Search found 24 matches

by Mission_Blade
Thu Aug 07, 2008 3:26 pm
Forum: Modding Discussion
Topic: Section Rules - Halo 3 Modding Q&A
Replies: 1224
Views: 180960

Why did you reply to a three month old post? And no, it is not legal to reverse engineer copyrighted assets and use them, for any purpose. The method of acquisition is taken into account in what is considered legal and what isn't. Please note context and don't reply to excessively old posts. Sorry ...
by Mission_Blade
Thu Aug 07, 2008 2:42 pm
Forum: Modding Discussion
Topic: Section Rules - Halo 3 Modding Q&A
Replies: 1224
Views: 180960

Tural wrote:It's illegal to use copyrighted assets without permission.
Actually if you are using them for an academic purpose then it's legit.
by Mission_Blade
Wed Mar 28, 2007 3:05 pm
Forum: Tutorials
Topic: Tutorial: Team Spawns In Halo2
Replies: 20
Views: 5398

I thank you for the Tut...

Do we make Sexy Time now?

Very Nice!
by Mission_Blade
Tue Jan 02, 2007 2:08 pm
Forum: Downloads
Topic: Dynamitron
Replies: 44
Views: 8329

Couldn't he just add the shield and an object with phmo and coll to the same switch that opens them?


BTW The mod looks awsome.... I enjoy playing this with friends... :P
by Mission_Blade
Wed Dec 21, 2005 11:18 am
Forum: Downloads
Topic: [mod]Project ORSM! new pics || working v1
Replies: 582
Views: 64443

One Modded Plasma Rifle comming up...

EDIT: Question.... What's a good Hex program that won't mess up the maps signature? I need one so It won't mess up the patch I make...
by Mission_Blade
Wed Dec 14, 2005 9:49 am
Forum: Downloads
Topic: Map: Catacomb
Replies: 264
Views: 27758

Question about the map... Is this based off of the Catacombs from Syphon Filter? Just wondering... Cuz that's what it reminded me of...
by Mission_Blade
Wed Dec 14, 2005 9:47 am
Forum: Downloads
Topic: [mod]Project ORSM! new pics || working v1
Replies: 582
Views: 64443

Why the heck do I miss almost everything... I leave for kentucky for 2 Days and this is what I missed? I've been working on a New Gun model... I'll post pics l8tr
by Mission_Blade
Thu Dec 08, 2005 3:05 pm
Forum: Downloads
Topic: [Mod] Pyrotica V1.1
Replies: 26
Views: 4577

Munsie wrote:
5C077 wrote:I wud suggest you post the name of the map
Good call, I knew I forgot something :oops:

Its for Colossus. I updated 1st post.

~Munsie
Glad to see ya Munsie over here at Halomods... I'll test it later

- Mission
by Mission_Blade
Thu Dec 08, 2005 10:48 am
Forum: Downloads
Topic: [mod]Project ORSM! new pics || working v1
Replies: 582
Views: 64443

Sweet... V1 is slick... Now... On to an update...

I've been making a car model... Thought maybe it'd be cool to Inject a Car... I'll post the D/L l8tr...

- Mission

EDIT: I got rid of it becasue it was too many Polys...
by Mission_Blade
Wed Dec 07, 2005 2:05 pm
Forum: Downloads
Topic: [mod]Project ORSM! new pics || working v1
Replies: 582
Views: 64443

Holy crap... I missed a whole bunch... Glad to see my effects were implamented... Lemme Post a new one in a couple of minutes...
by Mission_Blade
Mon Dec 05, 2005 11:21 am
Forum: Utilities
Topic: [Halo 2] UberLightmapTool
Replies: 114
Views: 40816

It needs to be able to edit each individual part of the light map...
by Mission_Blade
Thu Dec 01, 2005 7:07 pm
Forum: Downloads
Topic: [mod]Project ORSM! new pics || working v1
Replies: 582
Views: 64443

Check this out... I found it on Turbo Squid... If that's cool...
by Mission_Blade
Thu Dec 01, 2005 11:18 am
Forum: Downloads
Topic: [mod]Project ORSM! new pics || working v1
Replies: 582
Views: 64443

Okay... I need an effe ct to play with... Gimme A weapon and I'll mess with it...
by Mission_Blade
Wed Nov 30, 2005 2:47 pm
Forum: Downloads
Topic: [mod]Project ORSM! new pics || working v1
Replies: 582
Views: 64443

Here's a few things that would look cool skinned...

scenarios\objects\human\residential\vending_machine\bitmaps\vending_machine

scenarios\bitmaps\water\water

scenarios\bitmaps\multi\headlong\hl_blastdoors_dif

scenarios\bitmaps\multi\headlong\hl_service_door_plain
by Mission_Blade
Wed Nov 30, 2005 2:29 pm
Forum: Downloads
Topic: Skinning Starter Kit
Replies: 5
Views: 2161

The .zip inside the .rar dosen't work...
by Mission_Blade
Wed Nov 30, 2005 2:28 pm
Forum: Downloads
Topic: [mod]Project ORSM! new pics || working v1
Replies: 582
Views: 64443

If somebody want's to make a pice of Active Secenry that Is like an Orbital Cannon that'd be cool...

Just an Idea... Please don't flame...
by Mission_Blade
Wed Nov 30, 2005 2:11 pm
Forum: Downloads
Topic: [mod]Project ORSM! new pics || working v1
Replies: 582
Views: 64443

[quote="-
by Mission_Blade
Wed Nov 30, 2005 1:46 pm
Forum: Downloads
Topic: [mod]Project ORSM! new pics || working v1
Replies: 582
Views: 64443

Holy Cow I missed a lot... I'll be posting a new effect... Lemme work on it and I'll Attach it.. EDIT: I made a new explosion for the Super detonation of the needles... You need to edit the Satchel Charge and then switch Dependancies of the Projectile of the needler and switch the Depandcies of the ...
by Mission_Blade
Tue Nov 29, 2005 3:11 pm
Forum: Downloads
Topic: [mod]Project ORSM! new pics || working v1
Replies: 582
Views: 64443

Well... I guess it time for and update... I have been working on a cool new projectile for the Beam rifle... But we might need to change the Hmlt of the Plasma Pistol so we can Charge up the Gun to release the new projectile... I'll get to work on it but I'll need some time and the patch for just y...
by Mission_Blade
Tue Nov 29, 2005 10:51 am
Forum: Downloads
Topic: [mod]Project ORSM! new pics || working v1
Replies: 582
Views: 64443

Well... I guess it time for and update... I have been working on a cool new projectile for the Beam rifle... But we might need to change the Hmlt of the Plasma Pistol so we can Charge up the Gun to release the new projectile... I'll get to work on it but I'll need some time and the patch for just yo...