Search found 22 matches
- Sun Dec 18, 2005 6:48 pm
- Forum: Tutorials
- Topic: 3DSM: Creating Halo 2 Renders (Updated)
- Replies: 247
- Views: 209426
- Sat Dec 17, 2005 2:50 pm
- Forum: Tutorials
- Topic: 3DSM: Creating Halo 2 Renders (Updated)
- Replies: 247
- Views: 209426
The ingame visor I think is just a enviornment map, not a realtime reflection. There is a map for the visor in the shared.map (or mainmenu.map, can't remember). I am going to make a MC soon, maby this week. If you find out any info on that please post it. I don't even know how to make something refl...
- Fri Dec 16, 2005 3:44 pm
- Forum: Tutorials
- Topic: 3DSM: Creating Halo 2 Renders (Updated)
- Replies: 247
- Views: 209426
Envelopes?
About editing envelopes, can someone be more specific.
I made the balloons bigger than the skin but when I animate it some parts stick in one spot.
I don't know which one to adjust, the bigger one (light red balloon) or the smaller one (red balloon).
I made the balloons bigger than the skin but when I animate it some parts stick in one spot.
I don't know which one to adjust, the bigger one (light red balloon) or the smaller one (red balloon).
- Fri Dec 09, 2005 5:28 pm
- Forum: Tutorials
- Topic: 3DSM: Creating Halo 2 Renders (Updated)
- Replies: 247
- Views: 209426
OK My Bump maps opened up fine before I installed the nvidia thing. Now none open up fine. They are all crappy. I have the dds that is 690kb but it still is no good. And when I open up my dds files it askes if I want to convert it to 8bit 16bit 24bit or 32bit. I thought that it said something else. ...
- Fri Dec 09, 2005 3:10 pm
- Forum: Art Studio
- Topic: I can't remember a PhotoShop feature! Maby you can help.
- Replies: 2
- Views: 277
- Fri Dec 09, 2005 3:09 pm
- Forum: Modding Discussion
- Topic: Yellow Plasma Grenades
- Replies: 8
- Views: 779
- Thu Dec 08, 2005 8:45 pm
- Forum: Modding Discussion
- Topic: Yellow Plasma Grenades
- Replies: 8
- Views: 779
- Thu Dec 08, 2005 7:52 pm
- Forum: Art Studio
- Topic: I can't remember a PhotoShop feature! Maby you can help.
- Replies: 2
- Views: 277
I can't remember a PhotoShop feature! Maby you can help.
OK I haven't used PS in ages and remembered using a feature that would replace certain colors with others. So that you could change a green to like a red.
I need this because most of the bitm's that I edit are not one solid color. They have a shaded effect.
Any help would be great.
I need this because most of the bitm's that I edit are not one solid color. They have a shaded effect.
Any help would be great.
- Thu Dec 08, 2005 7:26 pm
- Forum: Modding Discussion
- Topic: Final HaloGen Interface
- Replies: 5
- Views: 549
- Thu Dec 08, 2005 7:18 pm
- Forum: Modding Discussion
- Topic: Swapping Crosshairs
- Replies: 5
- Views: 375
- Thu Dec 08, 2005 7:17 pm
- Forum: Modding Discussion
- Topic: Yellow Plasma Grenades
- Replies: 8
- Views: 779
- Thu Dec 08, 2005 3:41 pm
- Forum: Modding Discussion
- Topic: ragdolls
- Replies: 7
- Views: 778
- Thu Dec 08, 2005 3:02 pm
- Forum: Modding Discussion
- Topic: Yellow Plasma Grenades
- Replies: 8
- Views: 779
- Wed Dec 07, 2005 8:59 pm
- Forum: Modding Discussion
- Topic: ragdolls
- Replies: 7
- Views: 778
Well I haven't actually tried this yet but it might work. Make a duplicate of the MC's biped and hlmt Go to the plasma pistol and make it so that it shoots out the bipd of the MC Then relink the new bipd and new hlmt together Then under the new HLMT tag go to unknown 2. That is the health/shields/lo...
- Wed Dec 07, 2005 8:48 pm
- Forum: Modding Discussion
- Topic: a few questions...
- Replies: 7
- Views: 529
There is an IFP plugin for the matg tag on the insolence main website (insolence.epgservers.net). Download that and insolence and you will be able to edit all of the speeds that you want. BTW the speed is under: Globals > globals.matg > player information But be aware. You should backup any map that...
- Wed Dec 07, 2005 8:43 pm
- Forum: Modding Discussion
- Topic: Yellow Plasma Grenades
- Replies: 8
- Views: 779
Yellow Plasma Grenades
OK I wanted to make the sniper rifle shoot yellow plasma grenades. So I edited the plasma bitm and made it yellow and injected it into the map as sniper_yellow.bitm I also duplicated the plasma_grenade.proj so that I could shoot it at a fast speed. The problem now is that when looking at the dependi...
- Wed Dec 07, 2005 8:38 pm
- Forum: Modding Discussion
- Topic: Huge Poblem with skinning
- Replies: 7
- Views: 503
OK I fixed it. The problem was that after editing it I would save it as a bmp and then use the DX sdk to convert it to dds. The problem with that is that it does not make any MIP maps. I got an updated plugin and saved it and an NVIDIA dialog came up and gave me all of the options that I needed. Tha...
- Wed Dec 07, 2005 7:21 pm
- Forum: Modding Discussion
- Topic: Huge Poblem with skinning
- Replies: 7
- Views: 503
- Wed Dec 07, 2005 6:33 pm
- Forum: Modding Discussion
- Topic: Huge Poblem with skinning
- Replies: 7
- Views: 503
- Wed Dec 07, 2005 4:53 pm
- Forum: Modding Discussion
- Topic: Huge Poblem with skinning
- Replies: 7
- Views: 503
Huge Poblem with skinning
OK I decided yesterday that I would take the dive into skinning. I used the method where you inject an edited dds file into shared.map. Well it worked just fine except that the warthog looks black until you get really close. Then you can see the new warthog skin just fine. I will try to post pics la...