Search found 40 matches
- Fri Apr 10, 2009 9:40 pm
- Forum: Discussion
- Topic: Timber Wolf in Halo CE
- Replies: 5
- Views: 3404
Re: Timber Wolf in Halo CE
Update: Just an update showing off the Timberwolf's new walking animation as well as the new perspective in first person (Cockpit view). Other changes include walking sounds, a machine gun being added to its arsenal and full 360 degree aiming. Please offer any suggestions that you think could improv...
- Mon Apr 06, 2009 2:42 am
- Forum: Discussion
- Topic: Timber Wolf in Halo CE
- Replies: 5
- Views: 3404
Timber Wolf in Halo CE
I was digging through my old halo tags when I came across this interesting little thing, turns out I was working on putting a mech into halo sometime ago. As such, thanks to the magic that is Bluestreak, I was able to redo it. Being a fan of the mechwarrior series, I decided however that before rele...
- Sat Jul 07, 2007 9:43 pm
- Forum: Images
- Topic: 3dsmax Rendering Support Topic
- Replies: 2559
- Views: 228597
- Sat Jul 07, 2007 2:33 am
- Forum: Images
- Topic: Halo Art Showcase / Critique
- Replies: 623
- Views: 276547
- Sun Oct 29, 2006 11:05 pm
- Forum: Downloads
- Topic: Hangen em higher
- Replies: 18
- Views: 2925
- Sun Oct 29, 2006 11:02 pm
- Forum: Downloads
- Topic: The Great War
- Replies: 11
- Views: 6446
- Sun Oct 29, 2006 10:59 pm
- Forum: Downloads
- Topic: Madness Part 6 is out now omg its the best madness map yet!!
- Replies: 217
- Views: 23591
Is there gonna be custom content this time instead of ripped tags??? it would make it alot better if it was a bit more original. also the story is set on earth, which really means you're gonna have to try to make it a bit more realistic then what it has been so far, I mean teleporters on earth??? ot...
- Tue Oct 24, 2006 11:46 pm
- Forum: Downloads
- Topic: Madness Part 6 is out now omg its the best madness map yet!!
- Replies: 217
- Views: 23591
Woah, I'm lovin it, and i don't often like things, Great job :D !!! Maybe we could team up to make a madness - cops and robbers or something like that, y'know? I can do all the stuff like custom bipeds, weapons and maybe even tag custom vehicles if you want ;) while you could do the ai and bsp maybe...
- Mon Oct 16, 2006 11:24 pm
- Forum: Images
- Topic: [WIP] Spiral Mountain! (N64 Banjo Kazooie) *update*
- Replies: 88
- Views: 5112
- Sun Apr 30, 2006 10:04 pm
- Forum: Discussion
- Topic: Animating Destructable Scenery...
- Replies: 2
- Views: 339
- Tue Mar 21, 2006 7:09 pm
- Forum: Discussion
- Topic: Mario Biped !
- Replies: 6
- Views: 798
Well, I did get the idea to make a biped of mario off turbosquid, when I saw a model of him for lightwave, so I used poly/plane modeling to model him into max :) so it is my own creation :wink: Oh and thanks for the compliments guys... I should be releasing a level with it when I've finished fixing ...
- Mon Mar 20, 2006 8:32 pm
- Forum: Discussion
- Topic: Mario Biped !
- Replies: 6
- Views: 798
Mario Biped !
I think everyone here deservers to see the biped I have finished making ;) it is none other than.. Mario http://img95.imageshack.us/img95/5047/mariobiped23rv.jpg he's not perfect, but I think he's pretty cool :D I plan on releasing him with my new map :) Btw from now On, this is gonna be my *update*...
- Sat Nov 19, 2005 3:14 pm
- Forum: Project Recruitment
- Topic: Looking for fairly decent skinner for Halo Custom Edition
- Replies: 0
- Views: 201
Looking for fairly decent skinner for Halo Custom Edition
I'm looking for a fairly decent skinner to skin weapons, bipeds and such for halo custom edition. Pm me or post here if you want to help with my map by skinning, CREDIT WILL BE GIVEN
- Wed Nov 16, 2005 11:03 pm
- Forum: Art Studio
- Topic: Biped rigging
- Replies: 4
- Views: 502
- Sat Nov 12, 2005 12:23 pm
- Forum: Art Studio
- Topic: Biped rigging
- Replies: 4
- Views: 502
Biped rigging
so, I have a model of an orc that I want to be turned into a biped, but I don't really know how to rig bipeds, if anyone here could be kind enough to rig, and maybe even tag it, I'd be very grateful to u, so anyone up to the job? I f anyone can, just PM me and I'll send you the model to rig :) http:...
- Fri Nov 11, 2005 6:03 pm
- Forum: Discussion
- Topic: weapon tagging
- Replies: 2
- Views: 261
weapon tagging
ok, so I've made a very good model of a covenant carbine, but I don't know how to tag, and I'm asking if anyone here could tag it for me? I'll send you a copy of a model to tag, so anyone willing to tag the weapon for me?
- Thu Nov 10, 2005 11:44 am
- Forum: Discussion
- Topic: Megaman X
- Replies: 8
- Views: 733
- Thu Nov 10, 2005 11:30 am
- Forum: Art Studio
- Topic: Brute Model- Request for either tagset or team to create one
- Replies: 15
- Views: 1383
- Sat Oct 22, 2005 12:38 pm
- Forum: Hardware & Software
- Topic: tool problem
- Replies: 2
- Views: 329
- Fri Oct 21, 2005 11:22 pm
- Forum: Hardware & Software
- Topic: tool problem
- Replies: 2
- Views: 329
tool problem
whenever I try to compile a .jms map model in tool, it just says
building intermediate geometry...
Couldn't read map file './toolbeta.map'
file_open('data\levels\test\xxxxxx\models\models\xxx.jms') error 0x00000003 'The system cannot find the path specified. '
could someone help me please?
building intermediate geometry...
Couldn't read map file './toolbeta.map'
file_open('data\levels\test\xxxxxx\models\models\xxx.jms') error 0x00000003 'The system cannot find the path specified. '
could someone help me please?