Search found 58 matches

by family_guy
Wed Oct 26, 2005 10:50 am
Forum: GFX
Topic: OMGGGGGGGGGGGGGGGGGG
Replies: 22
Views: 1693

How about this..

It's a sharing community, much like the open source community that gives us linux. What if torvalds kept secrets.
by family_guy
Wed Oct 26, 2005 10:45 am
Forum: GFX
Topic: How's it going?
Replies: 9
Views: 891

If you're still interested in whax, here's a working tutorial on how to get it into vmware, you don't need to burn the disk, just follow what he says and it will install from an .iso.

http://www.iwhax.net/modules/newbb/view ... 77&forum=3
by family_guy
Wed Oct 26, 2005 2:09 am
Forum: Modding Discussion
Topic: What the heck!!!!!
Replies: 2
Views: 419

Lower the ammo count, you may be too high. Try either (like I said) lowering the ammo count, or getting rid of autofire, deduce to which one is the problem.
by family_guy
Tue Oct 25, 2005 5:36 pm
Forum: Modding Discussion
Topic: how do i shoot an explosion
Replies: 2
Views: 498

I'm not sure about the flamethrower. But the nuke, just change the rockets projectile to be larger, and increase the damage effect distance.
by family_guy
Tue Oct 25, 2005 5:34 pm
Forum: Modding Discussion
Topic: Dot Halo Signatures
Replies: 3
Views: 575

Why don't you take the time to write one yourself? Not trying to be mean, but it's the truth, these coders might be busy.
by family_guy
Tue Oct 25, 2005 5:30 pm
Forum: Modding Discussion
Topic: why does it freez
Replies: 5
Views: 857

It's having an error loading the ghost/grave thrown <--? Anyway, try modding them in again, if it screws up, then your doing something wrong.
by family_guy
Tue Oct 25, 2005 5:28 pm
Forum: Modding Discussion
Topic: switching weapons
Replies: 8
Views: 1050

Here follow these steps. 1) Open your map in dothalo. 2)Go to the 'tags' window. 3) Scroll down to [mode] 4)Find this tag 'objects\weapons\rifle\battle_rifle\fp_battle_rifle\fp_battle_rifle' 5) Click on the Dependencies/loneids/reflexives window 6) Click on this 'objects\weapons\rifle\battle_rifle\s...
by family_guy
Tue Oct 25, 2005 5:20 pm
Forum: Modding Discussion
Topic: Halo2 Multiplayer mods don't work!
Replies: 8
Views: 1136

Output, the source is the regular map, the output is what it has once it applies the serinity. It works just like ppf o matic, pretty much the same, except you don't have to make a copy of the original when you mod it. Anyway, use the output.
by family_guy
Tue Oct 25, 2005 12:09 pm
Forum: Modding Discussion
Topic: Halo2 Multiplayer mods don't work!
Replies: 8
Views: 1136

You should already have two copies, you should always keep a backup file with all of your maps and shared files in it. Anyway, you can't be putting the modded map in there if it runs normally. Check you root directory, if you haven't told serenity to place the maps anywhere in particular, but have i...
by family_guy
Tue Oct 25, 2005 11:31 am
Forum: Discussion
Topic: people leavein halo 2 modding?
Replies: 34
Views: 4232

I admit, I am part of the 'how do I' crowd. The thing is, once I figure it out, I will tell anybody else who asks. That's part of learning, if the community is supposed to grow you need people asking how. Now, that's not to say that they cant go to trial and error, but once they run out of ideas, wh...
by family_guy
Tue Oct 25, 2005 11:24 am
Forum: Modding Discussion
Topic: Halo2 Multiplayer mods don't work!
Replies: 8
Views: 1136

Yes, the map must be named the same thing as the unmodded. When you ftp, you should have to overwrite the old one.
by family_guy
Tue Oct 25, 2005 2:23 am
Forum: GFX
Topic: How's it going?
Replies: 9
Views: 891

The_Hushed_Casket wrote:Welcome to HaloMods. I'm a fellow amature pentester :D .
Nice, speaking of pen testing, my whax cd has been pissing me off, having trouble dual booting it with xp. I'll probably just grab a 20 gig hard drive for it.
by family_guy
Tue Oct 25, 2005 2:22 am
Forum: Cafe
Topic: The History of HackHalo
Replies: 19
Views: 1684

by family_guy
Mon Oct 24, 2005 11:41 pm
Forum: Modding Discussion
Topic: switching weapons
Replies: 8
Views: 1050

In dothalo go to mode tag (model) and find the Battle Rifle. In the dependencies you should see two things that are null, make them the lens and scope.
by family_guy
Mon Oct 24, 2005 8:59 pm
Forum: Modding Discussion
Topic: Flashlight
Replies: 2
Views: 527

Thanks, I found it. I searched last time, but forgot to search the files forum too.
by family_guy
Mon Oct 24, 2005 8:05 pm
Forum: Cafe
Topic: After HighSchool
Replies: 23
Views: 2080

College, goal is to be a pen tester or ethical hacker, call it what you will.
by family_guy
Mon Oct 24, 2005 7:46 pm
Forum: Modding Discussion
Topic: Flashlight
Replies: 2
Views: 527

Flashlight

Is there a way I can add a flash light without putting it on the weapon, just make the light appear in front of you? Basically is there an easy way to add a flashlight?
by family_guy
Mon Oct 24, 2005 7:40 pm
Forum: Modding Discussion
Topic: changing the sky
Replies: 5
Views: 801

Thank you so much, it works brilliantly. I just lowered the lightmap and this place is great, time to get some flashlights on, weaken the sword and play hide and go seek.
by family_guy
Mon Oct 24, 2005 6:25 pm
Forum: Modding Discussion
Topic: Adding Weather
Replies: 12
Views: 1499

There is no fog, it goes [equip], [foot], [garb]

That must just be coagulation, there's a fog in other maps. Thanks, I guess you just can't add fog to coagulation.