Search found 203 matches

by pokecancer
Tue Feb 24, 2009 11:15 pm
Forum: Downloads
Topic: XZodia's Plugin's
Replies: 327
Views: 55554

Re: XZodia's Plugin's

How messed up are the plugins? Is it just wrong labels and wrong types? If I had a good set of plugins, I might be tempted to start work on something.
by pokecancer
Fri Dec 21, 2007 11:45 am
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 116270

Tural, you really have let this thread go to hell. And your additional posts to clear things up are just more filler to further ruin this thread. You need to start deleting dumb questions and stuff unrelated to the the research at hand. Prey, I like that you have tried to organize the front page and...
by pokecancer
Fri Oct 19, 2007 7:34 am
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 116270

does anyone have a dump of their flash with the cpu key?
by pokecancer
Wed Oct 10, 2007 6:20 pm
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 116270

mods: not sure if i can post this link, if not just edit it out. http://www.xboxhacker.net i think you have to sign up to get access to xex stuff. also for people who dont know how to make backups go here. also you will need a compromised xbox to get the key(which is possible with any xbox now) btw ...
by pokecancer
Wed Oct 10, 2007 2:49 pm
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 116270

if in fact, bungie did create their own keys. they would be in the xex and there are xex decompilers available. it would be difficult to find the keys but they would be in there.

xbox 360 does indeed have a public key in the keyvault that it uses for RSA. it also has the xex keys in there too.
by pokecancer
Wed Oct 10, 2007 2:24 pm
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 116270

digital, it's 256 bytes(2048 bits) long i believe. i just looked in shared and it seems to confirm that (at offset 876). that mean's there is enough room. i can't find any other cryptographic hashes that are this long and xbox 360 uses RSA for other stuff also. i guess it's possible it could be a cu...
by pokecancer
Wed Oct 10, 2007 10:58 am
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 116270

yeah it seems like it is probably 2048 bit rsa signed which requires a keypair. The keypair consists of a public key and and a private key. If this is the case, we probably won't be able to sign these things properly because no one has the private key which you need to sign. The public key is in the...
by pokecancer
Tue Jun 26, 2007 8:15 pm
Forum: Tutorials
Topic: Xbox 360 Bitmap Research
Replies: 18
Views: 10770

Xbox 360 Bitmap Research

I figured I would release my deswizzle method for A8R8G8B8 so people can do more research on bitmaps. This applies to not only H3 but most game's resources for Xbox 360 and could probably be easily adjusted to deal with different argb formats by changing some of the math in my code. BTW this is usin...
by pokecancer
Tue Jun 12, 2007 6:13 pm
Forum: Modding Discussion
Topic: Halo 3 [Beta] Mod Discussion
Replies: 204
Views: 108510

i think those are just collision vertices
by pokecancer
Sat Jun 09, 2007 11:18 pm
Forum: Modding Discussion
Topic: Halo 3 [Beta] Mod Discussion
Replies: 204
Views: 108510

why couldn't you sign a map?
by pokecancer
Thu May 24, 2007 1:21 pm
Forum: Modding Discussion
Topic: Halo 3 [Beta] Mod Discussion
Replies: 204
Views: 108510

i know prey doesnt have bitmaps working for a fact. you can't say you "think" it's working. Either it does or it doesn't. You would have posted a pic if it was working at all. All I'm saying is don't make claim to something you can't prove. darvolt, they will be in the bitm meta immediatel...
by pokecancer
Wed May 16, 2007 9:58 am
Forum: Modding Discussion
Topic: Halo 3 [Beta] Mod Discussion
Replies: 204
Views: 108510

found how to get index: var a=map header offset 0x10 (Address Modifier) var b=map header offset 0x14 (Meta Start) var c=map header offset 0x2F0 (Base Address) var d=map header offset 0x300 (unknown Address) var e=map header offset 0x308 (unknown Address) a-c+b=index offset; d-c+b=unknown stuff; e-c+...
by pokecancer
Tue May 15, 2007 4:01 pm
Forum: Modding Discussion
Topic: Halo 3 [Beta] Mod Discussion
Replies: 204
Views: 108510

0x10 A6E4B19C memory address modifier index header - starts at 0x909099C in deadlock 0000 00A8 tagtype count A6E4 A71C tagtypes index 908FF1C 0000 1BD8 meta count (7128) A6E3 C85C tag info 908205C 0000 0005 A6E3 C834 main tags 9082034 0000 0000 A6E3 C834 main tags 2 B13D 95F2 magic=int 0x10 - index ...
by pokecancer
Sun Apr 15, 2007 3:10 pm
Forum: Downloads
Topic: [Halo 2] [Snow Storm]
Replies: 31
Views: 5959

The map looks good. Nice job. You can fix the death zones, make sure you have the newest version of the H2Core. We released one not too long ago. Decompile your map. Then change your tags folder and decompile the original sbsp recursively. Find the .psr and copy it to your original tags folder and c...
by pokecancer
Sat Apr 07, 2007 12:32 am
Forum: Modding Discussion
Topic: Q & A
Replies: 55
Views: 3806

SpecOp44 wrote:
jacksoncougar wrote:Q: How do I make WORKING deathzones in a BSP conversion map?

A:Use the new version of h2core when transferring a sbsp from sp. It doesn't matter what base map you use.
by pokecancer
Wed Apr 04, 2007 9:41 am
Forum: Modding Discussion
Topic: H2Core\H2G Help Topic and Map Repository *Updated 04-03-07*
Replies: 410
Views: 50454

Everyone check out the new version. We fixed deathzones, some other quirks, Ant redid h2g with a nice plugin system for people who want to code their own, and we included Soldier of Light's awesome scripting plugin.
by pokecancer
Tue Mar 27, 2007 2:17 pm
Forum: Modding Discussion
Topic: H2Core\H2G Help Topic and Map Repository *Updated 04-03-07*
Replies: 410
Views: 50454

you need to use yellow for ai, and its possible the sounds for the biped are messed up so try nulling out udlg
by pokecancer
Thu Mar 15, 2007 8:33 pm
Forum: Downloads
Topic: Larger BSP Conversion *Tut and App Included*
Replies: 556
Views: 34467

i never tested with net 3.0, try installing 2.0 door man
by pokecancer
Thu Mar 15, 2007 9:05 am
Forum: Downloads
Topic: Larger BSP Conversion *Tut and App Included*
Replies: 556
Views: 34467

what is wrong with it rebuilding in 30 seconds? what sbsp? did you bring over decr and decal and null out lsnd?
by pokecancer
Sun Mar 11, 2007 4:22 pm
Forum: Modding Discussion
Topic: H2Core\H2G Help Topic and Map Repository *Updated 04-03-07*
Replies: 410
Views: 50454

yeah im gonna fix the fact that it deletes the flag base and teleporter in the next version but for now use the object relocator, just open the orginal scenario you decompiled and take them from there.