Search found 92 matches
- Tue Jul 17, 2007 11:36 pm
- Forum: Modding Discussion
- Topic: System link problems.....still....
- Replies: 13
- Views: 1346
................ *sigh*......They DONT see the dam mod........and by The, i mean me, i tried with unmodded 360....they cant...... And for shootin the banshees out of the rocket, i want them spawning on the map like any other vehicle.....i have the rocket shooting like 100 rockets (still never change...
- Mon Jul 16, 2007 6:29 pm
- Forum: Modding Discussion
- Topic: System link problems.....still....
- Replies: 13
- Views: 1346
Hmm, cant help but see that as a bit of a snotty response... yea i guess i did expect it to 'magically load', since i have played with people after downloading patches, and they can see and use the track just as i can, and since i can shoot the soccerball and they can see it, im sure there has to be...
- Sun Jul 15, 2007 4:35 pm
- Forum: Modding Discussion
- Topic: System link problems.....still....
- Replies: 13
- Views: 1346
for the dune mod I think I added chunks, but for my coag mod, it freezes if i try.....all the banshee's that i put in were put over gernades and such, as well as the soccerballs, and cores......i would expect people to be able to at least see all the bansee's, but they dont... if i take out the core...
- Sat Jul 14, 2007 10:31 pm
- Forum: Modding Discussion
- Topic: System link problems.....still....
- Replies: 13
- Views: 1346
sure why not... can any one tell me simply why the non modders are like dummy'ing? Im sure right now that if i took out the cores and soccerballs, and just left the banshees on, i can bassically have what i wanted out of this mod - a ton of banshees ><, but they will prolly still be all glitchy, so ...
- Sat Jul 14, 2007 6:14 pm
- Forum: Modding Discussion
- Topic: Yelo Teleporting
- Replies: 13
- Views: 1674
- Sat Jul 14, 2007 3:22 pm
- Forum: Modding Discussion
- Topic: System link problems.....still....
- Replies: 13
- Views: 1346
- Sat Jul 14, 2007 5:22 am
- Forum: Modding Discussion
- Topic: System link problems.....still....
- Replies: 13
- Views: 1346
They have the same problems when they have the map as well - had my buddie over with his modded box and we had the same dune, still wouldnt work, i dont know about all the coag probelms, but i know that the items that were in game while/before i joined would not show, only the ones he fired afterwor...
- Sat Jul 14, 2007 5:06 am
- Forum: Modding Discussion
- Topic: System link problems.....still....
- Replies: 13
- Views: 1346
System link problems.....still....
Both my mods, as well as one i downloaded a long ass time back are having problems with others loading....i have had some more research with this, and still dont know what the hell the problem is, it would be really nice to have some real help for once instead of some one telling me to search..... -...
- Fri Jul 13, 2007 10:37 pm
- Forum: Modding Discussion
- Topic: Yelo Teleporting
- Replies: 13
- Views: 1674
- Fri Jul 13, 2007 10:36 pm
- Forum: Modding Discussion
- Topic: Coag Issue...
- Replies: 0
- Views: 440
- Fri Jul 13, 2007 9:27 pm
- Forum: Modding Discussion
- Topic: Containment Fusion Cores
- Replies: 10
- Views: 1271
yea, been tryin that pritty much percicely, every time i try that it stops letting me use entity, and i have been making most of the changes one by one.... I guess i can just dupe the chunks, swap out for the duped itmc, then mess with the bsp on the spot, but then (if it even loads after signed and...
- Fri Jul 13, 2007 9:14 pm
- Forum: Modding Discussion
- Topic: Containment Fusion Cores
- Replies: 10
- Views: 1271
- Fri Jul 13, 2007 9:00 pm
- Forum: Modding Discussion
- Topic: Containment Fusion Cores
- Replies: 10
- Views: 1271
- Fri Jul 13, 2007 8:52 pm
- Forum: Modding Discussion
- Topic: Containment Fusion Cores
- Replies: 10
- Views: 1271
hmm, what do you mean inject it like a regular? Entity wont let me inject stuff......either that or i dont know how to... for the most part im trying to get it to spawn out of a duped ITMC on the map, wich i just tried, and i went to go reopen the map in entity......gettin an error now, cant open it...
- Fri Jul 13, 2007 3:55 pm
- Forum: Modding Discussion
- Topic: Containment Fusion Cores
- Replies: 10
- Views: 1271
K, an random bloc then? I did 2 or 3 searches trying to find a tut on it before I posted, couldnt find any tuts on it >< hey, also any on idea what the maximum i can dupe checks to is? I believe its like 100 chunks is any map right? otherwise it overloads/freezes...? EDIT: slight issue with this...t...
- Fri Jul 13, 2007 2:24 am
- Forum: Modding Discussion
- Topic: Containment Fusion Cores
- Replies: 10
- Views: 1271
Containment Fusion Cores
Any way to inject/build them in other maps [Coag this time] the have them put over weapons and/or fired from weapons and explode?
Currently i saved it from entity with all the boxes checked, and clicked to build it coag, and the game froze when i fired the gun...
Currently i saved it from entity with all the boxes checked, and clicked to build it coag, and the game froze when i fired the gun...
- Sat Jul 07, 2007 12:59 am
- Forum: Modding Discussion
- Topic: Xbc Problem, more problems ><
- Replies: 4
- Views: 866
ok? idk, if i have the entire map fliped around, or for a fine example - if im using yelo and AI, and they dont have the map (from my experiences) it wont work for them, im not saying they need the map for my mod though, idk, im just trying to find out why it wasnt working for him or any one else? W...
- Thu Jul 05, 2007 11:56 pm
- Forum: Modding Discussion
- Topic: Xbc Problem, more problems ><
- Replies: 4
- Views: 866
- Thu Jul 05, 2007 10:10 pm
- Forum: Modding Discussion
- Topic: Xbc Problem, more problems ><
- Replies: 4
- Views: 866
Xbc Problem, more problems ><
Ok, me and my buddie got togeter, we tried both loading from the HD, he is spawned but not alive on his screen......we now even have the same map, and yet he still isnt able to play.....any help?
- Thu Jul 05, 2007 4:07 pm
- Forum: Modding Discussion
- Topic: Xbc Problem?
- Replies: 8
- Views: 825