Search found 40 matches

by millsy
Fri Apr 10, 2009 9:40 pm
Forum: Discussion
Topic: Timber Wolf in Halo CE
Replies: 5
Views: 3404

Re: Timber Wolf in Halo CE

Update: Just an update showing off the Timberwolf's new walking animation as well as the new perspective in first person (Cockpit view). Other changes include walking sounds, a machine gun being added to its arsenal and full 360 degree aiming. Please offer any suggestions that you think could improv...
by millsy
Mon Apr 06, 2009 2:42 am
Forum: Discussion
Topic: Timber Wolf in Halo CE
Replies: 5
Views: 3404

Timber Wolf in Halo CE

I was digging through my old halo tags when I came across this interesting little thing, turns out I was working on putting a mech into halo sometime ago. As such, thanks to the magic that is Bluestreak, I was able to redo it. Being a fan of the mechwarrior series, I decided however that before rele...
by millsy
Sat Jul 07, 2007 9:43 pm
Forum: Images
Topic: 3dsmax Rendering Support Topic
Replies: 2559
Views: 228597

I'm still pretty new at this, so criticism is most welcome :)

Image

What do you think? what needs to be improved on?

thanks

millsy
by millsy
Sat Jul 07, 2007 2:33 am
Forum: Images
Topic: Halo Art Showcase / Critique
Replies: 623
Views: 276547

Wow, there are some excellent pictures here! I like the ones near the top especially :)
by millsy
Sun Oct 29, 2006 11:05 pm
Forum: Downloads
Topic: Hangen em higher
Replies: 18
Views: 2925

definitly one of the decent ai mods, but a bit more originality owuld be nice ;)
by millsy
Sun Oct 29, 2006 11:02 pm
Forum: Downloads
Topic: The Great War
Replies: 11
Views: 6446

Kool, now make a custom bsp and custom weaponry, vehicles and bipeds and I will download it :D lol good, but it has been done.
by millsy
Sun Oct 29, 2006 10:59 pm
Forum: Downloads
Topic: Madness Part 6 is out now omg its the best madness map yet!!
Replies: 217
Views: 23591

Is there gonna be custom content this time instead of ripped tags??? it would make it alot better if it was a bit more original. also the story is set on earth, which really means you're gonna have to try to make it a bit more realistic then what it has been so far, I mean teleporters on earth??? ot...
by millsy
Tue Oct 24, 2006 11:46 pm
Forum: Downloads
Topic: Madness Part 6 is out now omg its the best madness map yet!!
Replies: 217
Views: 23591

Woah, I'm lovin it, and i don't often like things, Great job :D !!! Maybe we could team up to make a madness - cops and robbers or something like that, y'know? I can do all the stuff like custom bipeds, weapons and maybe even tag custom vehicles if you want ;) while you could do the ai and bsp maybe...
by millsy
Mon Oct 16, 2006 11:24 pm
Forum: Images
Topic: [WIP] Spiral Mountain! (N64 Banjo Kazooie) *update*
Replies: 88
Views: 5112

dude, that textures looks like you just ripped it out of the n64 emulator which I'm not mentioning :o I mean, how else would you have been able to make it look so much like the real level :P otherwise yeah, looks nice :) I like it
by millsy
Sun Apr 30, 2006 10:04 pm
Forum: Discussion
Topic: Animating Destructable Scenery...
Replies: 2
Views: 339

just try, go into max and make an animation for it, and test :) understood? and yes, I'm sure its possible
by millsy
Tue Mar 21, 2006 7:09 pm
Forum: Discussion
Topic: Mario Biped !
Replies: 6
Views: 798

Well, I did get the idea to make a biped of mario off turbosquid, when I saw a model of him for lightwave, so I used poly/plane modeling to model him into max :) so it is my own creation :wink: Oh and thanks for the compliments guys... I should be releasing a level with it when I've finished fixing ...
by millsy
Mon Mar 20, 2006 8:32 pm
Forum: Discussion
Topic: Mario Biped !
Replies: 6
Views: 798

Mario Biped !

I think everyone here deservers to see the biped I have finished making ;) it is none other than.. Mario http://img95.imageshack.us/img95/5047/mariobiped23rv.jpg he's not perfect, but I think he's pretty cool :D I plan on releasing him with my new map :) Btw from now On, this is gonna be my *update*...
by millsy
Sat Nov 19, 2005 3:14 pm
Forum: Project Recruitment
Topic: Looking for fairly decent skinner for Halo Custom Edition
Replies: 0
Views: 201

Looking for fairly decent skinner for Halo Custom Edition

I'm looking for a fairly decent skinner to skin weapons, bipeds and such for halo custom edition. Pm me or post here if you want to help with my map by skinning, CREDIT WILL BE GIVEN
by millsy
Wed Nov 16, 2005 11:03 pm
Forum: Art Studio
Topic: Biped rigging
Replies: 4
Views: 502

so can anyone rig the model for me? please, its for my new map, I'll give u credit for rigging it :D
by millsy
Sat Nov 12, 2005 12:23 pm
Forum: Art Studio
Topic: Biped rigging
Replies: 4
Views: 502

Biped rigging

so, I have a model of an orc that I want to be turned into a biped, but I don't really know how to rig bipeds, if anyone here could be kind enough to rig, and maybe even tag it, I'd be very grateful to u, so anyone up to the job? I f anyone can, just PM me and I'll send you the model to rig :) http:...
by millsy
Fri Nov 11, 2005 6:03 pm
Forum: Discussion
Topic: weapon tagging
Replies: 2
Views: 261

weapon tagging

ok, so I've made a very good model of a covenant carbine, but I don't know how to tag, and I'm asking if anyone here could tag it for me? I'll send you a copy of a model to tag, so anyone willing to tag the weapon for me?

Image
by millsy
Thu Nov 10, 2005 11:44 am
Forum: Discussion
Topic: Megaman X
Replies: 8
Views: 733

dude, no offense, but that looks awsome! I can't wait for you to release a map with those bipeds! if u do make a map for it of couse.
by millsy
Thu Nov 10, 2005 11:30 am
Forum: Art Studio
Topic: Brute Model- Request for either tagset or team to create one
Replies: 15
Views: 1383

omg, thats one good looking brute model :) if u happen to make tags for it, can I have a copy of the tags?
by millsy
Sat Oct 22, 2005 12:38 pm
Forum: Hardware & Software
Topic: tool problem
Replies: 2
Views: 329

I always write, tool structure levels\xxxx xxxx?

x=levels name

edit: Ok, I've got it working, but I'm getting lots of errors :( I hate errors
by millsy
Fri Oct 21, 2005 11:22 pm
Forum: Hardware & Software
Topic: tool problem
Replies: 2
Views: 329

tool problem

whenever I try to compile a .jms map model in tool, it just says

building intermediate geometry...

Couldn't read map file './toolbeta.map'

file_open('data\levels\test\xxxxxx\models\models\xxx.jms') error 0x00000003 'The system cannot find the path specified. '


could someone help me please?