Search found 59 matches
- Fri Mar 16, 2007 11:16 am
- Forum: HEK General
- Topic: Holy water - SOLVED
- Replies: 12
- Views: 2001
- Fri Mar 16, 2007 4:05 am
- Forum: HEK General
- Topic: Holy water - SOLVED
- Replies: 12
- Views: 2001
- Fri Mar 16, 2007 2:52 am
- Forum: HEK General
- Topic: Holy water - SOLVED
- Replies: 12
- Views: 2001
- Sun Mar 11, 2007 5:10 am
- Forum: HEK General
- Topic: Holy water - SOLVED
- Replies: 12
- Views: 2001
I've modified the water-mask so it is all white in the alpha channel, then recompiled the map, and there is still exactly the same hole in the water. It must be to do with the water-mask, since the hole is the same shape as that black section in the alpha was, but I must have to do something else. A...
- Sat Mar 10, 2007 11:22 am
- Forum: HEK General
- Topic: Holy water - SOLVED
- Replies: 12
- Views: 2001
Holy water - SOLVED
***SOLVED*** My water has a big hole in the centre right where my level is. In the hole there is no water plane, but there is still fog underneath. At the moment I have: a water plane with a texture set to the b30 water and with no collision a map in the centre of this water a big hole in my water ...
- Sat Mar 10, 2007 10:58 am
- Forum: HEK General
- Topic: Lighting Problem --- SOLVED
- Replies: 5
- Views: 1067
I have found a solution now. After quite a bit of fiddling with settings and shaders, I found that if you use a Shader_Transparent_Generic with only the top section filled in, then it works. Sapien gave me some errors about an unsupported shader type, but overall the lights worked and were invisible...
- Tue Mar 06, 2007 10:41 am
- Forum: HEK General
- Topic: help tool.exe
- Replies: 9
- Views: 1430
- Tue Mar 06, 2007 4:42 am
- Forum: HEK General
- Topic: coincident triangle error?
- Replies: 3
- Views: 614
- Tue Mar 06, 2007 12:39 am
- Forum: HEK General
- Topic: Lighting Problem --- SOLVED
- Replies: 5
- Views: 1067
- Sun Mar 04, 2007 12:13 pm
- Forum: HEK General
- Topic: Lighting Problem --- SOLVED
- Replies: 5
- Views: 1067
light.shader_environment
The bitmap is just a white square (64x64) with no alpha.
The bitmap tag for it is set to compress it with explicit alpha, but it refuses, probably because it has no alpha to compress.
The bitmap is just a white square (64x64) with no alpha.
The bitmap tag for it is set to compress it with explicit alpha, but it refuses, probably because it has no alpha to compress.
- Sun Mar 04, 2007 3:26 am
- Forum: HEK General
- Topic: Max9 - Cant Export To .JMS
- Replies: 7
- Views: 1395
- Sat Mar 03, 2007 2:57 pm
- Forum: HEK General
- Topic: Navigation poins
- Replies: 1
- Views: 479
- Sat Mar 03, 2007 2:48 pm
- Forum: HEK General
- Topic: Max9 - Cant Export To .JMS
- Replies: 7
- Views: 1395
- Sat Mar 03, 2007 2:00 pm
- Forum: HEK General
- Topic: please help texture problems
- Replies: 2
- Views: 685
- Sat Mar 03, 2007 1:52 pm
- Forum: HEK General
- Topic: Lighting Problem --- SOLVED
- Replies: 5
- Views: 1067
Lighting Problem --- SOLVED
***SOLVED*** I have been working on my first proper map using 3DS MAX 7. It is entirely indoors so I need lighting. I have followed a few tutorials and managed to get the lights working, but they still refuse to become invisible. Please help me with this as I have tried everything I can think of. a...
- Sat Sep 23, 2006 8:51 am
- Forum: HEK General
- Topic: Problem with Bitmaps
- Replies: 9
- Views: 1174
OK. First, sorry for the 11 month bump, but I felt this was better than making a new topic asking the same question. *runs from the moderators with their banhammers of doom* I have exacly the same problem, but My graphics card is quite good (Gforce 6700 XL) so I doubt it is that. Please. I really ne...
- Sat Sep 23, 2006 5:30 am
- Forum: HEK General
- Topic: Autodesk 3ds Max 8 Question
- Replies: 9
- Views: 1233
- Sat Sep 02, 2006 1:32 am
- Forum: Programming
- Topic: How do i get AI's on Mp's like a grunt.....
- Replies: 2
- Views: 1170
- Sun Jul 30, 2006 2:50 am
- Forum: Modding Discussion
- Topic: An interestig mod
- Replies: 3
- Views: 611
- Sun Jul 30, 2006 2:39 am
- Forum: Modding Discussion
- Topic: longsword fighter
- Replies: 8
- Views: 967