Search found 24 matches
- Sat Nov 26, 2005 4:51 am
- Forum: HEK General
- Topic: read if u cool
- Replies: 4
- Views: 846
- Tue Nov 01, 2005 4:32 pm
- Forum: Art Studio
- Topic: Modeling a Base
- Replies: 10
- Views: 754
- Mon Oct 31, 2005 10:54 pm
- Forum: HEK General
- Topic: Wierd problem with doors...
- Replies: 9
- Views: 1009
- Mon Oct 24, 2005 5:33 pm
- Forum: HEK General
- Topic: Wierd problem with doors...
- Replies: 9
- Views: 1009
- Mon Oct 24, 2005 12:41 pm
- Forum: HEK General
- Topic: Wierd problem with doors...
- Replies: 9
- Views: 1009
- Mon Oct 24, 2005 8:29 am
- Forum: HEK General
- Topic: Wierd problem with doors...
- Replies: 9
- Views: 1009
Wierd problem with doors...
Ok, here's what's wrong: I make my map, add doors that open by using control panels and have some wraith tanks... I compile the map and give it to some other guy too I host a server with this map, my friend joins... But now what's wrong is that whenever I open a door with the control panel, he doesn...
- Sun Oct 23, 2005 2:46 am
- Forum: HEK General
- Topic: Wraith doesnt show up...
- Replies: 2
- Views: 381
- Sat Oct 22, 2005 8:14 pm
- Forum: HEK General
- Topic: Wraith doesnt show up...
- Replies: 2
- Views: 381
Wraith doesnt show up...
I added the wraith with sapien, it appears in Sapien, it has all the spawns checked, but it just doesnt appear in game...
Any help would be appreciated
Any help would be appreciated

- Wed Oct 12, 2005 1:16 pm
- Forum: Art Studio
- Topic: Maya 7
- Replies: 3
- Views: 494
- Mon Oct 10, 2005 9:58 pm
- Forum: Art Studio
- Topic: need a few mesurements
- Replies: 4
- Views: 577
- Mon Oct 10, 2005 7:01 am
- Forum: HEK General
- Topic: Problem with Bitmaps
- Replies: 9
- Views: 1114
Can someone help me?
Im having some problems when compiling the map, I dont know what's wrong or what's happening...
Here's the link, please help:
http://www.halomods.com/forums/viewtopic.php?t=31388
Im having some problems when compiling the map, I dont know what's wrong or what's happening...
Here's the link, please help:
http://www.halomods.com/forums/viewtopic.php?t=31388
- Mon Oct 10, 2005 6:58 am
- Forum: HEK General
- Topic: sapien error outa no where
- Replies: 3
- Views: 336
- Sun Oct 09, 2005 8:02 pm
- Forum: Art Studio
- Topic: 3ds max being gay??
- Replies: 2
- Views: 335
- Sun Oct 09, 2005 2:45 pm
- Forum: HEK General
- Topic: And yet another Tool problem :P
- Replies: 1
- Views: 319
Maybe this will help a bit more... I start the compile: http://fltc.firstones.com/Pictures/startcompile.JPG Then I start typing in the numbers according to their type... Then it ends... :S http://fltc.firstones.com/Pictures/endcompile.JPG And all of those it places in the tags folder, each and every...
- Sun Oct 09, 2005 2:40 pm
- Forum: HEK General
- Topic: And yet another Tool problem :P
- Replies: 1
- Views: 319
And yet another Tool problem :P
Ok, so I dont get any errors when compiling besides this: choose a type for the shader <SHADER\MATERIAL NAME>: 1. shader_environment 2. shader_model 3. shader_transparent_generic 4. shader_transparent_chicago 5. shader_transparent_chicago_extended 6. shader_transparent_water 7. shader_transparent_gl...
- Sun Oct 09, 2005 2:27 pm
- Forum: Art Studio
- Topic: Blitzkrieg Problems
- Replies: 11
- Views: 699
- Sun Oct 09, 2005 2:01 pm
- Forum: Art Studio
- Topic: Serious Problem, can anyone help me :(
- Replies: 1
- Views: 314
Serious Problem, can anyone help me :(
Ok, so I dont get any errors when compiling besides this: choose a type for the shader <SHADER\MATERIAL NAME>: 1. shader_environment 2. shader_model 3. shader_transparent_generic 4. shader_transparent_chicago 5. shader_transparent_chicago_extended 6. shader_transparent_water 7. shader_transparent_gl...
- Sun Oct 09, 2005 1:59 pm
- Forum: Art Studio
- Topic: Blitzkrieg Problems
- Replies: 11
- Views: 699
- Sun Oct 09, 2005 1:10 pm
- Forum: Art Studio
- Topic: Having Problems with my custom map..
- Replies: 2
- Views: 272
well, the degenerate triangles are messed up..well triangles (lol) one way to help this is to import the .WRL file that Tool.exe automatically places in your HaloCE root directory (C:\program files\microsoft games\halo custom edition\) as default directory. In 3ds max you want to import the WRL fil...
- Sun Oct 09, 2005 12:16 pm
- Forum: Art Studio
- Topic: Help mapping
- Replies: 16
- Views: 1576