Search found 17 matches

by Danhrule
Fri Nov 18, 2005 8:03 am
Forum: Modding Discussion
Topic: PLAYING H2 CO-OP ON SYSTEM LINK
Replies: 6
Views: 1240

I dont think it has been done yet. I think it would require alot of Hex work.
by Danhrule
Mon Nov 14, 2005 11:06 am
Forum: Modding Discussion
Topic: 141 Modded Maps Download
Replies: 36
Views: 6599

well, i got a chance to try disc 2 of this pack out. I was horribly disappointed. Not one map had a preview image( and over half of those maps had preview images in the patches like soot, blood bath, and a ton of others). I repeat, not one map had a preview image!! :evil: . Also, 80% of the maps di...
by Danhrule
Tue Nov 01, 2005 8:23 am
Forum: Modding Discussion
Topic: Covenant Intelligence Research Facility (CIRF) PREVIEW
Replies: 23
Views: 2624

Fantom13 wrote:Or...You can make your own Flame Thrower from Scratch! :o
I could but I SUCK at modelling.
by Danhrule
Mon Oct 31, 2005 10:34 am
Forum: Modding Discussion
Topic: Covenant Intelligence Research Facility (CIRF) PREVIEW
Replies: 23
Views: 2624

If Bungie dont like it, they can say so. I think the Mimesis team is more likely to get in trouble than me since they're hosting FULL maps.
by Danhrule
Mon Oct 31, 2005 8:42 am
Forum: Modding Discussion
Topic: Covenant Intelligence Research Facility (CIRF) PREVIEW
Replies: 23
Views: 2624

If I were to host the patch on my own server, do you think it would be allowed? If not, I'll have to make a 'HaloMods' friendly version of my mod. The full version will be added on my site.
My site's in my sig :)
by Danhrule
Sun Oct 30, 2005 9:20 am
Forum: Modding Discussion
Topic: Covenant Intelligence Research Facility (CIRF) PREVIEW
Replies: 23
Views: 2624

Covenant Intelligence Research Facility (CIRF) PREVIEW

Name: Covenant Intelligence Research Facility (CIRF) Map: Coagulation Description: During the latest of the Covenant raids on Earth, the Master Chief managed to sieze an attacking Scarab. The Scarab is stored in the secret location once known as Area 51, the Covenant Intelligence Research Facility....
by Danhrule
Sun Oct 30, 2005 5:12 am
Forum: Modding Discussion
Topic: All of the Scarab problems
Replies: 4
Views: 680

Thanks Fantom13. I got mine working!! :D :D
by Danhrule
Fri Oct 28, 2005 9:37 am
Forum: Modding Discussion
Topic: Flamethrower Model Messed Up??
Replies: 6
Views: 1098

I GOT IT WORKING!! :D :) ;) :P

Image

All I done was use the FP model as the 3P one!! :D

I'll have another go at the Assualt Rifle again tomorrow. I know I done something wrong.
by Danhrule
Fri Oct 28, 2005 7:51 am
Forum: Modding Discussion
Topic: Flamethrower Model Messed Up??
Replies: 6
Views: 1098

Thanks for the fast reply. I'll *try* and work out how to do that. I'm a complete idiot when it comes to modelling, so what has caused the Assualt Rifle to come out like this: http://img366.imageshack.us/img366/7481/14ms.th.jpg http://img358.imageshack.us/img358/4650/37iz.th.jpg This is the result I...
by Danhrule
Fri Oct 28, 2005 7:36 am
Forum: Modding Discussion
Topic: Scarab on Coag problem!
Replies: 7
Views: 956

No, it wont be drivable. Thats just an example of how to do it.

I wont to make mine completely solid and unmovabled, even by my big Nuke.
by Danhrule
Fri Oct 28, 2005 4:44 am
Forum: Modding Discussion
Topic: Flamethrower Model Messed Up??
Replies: 6
Views: 1098

Flamethrower Model Messed Up??

Well I extracted the Flamethrower models from Chillout using HMT, then I re-injected them into Halo 2 overwriting the Sentinel Beam using Dark Matter. Problem is, the model is pointing upwards :roll: http://img363.imageshack.us/img363/5001/flamethrowerbust16eq.jpg http://img363.imageshack.us/img363/...
by Danhrule
Fri Oct 28, 2005 12:32 am
Forum: Modding Discussion
Topic: adding pics to the main menu
Replies: 9
Views: 1410

Open the mainmenu.map in DotHalo, go into the Bitmap tag then find the map slot you added the new map to. Inject a .dds file of your new map. :D
by Danhrule
Thu Oct 27, 2005 9:31 am
Forum: Modding Discussion
Topic: Non-existent Jackal sheild
Replies: 4
Views: 517

Its not. Its under the WEAP tag as jackel_shield.weap
by Danhrule
Thu Oct 27, 2005 7:18 am
Forum: Modding Discussion
Topic: Non-existent Jackal sheild
Replies: 4
Views: 517

Maybe the Jackel Shield isnt on that map
by Danhrule
Thu Oct 27, 2005 7:10 am
Forum: Modding Discussion
Topic: Scarab on Coag problem!
Replies: 7
Views: 956

Well it doesnt work yet because of the collision stuff. It replaced the Rocket in the center with the Hog then changed the hogs HLMT to the Scarabs and the WEAP to the main scarab gun.
by Danhrule
Thu Oct 27, 2005 5:44 am
Forum: Modding Discussion
Topic: Scarab on Coag problem!
Replies: 7
Views: 956

I have no idea how to fix it in HEX and what other editor can do this??
by Danhrule
Thu Oct 27, 2005 4:38 am
Forum: Modding Discussion
Topic: Scarab on Coag problem!
Replies: 7
Views: 956

Scarab on Coag problem!

Hi, For my new mod I'm working on (Covenant Intelligence Research Facility): http://img416.imageshack.us/img416/861/cirf14mz.jpg I want to spawn a Scarab in the center of Coagulation where the Rocket is. I need the Scarab to be solid and it must not move when shot with a rocket launcher (or more pre...