
- Topic: Non-existent Jackal sheild
- Replies: 4
- Views: 517
- Thu Oct 27, 2005 7:18 am
- Forum: Modding Discussion
- Topic: Non-existent Jackal sheild
- Replies: 4
- Views: 517
- Thu Oct 27, 2005 7:10 am
- Forum: Modding Discussion
- Topic: Scarab on Coag problem!
- Replies: 7
- Views: 956
- Thu Oct 27, 2005 5:44 am
- Forum: Modding Discussion
- Topic: Scarab on Coag problem!
- Replies: 7
- Views: 956
- Thu Oct 27, 2005 4:38 am
- Forum: Modding Discussion
- Topic: Scarab on Coag problem!
- Replies: 7
- Views: 956
Scarab on Coag problem!
Hi, For my new mod I'm working on (Covenant Intelligence Research Facility): http://img416.imageshack.us/img416/861/cirf14mz.jpg I want to spawn a Scarab in the center of Coagulation where the Rocket is. I need the Scarab to be solid and it must not move when shot with a rocket launcher (or more pre...
