Search found 221 matches

by SuperSunnyIsSoDelight
Wed May 03, 2006 1:29 pm
Forum: Images
Topic: DBCE Update new screenies no DIAL-UP!
Replies: 31
Views: 2279

voodoo721 wrote:almost as good as the zelda ce
Not the same, and Jahrain has offered some help a while back on effects
by SuperSunnyIsSoDelight
Tue May 02, 2006 12:59 pm
Forum: Images
Topic: [WIP] Motorcycle (Halo 2)
Replies: 98
Views: 12476

I'm sorry but I love you
by SuperSunnyIsSoDelight
Fri Apr 28, 2006 4:24 pm
Forum: Images
Topic: New Mod Elites with energy sword v3
Replies: 6
Views: 841

Decent but done about a million times before :( good start though
by SuperSunnyIsSoDelight
Thu Apr 27, 2006 6:47 pm
Forum: Images
Topic: DBCE Update new screenies no DIAL-UP!
Replies: 31
Views: 2279

AND THIS WAS HALO PC AT ONE TIME. dude this is the most encredible thing i have ever seen for a mod lawl I guess that's what total conversions can do :P it's funny when the motion sensor works because it's the same dot bitmap as halo's haha one of the close few things that you can tell are still halo
by SuperSunnyIsSoDelight
Thu Apr 27, 2006 3:55 pm
Forum: Images
Topic: DBCE Update new screenies no DIAL-UP!
Replies: 31
Views: 2279

harris6191 wrote:Oh my god. I love you so much. When you release this I will play it for sure.
hehe thanks
by SuperSunnyIsSoDelight
Wed Apr 26, 2006 4:44 pm
Forum: Images
Topic: DBCE Update new screenies no DIAL-UP!
Replies: 31
Views: 2279

Flying Spartan wrote:Hey, if your looking for ppl to sign up for beta testing, can i beta test this map? i will help you look for errors or any other things that need fixing! :D
Nah I release public beta's at points where it seems gameplay is playable enough for people to try stuff
by SuperSunnyIsSoDelight
Wed Apr 26, 2006 4:19 pm
Forum: Images
Topic: DBCE Update new screenies no DIAL-UP!
Replies: 31
Views: 2279

Yep already planned :P
by SuperSunnyIsSoDelight
Wed Apr 26, 2006 3:29 pm
Forum: Images
Topic: DBCE Update new screenies no DIAL-UP!
Replies: 31
Views: 2279

:shock: :shock: I want this badly... Do you have an estimate when this will be done? Like a week or a month or something? It looks awesome so far. :D :D No idea :P Also, it's not a map, it's an entire modification, aka total conversion modification. There will be a series of maps, this is just the ...
by SuperSunnyIsSoDelight
Wed Apr 26, 2006 2:11 pm
Forum: Images
Topic: DBCE Update new screenies no DIAL-UP!
Replies: 31
Views: 2279

V0Lt4Ge wrote:Cool!
(Everyone is on a single adjective spree, lol.)
Hehehe

[

Haha you read my thing! :P
by SuperSunnyIsSoDelight
Wed Apr 26, 2006 1:33 pm
Forum: Images
Topic: DBCE Update new screenies no DIAL-UP!
Replies: 31
Views: 2279

DBCE Update new screenies no DIAL-UP!

So far in between this couple months I've been lazy and actually having fun in real life! It's amazing! (Ever wonder why I'm always away in AIM?) But I did do work. Very little work, but hey, I did something! I've worked on the Aura. Finally learning the basis of one-bitmap spriting which is probabl...
by SuperSunnyIsSoDelight
Tue Apr 18, 2006 1:32 pm
Forum: Hardware & Software
Topic: Dot Halo question
Replies: 5
Views: 547

Mm...wait, why would you extract a CE file in DotHalo?
by SuperSunnyIsSoDelight
Sat Apr 08, 2006 1:06 pm
Forum: Hardware & Software
Topic: How To Make Halo CE Maps
Replies: 12
Views: 792

Did you watch Video Tuts or read the Halo Editing Kit tutorial? You create a box anywhere called frame, any size. Then, select your level geometry, click the link button on the top left (just hover your mouse to figure out which one). Click and drag a line with it from your level geometry to the box...
by SuperSunnyIsSoDelight
Sat Apr 08, 2006 1:03 pm
Forum: Hardware & Software
Topic: Water Problems :CE
Replies: 7
Views: 617

That's strange, try using another water shader tag temporarily, such as BC's for now
by SuperSunnyIsSoDelight
Sat Apr 08, 2006 1:02 pm
Forum: Hardware & Software
Topic: How do I add the Campain button onto the Halo CE Main Menu?
Replies: 3
Views: 274

Extract the tags from the original SP maps with HEKPlus, and recompile each map. Then, recompile the UI map, and it should add it, I believe.
by SuperSunnyIsSoDelight
Mon Apr 03, 2006 3:25 pm
Forum: Hardware & Software
Topic: Water Problems :CE
Replies: 7
Views: 617

Open up the water shader tag. Remove the base map. It causes that, as that one check box determines what the alpha of the water will be. Or you can uncheck that box, goes either way.
by SuperSunnyIsSoDelight
Mon Apr 03, 2006 3:24 pm
Forum: Hardware & Software
Topic: Help on Cel-Shading o_O
Replies: 1
Views: 262

Waffles? Remove the detail map. I don't know what you are editing, PC or CE. If your doing CE, there is another way of doing advanced form cel-shading, I have a model tut on that. If it's on PC, I think you just have to null out the detail map in HHT?
by SuperSunnyIsSoDelight
Mon Apr 03, 2006 3:20 pm
Forum: Downloads
Topic: 2 new Metroid MAPS!!
Replies: 22
Views: 4972

Wow this is OLD, it doesn't even MATTER if the metroid team had this ripped from them. This is so OLD it's unbelievable, all tags are far beyond this, holy crap. You can forget anything bad to even happen. Obviously this happens in a community like this. People overexcite, find something, and place ...
by SuperSunnyIsSoDelight
Thu Mar 30, 2006 12:14 pm
Forum: Images
Topic: dbce update - as posted on normal forums
Replies: 30
Views: 2031

So far, only punching/kicking and a normal ki blast is done
by SuperSunnyIsSoDelight
Tue Mar 28, 2006 8:12 pm
Forum: Images
Topic: dbce update - as posted on normal forums
Replies: 30
Views: 2031

GametagAeonFlux wrote:Those are sweet dude, I like those wireframe pics.
haha yea, they are pretty cool, ingame the wireframe apparently shoots out sprinkles cause of the aura effect, pretty funny
by SuperSunnyIsSoDelight
Tue Mar 28, 2006 8:01 pm
Forum: Images
Topic: dbce update - as posted on normal forums
Replies: 30
Views: 2031

I took a few more screenies http://img137.imageshack.us/img137/8631/93oi.jpg http://img66.imageshack.us/img66/8560/16yz2.jpg BOOM http://img66.imageshack.us/img66/4774/21qe.jpg http://img66.imageshack.us/img66/4397/35ec.jpg http://img137.imageshack.us/img137/5565/47ec1.jpg http://img137.imageshack.u...