Search found 82 matches

by Sephiroth_
Fri Nov 11, 2005 7:12 pm
Forum: Discussion
Topic: people leavein halo 2 modding?
Replies: 34
Views: 4082

I just don't see why he would even say something like that... Sometimes people need to be flamed so that they learn... It's what's wrong with children these days- No restrictions/punishment
by Sephiroth_
Fri Nov 11, 2005 3:46 pm
Forum: Modding Discussion
Topic: Complete Modding tools...
Replies: 5
Views: 835

Complete Modding tools...

After massive hard drive failure I wasn't going to bother modding again, especially with all the noobs around here... But in this I realized that I need to help attemt to bring the community forward... If anyone has a link to a complete and UP TO DATE set of the programs out now, that would be great...
by Sephiroth_
Fri Nov 11, 2005 3:32 pm
Forum: Discussion
Topic: people leavein halo 2 modding?
Replies: 34
Views: 4082

... Learn some punctuation...
by Sephiroth_
Thu Nov 10, 2005 6:53 pm
Forum: Discussion
Topic: people leavein halo 2 modding?
Replies: 34
Views: 4082

It's what kids do these days... They can't build skill, so they cheat.... which is why I'm able to dominate the lockins we have at school... And just because the guy with the modded xbox is winning 45 - 18 he's automatically "Cheating" I miss videogames 5 years ago... Anyway, most of us ha...
by Sephiroth_
Thu Nov 10, 2005 4:02 pm
Forum: Discussion
Topic: people leavein halo 2 modding?
Replies: 34
Views: 4082

Sadly these days most people don't want to look for thier question first. They want us to do it for them... That's why I don't bother helping anymore... I get AIM messages asking "Can you send me maps?" "Can you help me cheat in xbl?" It's pathetic...
by Sephiroth_
Thu Nov 10, 2005 3:04 pm
Forum: Tutorials
Topic: How to make a shottie flood gun. MAP INCULDED!
Replies: 23
Views: 5165

So it's possible to shoot out AI in halo 1 now? Can this concept be applied to SP?
by Sephiroth_
Wed Nov 09, 2005 8:16 pm
Forum: Tutorials
Topic: How to make a shottie flood gun. MAP INCULDED!
Replies: 23
Views: 5165

Do the flood move, or is this simply shooting bipeds?
by Sephiroth_
Tue Nov 08, 2005 3:23 pm
Forum: Modding Discussion
Topic: Scaling Effects
Replies: 7
Views: 935

IT's one of those things everyone says they know, but nobody will tell for some dumbass reason or another
by Sephiroth_
Sun Nov 06, 2005 5:43 pm
Forum: Modding Discussion
Topic: Scaling Effects
Replies: 7
Views: 935

v_v He's not talking about damage. He's talking about the visual effects.
by Sephiroth_
Sun Nov 06, 2005 4:47 pm
Forum: Modding Discussion
Topic: Scaling Effects
Replies: 7
Views: 935

I've wondered that for a while, nobody ever seems to have an answer though
by Sephiroth_
Sun Nov 06, 2005 2:35 pm
Forum: Modding Discussion
Topic: Halo 1 Auto--Aim on XBC without Sync problems.
Replies: 3
Views: 1003

And this is impossible. If only they had used Halo 1's netcode with Halo 2 and spared us from all the cheaters
by Sephiroth_
Sun Oct 30, 2005 6:43 pm
Forum: Modding Discussion
Topic: AI spawn, xbox
Replies: 12
Views: 1453

It's not impossible. You won't have ones with pathfinding abilities, or that hide behind things... I'm fairly sure we can get them to about where they were in halo 1 (They'd chase + shoot you, but not roam) it'll just take time. Now that all of the good modders have mostly left, it is likley that we...
by Sephiroth_
Wed Oct 26, 2005 2:02 pm
Forum: Discussion
Topic: people leavein halo 2 modding?
Replies: 34
Views: 4082

Asking questions is fine, but there's too many people going "Make this for me" and "How do I auto aim" and crap. We're not getting anything NEW done...
by Sephiroth_
Tue Oct 25, 2005 4:23 am
Forum: Discussion
Topic: people leavein halo 2 modding?
Replies: 34
Views: 4082

Actually yes, I have. The Multiplayer Simulation series. The AWM series, the first useable fuel rod gun with FP model in Halo 1, the Invasion series for Halo 2, and a few others... Why do you ask?
by Sephiroth_
Mon Oct 24, 2005 7:10 pm
Forum: Modding Discussion
Topic: changing the sky
Replies: 5
Views: 755

An eaiser way is to open the scenario tag and change the dependency of the lockout sky to the midship sky
by Sephiroth_
Mon Oct 24, 2005 1:59 pm
Forum: Discussion
Topic: people leavein halo 2 modding?
Replies: 34
Views: 4082

That's why most of us left. I only hang around here now, I don't have time to do the mods I used to, and I'm tired of noobs flaming good mods, then releasing crap like "dual energy swords" It's pathetic. (This is WoodenDragon if you didn't know :wink: )
by Sephiroth_
Fri Oct 21, 2005 5:22 pm
Forum: Halo Discussion
Topic: Bungie talks dirty!
Replies: 7
Views: 1476

you can also hex the default.xbe in halo 1 ;)
by Sephiroth_
Thu Oct 20, 2005 3:14 pm
Forum: Modding Discussion
Topic: Nuke.....
Replies: 9
Views: 1920

H2x does it, I just haven't been able to figure out how... That's what I was looking foward to seeing a tutorial on... but it seems most of the good Halo modders are leaving... soon there won't be any of us left to make progress on new things v_v Only to progress on cheating and shader swaps :roll:
by Sephiroth_
Wed Oct 19, 2005 4:37 pm
Forum: Modding Discussion
Topic: Nuke.....
Replies: 9
Views: 1920

That makes it look crappy... I meant like the fire itself taking up more space (Like the half of Coagulation)
by Sephiroth_
Wed Oct 19, 2005 4:25 pm
Forum: Modding Discussion
Topic: Nuke.....
Replies: 9
Views: 1920

I just wish someone would write a tutorial on how ti increase the effect size :cry: