Search found 73 matches
- Wed May 23, 2007 8:14 pm
- Forum: HEK General
- Topic: exception [halt?] in tool... "that's all i know" lol help!
- Replies: 7
- Views: 1684
use my resources... cuz i randomly knew about halopc.net? sorry bro, i asked a few questions when first learning because it was quicker than spendnig hours searching for an answer in some corner of the internet. so now when i come across another stupid problem, i ask a question here, keep working on...
- Tue May 15, 2007 7:23 pm
- Forum: HEK General
- Topic: exception [halt?] in tool... "that's all i know" lol help!
- Replies: 7
- Views: 1684
i knew that was the problem. and i knew it had to do with a shader... but i went through everything and found nothing wrong. it all looked normal. i have no idea what shader_transparent_chicago means... so at this point (cuz like i said, i looked at all the shaders, they appear to be fine) im gonna ...
- Mon May 14, 2007 3:25 pm
- Forum: HEK General
- Topic: exception [halt?] in tool... "that's all i know" lol help!
- Replies: 7
- Views: 1684
ive made custom bitmaps before... i've gotten them to work. i just went thru and made sure every bitmap name had underscores for spaces, the name of the material in 3dsmax matches the filename, i've got all the .bitmap files properly named, and all the shaders properly named, and all the basemaps in...
- Mon May 14, 2007 9:09 am
- Forum: HEK General
- Topic: exception [halt?] in tool... "that's all i know" lol help!
- Replies: 7
- Views: 1684
exception [halt?] in tool... "that's all i know" lol help!
this is stupid:

anyone have answers?
what's it trying to divide by 0?

anyone have answers?
what's it trying to divide by 0?
- Tue Apr 10, 2007 8:14 pm
- Forum: HEK General
- Topic: i need tool.exe help!!!!
- Replies: 7
- Views: 1503
What old version of Windows do you **** have!? Man, that looks like 95 or something :shock: yea, im definitely playing halo ce on windows 95. also i dont think it was called cmd.exe in 95. and the compatibility tab would tell you its most likely XP. so there's your answer. XP. i dont like rounded e...
- Tue Apr 10, 2007 8:28 am
- Forum: HEK General
- Topic: i need tool.exe help!!!!
- Replies: 7
- Views: 1503
- Tue Apr 10, 2007 8:13 am
- Forum: HEK General
- Topic: Sapien poblem
- Replies: 4
- Views: 981
- Tue Apr 10, 2007 8:05 am
- Forum: HEK General
- Topic: lightmaps/radiosity/textures/ladders - helpp
- Replies: 14
- Views: 2767
ur a champion typist :) thanks for all the in-depth responses. i will certainly be coming back here to get some answers from that post. i got ladders working, but i just modeled them from scratch, and made two faces about a millimeter apart, cuz i didnt know halo would ignore the normals if you used...
- Sun Apr 08, 2007 1:57 pm
- Forum: HEK General
- Topic: lightmaps/radiosity/textures/ladders - helpp
- Replies: 14
- Views: 2767
k... been working here and there on a few things. i still cant get the map to give off light. i dont really mind if i hafta put actual lights everywhere, and light up each room, but id rather the map just BE bright... if anyone knows how to do this, please let me know. i also haven't solved the myst...
- Wed Apr 04, 2007 3:35 pm
- Forum: HEK General
- Topic: BSP Anomolies... WTF?!
- Replies: 2
- Views: 807
thanks, but i didn't do that. that was the 2nd thing i learned about modelling. not to mention i never would have put a face there. and if i did, STL check woulda picked it up, and if it didnt, tool would have complained before ever compiling the collision model. ive analyzed the areas in 3ds max, t...
- Tue Apr 03, 2007 8:08 pm
- Forum: HEK General
- Topic: BSP Anomolies... WTF?!
- Replies: 2
- Views: 807
BSP Anomolies... WTF?!
so im just about done with my first map... yet every build has at least one phantom wall, or floor, with collision only for projectiles. i cant see the surface, but i can stick a plasma to it, and it blows up. rockets hit it, and they too blow up. bullets hit it and they dont continue to their desti...
- Tue Apr 03, 2007 12:36 pm
- Forum: HEK General
- Topic: lightmaps/radiosity/textures/ladders - helpp
- Replies: 14
- Views: 2767
yea i had been using the scenery teleporters for visual reference during testing, but then i went looking for the actual teleporter tag, and couldnt find it, then found it, and got it workin. thanks :) update: got most everything working. i dont think upping the radiosity is doing much, if anything....
- Tue Apr 03, 2007 12:21 pm
- Forum: HEK General
- Topic: lightmaps/radiosity/textures/ladders - helpp
- Replies: 14
- Views: 2767
- Tue Apr 03, 2007 10:07 am
- Forum: HEK General
- Topic: lightmaps/radiosity/textures/ladders - helpp
- Replies: 14
- Views: 2767
- Mon Apr 02, 2007 12:22 pm
- Forum: HEK General
- Topic: lightmaps/radiosity/textures/ladders - helpp
- Replies: 14
- Views: 2767
k im still having trouble with 3 distinct areas. lighting - i can't seem to find out where to light up an indoor map without blowing out the ceiling and relying on the single sun in the sky. how do i go about adding dynamic lighting, or whatever it is i need to do? equipment/spawn times - i can plac...
- Sun Apr 01, 2007 7:55 pm
- Forum: HEK General
- Topic: sapien error - exception halt :(
- Replies: 2
- Views: 648
- Sun Apr 01, 2007 3:45 pm
- Forum: HEK General
- Topic: sapien error - exception halt :(
- Replies: 2
- Views: 648
sapien error - exception halt :(
sapien won't open any scenario files. i tried ones that i know are perfectly fine. no hardware/software changes have been made since last time sapien worked, yet it's implying a directx error? anyone have a clue? i wanna kill sapien right now :( 04.01.07 19:34:16 sapien pc 01.00.00.0609 ------------...
- Thu Mar 22, 2007 11:51 am
- Forum: HEK General
- Topic: lightmaps/radiosity/textures/ladders - helpp
- Replies: 14
- Views: 2767
- Thu Mar 22, 2007 9:52 am
- Forum: HEK General
- Topic: lightmaps/radiosity/textures/ladders - helpp
- Replies: 14
- Views: 2767
lightmaps/radiosity/textures/ladders - helpp
i've generated a few questions recently and am hoping the answers are simple, i just havent found them. 1. i textured a whole map in 3dsmax with 9 textures and it looked pretty nice, ran radiosity with a quality of 0 in sapien, and it was all textured with glossy whiteness. on that map i had given a...
- Mon Mar 19, 2007 5:15 am
- Forum: Modding Discussion
- Topic: Halo CE to XBOX Conversions
- Replies: 8
- Views: 2452
normally i wouldn't mind giving more detail, but according to all of you, it's pretty hush hush. i will say that i went searching thru my old archive of apps from around 2004/2005, and found something to help me out. i dunno if its the secret app or whatever, cuz i did get it from the old halomods u...
