Search found 24 matches

by RedFox
Sat Nov 26, 2005 4:51 am
Forum: HEK General
Topic: read if u cool
Replies: 4
Views: 846

People should really learn english first and then read the tutorials, you just aint doing it right.
by RedFox
Tue Nov 01, 2005 4:32 pm
Forum: Art Studio
Topic: Modeling a Base
Replies: 10
Views: 754

What's up :D

PM me or something k? 8)
by RedFox
Mon Oct 31, 2005 10:54 pm
Forum: HEK General
Topic: Wierd problem with doors...
Replies: 9
Views: 1009

thank you fyreschythe :)
by RedFox
Mon Oct 24, 2005 5:33 pm
Forum: HEK General
Topic: Wierd problem with doors...
Replies: 9
Views: 1009

Well, that's what I am trying to find out! :P
by RedFox
Mon Oct 24, 2005 12:41 pm
Forum: HEK General
Topic: Wierd problem with doors...
Replies: 9
Views: 1009

so there is no way in hell the controlled doors will open in mp?
Are you sure there is no way for them to open with the controls?

But anyways, thanks
by RedFox
Mon Oct 24, 2005 8:29 am
Forum: HEK General
Topic: Wierd problem with doors...
Replies: 9
Views: 1009

Wierd problem with doors...

Ok, here's what's wrong: I make my map, add doors that open by using control panels and have some wraith tanks... I compile the map and give it to some other guy too I host a server with this map, my friend joins... But now what's wrong is that whenever I open a door with the control panel, he doesn...
by RedFox
Sun Oct 23, 2005 2:46 am
Forum: HEK General
Topic: Wraith doesnt show up...
Replies: 2
Views: 381

Thank you :)
Will try it now
by RedFox
Sat Oct 22, 2005 8:14 pm
Forum: HEK General
Topic: Wraith doesnt show up...
Replies: 2
Views: 381

Wraith doesnt show up...

I added the wraith with sapien, it appears in Sapien, it has all the spawns checked, but it just doesnt appear in game...

Any help would be appreciated :)
by RedFox
Wed Oct 12, 2005 1:16 pm
Forum: Art Studio
Topic: Maya 7
Replies: 3
Views: 494

Doom 3 models were in lightwave format...
by RedFox
Mon Oct 10, 2005 9:58 pm
Forum: Art Studio
Topic: need a few mesurements
Replies: 4
Views: 577

Change the type of your generic units in max to inches - that's what gearbox used (Preferences->Units Setup)
That way 1 Unit = 1 Inch = 2.5cm
and 1 meter = 40 Inches = 40 units

Now it is up to you to calculate the lengths you desire :roll:
by RedFox
Mon Oct 10, 2005 7:01 am
Forum: HEK General
Topic: Problem with Bitmaps
Replies: 9
Views: 1114

Can someone help me?
Im having some problems when compiling the map, I dont know what's wrong or what's happening...
Here's the link, please help:
http://www.halomods.com/forums/viewtopic.php?t=31388
by RedFox
Mon Oct 10, 2005 6:58 am
Forum: HEK General
Topic: sapien error outa no where
Replies: 3
Views: 336

No Textures...
by RedFox
Sun Oct 09, 2005 8:02 pm
Forum: Art Studio
Topic: 3ds max being gay??
Replies: 2
Views: 335

that's because you havent linked the city model to the frame...
by RedFox
Sun Oct 09, 2005 2:45 pm
Forum: HEK General
Topic: And yet another Tool problem :P
Replies: 1
Views: 319

Maybe this will help a bit more... I start the compile: http://fltc.firstones.com/Pictures/startcompile.JPG Then I start typing in the numbers according to their type... Then it ends... :S http://fltc.firstones.com/Pictures/endcompile.JPG And all of those it places in the tags folder, each and every...
by RedFox
Sun Oct 09, 2005 2:40 pm
Forum: HEK General
Topic: And yet another Tool problem :P
Replies: 1
Views: 319

And yet another Tool problem :P

Ok, so I dont get any errors when compiling besides this: choose a type for the shader <SHADER\MATERIAL NAME>: 1. shader_environment 2. shader_model 3. shader_transparent_generic 4. shader_transparent_chicago 5. shader_transparent_chicago_extended 6. shader_transparent_water 7. shader_transparent_gl...
by RedFox
Sun Oct 09, 2005 2:27 pm
Forum: Art Studio
Topic: Blitzkrieg Problems
Replies: 11
Views: 699

press the link button, hold on the object you want to link and drag to the frame (it should show a dotted line running from the center of the object you want to link to the frame)

You do have a frame?
if not the create a box and name it

frame

Hope that helps :)
by RedFox
Sun Oct 09, 2005 2:01 pm
Forum: Art Studio
Topic: Serious Problem, can anyone help me :(
Replies: 1
Views: 314

Serious Problem, can anyone help me :(

Ok, so I dont get any errors when compiling besides this: choose a type for the shader <SHADER\MATERIAL NAME>: 1. shader_environment 2. shader_model 3. shader_transparent_generic 4. shader_transparent_chicago 5. shader_transparent_chicago_extended 6. shader_transparent_water 7. shader_transparent_gl...
by RedFox
Sun Oct 09, 2005 1:59 pm
Forum: Art Studio
Topic: Blitzkrieg Problems
Replies: 11
Views: 699

did you link it to the frame?
You cant export it if you havent linked it to the reference frame :)
by RedFox
Sun Oct 09, 2005 1:10 pm
Forum: Art Studio
Topic: Having Problems with my custom map..
Replies: 2
Views: 272

well, the degenerate triangles are messed up..well triangles (lol) one way to help this is to import the .WRL file that Tool.exe automatically places in your HaloCE root directory (C:\program files\microsoft games\halo custom edition\) as default directory. In 3ds max you want to import the WRL fil...
by RedFox
Sun Oct 09, 2005 12:16 pm
Forum: Art Studio
Topic: Help mapping
Replies: 16
Views: 1576

when you are in command prompt, then type in:
chdir C:\Name\of\the\directory\you\want\to\go

For example:

chdir C:\Program Files\Microsoft Games\Halo Custom Edition\

and now you are in that directory