Search found 22 matches
- Sat Nov 03, 2007 9:35 pm
- Forum: Modding Discussion
- Topic: Blaster 360 modchip....
- Replies: 21
- Views: 6717
- Sun Oct 07, 2007 12:50 am
- Forum: Modding Discussion
- Topic: Loading tags into treeviews/listviews
- Replies: 17
- Views: 3990
- Wed Feb 14, 2007 3:43 pm
- Forum: Discussion
- Topic: Project Zelda Online
- Replies: 2
- Views: 699
- Tue Feb 13, 2007 11:16 pm
- Forum: Discussion
- Topic: Project Zelda Online
- Replies: 2
- Views: 699
Project Zelda Online
Whatever happened to it? Did it get a cease and desist? I really wanted this to come out ;.(
- Thu Sep 21, 2006 9:23 pm
- Forum: Downloads
- Topic: Halo 2: Project .:AI:.-ZONES- (In progress)
- Replies: 886
- Views: 118228
- Tue Aug 29, 2006 12:27 pm
- Forum: Hardware & Software
- Topic: Run/Crouch Speed
- Replies: 13
- Views: 1340
Why would I say TDATA maps?... I kinda thought it was obvious, but Ill explain it to you, you see, when you want to edit the download content maps, or for that matter, any downloadable content, you have to download the files you want to edit from E:/ TDATA /4d50064/$C/ You see, the Xbox is partition...
- Tue Aug 29, 2006 11:34 am
- Forum: Hardware & Software
- Topic: Run/Crouch Speed
- Replies: 13
- Views: 1340
- Tue Aug 29, 2006 11:04 am
- Forum: Hardware & Software
- Topic: Run/Crouch Speed
- Replies: 13
- Views: 1340
- Tue Aug 29, 2006 11:01 am
- Forum: Hardware & Software
- Topic: Homing Ability
- Replies: 2
- Views: 558
- Tue Aug 29, 2006 10:54 am
- Forum: Hardware & Software
- Topic: Homing Ability
- Replies: 2
- Views: 558
Homing Ability
Can someone please provide me with some information on how to make any projectile able to home like the needler does? I have tried modifying the Max Homing and Min Homing, but nothing seems to work, am I doing something wrong?
- Mon Aug 28, 2006 5:32 pm
- Forum: Hardware & Software
- Topic: Run/Crouch Speed
- Replies: 13
- Views: 1340
- Mon Aug 28, 2006 5:21 pm
- Forum: Hardware & Software
- Topic: Run/Crouch Speed
- Replies: 13
- Views: 1340
Well I am not one of those people, nor am I a person who enjoys being insulted for asking a reasonable question, so can you please give me some resolve by answering my post instead of spamming up my topic, as you may already know, spam adds up and becomes a flame war over time, I dont want that in m...
- Mon Aug 28, 2006 5:17 pm
- Forum: Hardware & Software
- Topic: Run/Crouch Speed
- Replies: 13
- Views: 1340
- Mon Aug 28, 2006 5:03 pm
- Forum: Hardware & Software
- Topic: Run/Crouch Speed
- Replies: 13
- Views: 1340
Run/Crouch Speed
I was wondering how I could change the run/crouch speed for the TDATA maps? Is this possible without modification to the shared maps? Whenever I try to edit Mtag-globals/globals ADI crashes. Is it also possible to make this change take effect for everyone, including people who are not host and do no...
- Sat Aug 12, 2006 11:30 pm
- Forum: Hardware & Software
- Topic: SystemLink Mods
- Replies: 5
- Views: 819
- Sat Aug 12, 2006 9:09 pm
- Forum: Hardware & Software
- Topic: SystemLink Mods
- Replies: 5
- Views: 819
- Sat Aug 12, 2006 7:43 pm
- Forum: Hardware & Software
- Topic: SystemLink Mods
- Replies: 5
- Views: 819
SystemLink Mods
I want to play over XlinkKai with some of my friends, problem is I'm the only one who knows how to mod and the only on who has a modded Xbox, so I was wondering what can they see other than mods to the plasma pistol and rocketlauncher?
Is there a list out ther?
Thanks!
Is there a list out ther?
Thanks!
- Wed Nov 23, 2005 6:21 pm
- Forum: Utilities
- Topic: [Halo 2] UberLightmapTool
- Replies: 114
- Views: 44338
- Wed Sep 07, 2005 3:43 pm
- Forum: Hardware & Software
- Topic: Skulls
- Replies: 5
- Views: 705
No, chain spawning is when you spawn different objects using an explosion tag that generates trash, the spawn we are talking about, is when you pick up the IWHBYD skull, it teleports you to another part of the level, then spawns a ton of elites that charge you with swords........ Big difference ;) A...
- Tue Sep 06, 2005 7:57 pm
- Forum: Hardware & Software
- Topic: Skulls
- Replies: 5
- Views: 705