Search found 6 matches

by Fr0stbyte124
Thu Jun 10, 2004 3:00 pm
Forum: Tags & Resources
Topic: Tag: Delimiter, Actv & Actr
Replies: 59
Views: 18552

I have the tags in "ai/" folder, but how do I get them to be used in sapien and tool? Right now, if I use guerilla to put in the tag directory, sapien decides it doesn't want to run, and tool denies the existance of the ai/ directory, and then proceeds to call me a liar. How should I be do...
by Fr0stbyte124
Fri Jun 04, 2004 8:48 am
Forum: Utilities
Topic: Utility: .max to .obj convertor w/o 3DS Max
Replies: 16
Views: 5781

This will work without needing 3dsmax 6. And I don't think milkshape supports .max
by Fr0stbyte124
Fri Jun 04, 2004 8:09 am
Forum: Utilities
Topic: Utility: .max to .obj convertor w/o 3DS Max
Replies: 16
Views: 5781

Utility: .max to .obj convertor w/o 3DS Max

This should be in Utilities, I know, and it will be when an administrator deems it worthy to be put there. It's called "3D Exploration", and it is a stand-alone applet that, among other things, can be used to convert .max files into .obj files. This would be very helpful for gmax users who...
by Fr0stbyte124
Thu May 27, 2004 4:26 pm
Forum: Utilities
Topic: Max to .Obj exporter and .obj to .max importer :D
Replies: 44
Views: 15240

But are there any .max importers for Gmax? Those max2obj and obj2max plugins are for 3ds max.
by Fr0stbyte124
Fri May 07, 2004 3:59 pm
Forum: Hardware & Software
Topic: Dedicated Server: versions
Replies: 0
Views: 275

Dedicated Server: versions

When I try to join some dedicated server games, the game tells me my client is an earlier version than the server. However, I have Halo v. 1.04, for both the game and the server, and I can play games on the main list just fine. Looking into it further, I see that there are two different builds of v....
by Fr0stbyte124
Sun Mar 14, 2004 11:41 am
Forum: Outstanding Mods
Topic: Nuke Projectile
Replies: 147
Views: 80031

Best nuke I've seen to date, though I'm still waiting for one featuring the tell-tale mushroom cloud...