Search found 203 matches
- Tue Feb 24, 2009 11:15 pm
- Forum: Downloads
- Topic: XZodia's Plugin's
- Replies: 327
- Views: 55554
Re: XZodia's Plugin's
How messed up are the plugins? Is it just wrong labels and wrong types? If I had a good set of plugins, I might be tempted to start work on something.
- Fri Dec 21, 2007 11:45 am
- Forum: Modding Discussion
- Topic: Halo 3 Retail Game Research
- Replies: 673
- Views: 116270
Tural, you really have let this thread go to hell. And your additional posts to clear things up are just more filler to further ruin this thread. You need to start deleting dumb questions and stuff unrelated to the the research at hand. Prey, I like that you have tried to organize the front page and...
- Fri Oct 19, 2007 7:34 am
- Forum: Modding Discussion
- Topic: Halo 3 Retail Game Research
- Replies: 673
- Views: 116270
- Wed Oct 10, 2007 6:20 pm
- Forum: Modding Discussion
- Topic: Halo 3 Retail Game Research
- Replies: 673
- Views: 116270
mods: not sure if i can post this link, if not just edit it out. http://www.xboxhacker.net i think you have to sign up to get access to xex stuff. also for people who dont know how to make backups go here. also you will need a compromised xbox to get the key(which is possible with any xbox now) btw ...
- Wed Oct 10, 2007 2:49 pm
- Forum: Modding Discussion
- Topic: Halo 3 Retail Game Research
- Replies: 673
- Views: 116270
- Wed Oct 10, 2007 2:24 pm
- Forum: Modding Discussion
- Topic: Halo 3 Retail Game Research
- Replies: 673
- Views: 116270
digital, it's 256 bytes(2048 bits) long i believe. i just looked in shared and it seems to confirm that (at offset 876). that mean's there is enough room. i can't find any other cryptographic hashes that are this long and xbox 360 uses RSA for other stuff also. i guess it's possible it could be a cu...
- Wed Oct 10, 2007 10:58 am
- Forum: Modding Discussion
- Topic: Halo 3 Retail Game Research
- Replies: 673
- Views: 116270
yeah it seems like it is probably 2048 bit rsa signed which requires a keypair. The keypair consists of a public key and and a private key. If this is the case, we probably won't be able to sign these things properly because no one has the private key which you need to sign. The public key is in the...
- Tue Jun 26, 2007 8:15 pm
- Forum: Tutorials
- Topic: Xbox 360 Bitmap Research
- Replies: 18
- Views: 10770
Xbox 360 Bitmap Research
I figured I would release my deswizzle method for A8R8G8B8 so people can do more research on bitmaps. This applies to not only H3 but most game's resources for Xbox 360 and could probably be easily adjusted to deal with different argb formats by changing some of the math in my code. BTW this is usin...
- Tue Jun 12, 2007 6:13 pm
- Forum: Modding Discussion
- Topic: Halo 3 [Beta] Mod Discussion
- Replies: 204
- Views: 108510
- Sat Jun 09, 2007 11:18 pm
- Forum: Modding Discussion
- Topic: Halo 3 [Beta] Mod Discussion
- Replies: 204
- Views: 108510
- Thu May 24, 2007 1:21 pm
- Forum: Modding Discussion
- Topic: Halo 3 [Beta] Mod Discussion
- Replies: 204
- Views: 108510
- Wed May 16, 2007 9:58 am
- Forum: Modding Discussion
- Topic: Halo 3 [Beta] Mod Discussion
- Replies: 204
- Views: 108510
found how to get index: var a=map header offset 0x10 (Address Modifier) var b=map header offset 0x14 (Meta Start) var c=map header offset 0x2F0 (Base Address) var d=map header offset 0x300 (unknown Address) var e=map header offset 0x308 (unknown Address) a-c+b=index offset; d-c+b=unknown stuff; e-c+...
- Tue May 15, 2007 4:01 pm
- Forum: Modding Discussion
- Topic: Halo 3 [Beta] Mod Discussion
- Replies: 204
- Views: 108510
0x10 A6E4B19C memory address modifier index header - starts at 0x909099C in deadlock 0000 00A8 tagtype count A6E4 A71C tagtypes index 908FF1C 0000 1BD8 meta count (7128) A6E3 C85C tag info 908205C 0000 0005 A6E3 C834 main tags 9082034 0000 0000 A6E3 C834 main tags 2 B13D 95F2 magic=int 0x10 - index ...
- Sun Apr 15, 2007 3:10 pm
- Forum: Downloads
- Topic: [Halo 2] [Snow Storm]
- Replies: 31
- Views: 5959
The map looks good. Nice job. You can fix the death zones, make sure you have the newest version of the H2Core. We released one not too long ago. Decompile your map. Then change your tags folder and decompile the original sbsp recursively. Find the .psr and copy it to your original tags folder and c...
- Sat Apr 07, 2007 12:32 am
- Forum: Modding Discussion
- Topic: Q & A
- Replies: 55
- Views: 3806
- Wed Apr 04, 2007 9:41 am
- Forum: Modding Discussion
- Topic: H2Core\H2G Help Topic and Map Repository *Updated 04-03-07*
- Replies: 410
- Views: 50454
- Tue Mar 27, 2007 2:17 pm
- Forum: Modding Discussion
- Topic: H2Core\H2G Help Topic and Map Repository *Updated 04-03-07*
- Replies: 410
- Views: 50454
- Thu Mar 15, 2007 8:33 pm
- Forum: Downloads
- Topic: Larger BSP Conversion *Tut and App Included*
- Replies: 556
- Views: 34467
- Thu Mar 15, 2007 9:05 am
- Forum: Downloads
- Topic: Larger BSP Conversion *Tut and App Included*
- Replies: 556
- Views: 34467
- Sun Mar 11, 2007 4:22 pm
- Forum: Modding Discussion
- Topic: H2Core\H2G Help Topic and Map Repository *Updated 04-03-07*
- Replies: 410
- Views: 50454