no prob fools
im just bored at school...
shit assignment number two time
glad i can help
phr
Search found 32 matches
- Tue Aug 23, 2005 10:02 am
- Forum: Modding Discussion
- Topic: dodgeball
- Replies: 4
- Views: 561
- Mon Aug 22, 2005 10:08 am
- Forum: Modding Discussion
- Topic: dodgeball
- Replies: 4
- Views: 561
kk kiddies listen up im guessing you want them as grenades? to make them look like dodgeballs you change the hlmt of the nade to whatever you think looks like a dodge ball (coconuts from zanzibar should do the job quite well) sooooo open zanzibar.map go down to projectiles and find plasmas (so the d...
- Mon Aug 22, 2005 9:53 am
- Forum: Modding Discussion
- Topic: changing color of firing effect
- Replies: 4
- Views: 557
- Mon Aug 22, 2005 9:46 am
- Forum: Modding Discussion
- Topic: single_player_shared
- Replies: 14
- Views: 2070
you cant actually play single_player_shared.map, its just a .map file that has misc textures and stuff that are used in singleplayer, they did this to save room so they didnt have textures for stuff repeated in every map. this file is cached every time you try to load up a single player map so if yo...
- Fri Jul 29, 2005 5:19 pm
- Forum: Modding Discussion
- Topic: adv question - hud questions
- Replies: 6
- Views: 968
- Fri Jul 29, 2005 8:44 am
- Forum: Modding Discussion
- Topic: adv question - hud questions
- Replies: 6
- Views: 968
- Thu Jul 28, 2005 11:45 pm
- Forum: Modding Discussion
- Topic: adv question - hud questions
- Replies: 6
- Views: 968
adv question - hud questions
im gunna make a film with a friend in a while and i didnt want to have anything on the screen soooo dus anyone know how to take off the radar and the score keeper thing in the corner.... and if possible can you get rid of the words that pop up during kills and what not... thanks conkering the world ...
- Thu Jul 28, 2005 10:55 pm
- Forum: Modding Discussion
- Topic: exporting master cheif to 3d studio max???
- Replies: 0
- Views: 247
exporting master cheif to 3d studio max???
how can i take the biped model and add mc into a scene and animate him to do something bad ass and hard core.... then export it to some sort of movie format
3dstudio max i guess? but do i need soemthing else to bridge the gap?
3dstudio max i guess? but do i need soemthing else to bridge the gap?
- Thu Jul 28, 2005 10:33 pm
- Forum: Modding Discussion
- Topic: A couple noob questions.
- Replies: 5
- Views: 915
- Thu Jul 28, 2005 10:27 pm
- Forum: Modding Discussion
- Topic: How do I Delete Sniper Trail?
- Replies: 3
- Views: 712
- Thu Jul 28, 2005 10:22 pm
- Forum: Modding Discussion
- Topic: A couple of questions
- Replies: 3
- Views: 489
ive made alot longer posts lol dont feel bad.... umm im like 96 percent positive that in that cont director you should go to bitm - effects\bitmaps\contrails\contrail_human then export that from dothalo and edit it in photoshop and make it red, save it then inject it back into the same spot now in a...
- Thu Jul 28, 2005 9:38 pm
- Forum: Modding Discussion
- Topic: Making 1st Person body parts invisible.
- Replies: 2
- Views: 526
im not suer but you can try to null out some of the fp (first person) models for a gun they might have the legs built in im not sure then just pull that gun out if you dont want to see anything maybe if you go to the elite biped and look around in those tags you might beable to tell what the legs ar...
- Thu Jul 28, 2005 9:28 pm
- Forum: Modding Discussion
- Topic: Another stupid question
- Replies: 4
- Views: 768
maybe im retarded but your post is not worded very well.,, if your asking why other people cant see them unless you use plasma pistol and rocket launcher then, i dont know they should... but if your asking why it wont work with other guns, then your mistaken.. i dont think it lets you do it with fas...
- Thu Jul 28, 2005 9:15 pm
- Forum: Modding Discussion
- Topic: Modifying bitmpas?
- Replies: 1
- Views: 470
ummmm... you fucked up... somehow im guessing you havent use photoshop before very often... but that image in teh background, the checker board pattern is what they use to represent an area that has no color... how did you extract your bitmap? here a tut that someone qouted me on http://www.halomods...
- Thu Jul 28, 2005 7:06 pm
- Forum: Art Studio
- Topic: How bout a simple warthog skining tut?
- Replies: 8
- Views: 939
- Wed Jul 27, 2005 10:46 am
- Forum: Art Studio
- Topic: warthog skin problems
- Replies: 7
- Views: 922
- Tue Jul 26, 2005 3:14 pm
- Forum: Modding Discussion
- Topic: pelican in mp... im stumped
- Replies: 8
- Views: 1247
- Tue Jul 26, 2005 3:13 pm
- Forum: Modding Discussion
- Topic: oh CHIT am i screwed???
- Replies: 4
- Views: 548
- Tue Jul 26, 2005 9:41 am
- Forum: Modding Discussion
- Topic: oh CHIT am i screwed???
- Replies: 4
- Views: 548
oh CHIT am i screwed???
i modded a skin for system link (modded the halo 2 files on my hddr) i was playing in a gmae with the skins and i guess they got loaded into my cache and when i went to go play on live, after rebooting and putting in the cd, i still had the skins... dus bungie only look in your tdata folder for mods...
- Tue Jul 26, 2005 9:35 am
- Forum: Modding Discussion
- Topic: can i change the FOV?
- Replies: 3
- Views: 784
ummmm. the fov as in how far left and right you can see.... you could switch your xbox to wide screen lol. but i dont know... if your talking about turrets how theyll only let you turn so far then i also dont know. but if you switch the tracks from the human turret with the hog turret you can point ...