Search found 19 matches
- Fri Jan 27, 2006 4:03 pm
- Forum: Downloads
- Topic: {MOD} Asteroid Belt {Team Impact} {ERB+HOCKEY FREAK4}
- Replies: 104
- Views: 15092
- Fri Jan 27, 2006 3:58 pm
- Forum: Downloads
- Topic: {MOD} Asteroid Belt {Team Impact} {ERB+HOCKEY FREAK4}
- Replies: 104
- Views: 15092
- Fri Nov 18, 2005 5:24 pm
- Forum: Tags & Resources
- Topic: Ok dont look here
- Replies: 4
- Views: 1502
- Fri Nov 18, 2005 4:52 pm
- Forum: Tags & Resources
- Topic: Ok dont look here
- Replies: 4
- Views: 1502
Ok dont look here
i deleted cause people had problems
- Thu Nov 17, 2005 1:14 pm
- Forum: Downloads
- Topic: {Mod}BioShip Beta v.2 (pics&vid)
- Replies: 7
- Views: 3158
- Fri Nov 11, 2005 7:34 pm
- Forum: Downloads
- Topic: {Mod}BioShip Beta v.2 (pics&vid)
- Replies: 7
- Views: 3158
{Mod}BioShip Beta v.2 (pics&vid)
This is a mod for midship. It includes: Silences pistol Br shoots grenade which has a delay(turn off the auto update Fully skinned map & weapons projectiles changes spawns changes illuminated elites turrets on map Flashlight on MC Maybe others cant remeber right now To Do's: All characters elite...
- Fri Nov 04, 2005 6:57 pm
- Forum: Downloads
- Topic: [mod/Tut]Ancient Coagulation(Team Defiance)
- Replies: 53
- Views: 10748
- Fri Nov 04, 2005 6:50 pm
- Forum: Downloads
- Topic: (MOD) Locked-In (Beta v 1.0) Feedback please
- Replies: 4
- Views: 2265
- Tue Nov 01, 2005 3:17 pm
- Forum: Downloads
- Topic: [HLWN] Overflow...
- Replies: 33
- Views: 7487
- Fri Oct 21, 2005 5:52 am
- Forum: Downloads
- Topic: [Map/Mod] Bloody Mounds Beta (Pics up)
- Replies: 13
- Views: 3868
- Sat Oct 15, 2005 3:24 pm
- Forum: Downloads
- Topic: [Map/Mod] Bloody Mounds Beta (Pics up)
- Replies: 13
- Views: 3868
- Tue Oct 11, 2005 5:37 pm
- Forum: Downloads
- Topic: [Map/Mod] Bloody Mounds Beta (Pics up)
- Replies: 13
- Views: 3868
- Tue Oct 11, 2005 2:13 pm
- Forum: Downloads
- Topic: [Map/Mod] Bloody Mounds Beta (Pics up)
- Replies: 13
- Views: 3868
[Map/Mod] Bloody Mounds Beta (Pics up)
This is my second mod. There are many changes such as: Vehicle Changes: -Ghost on Map under platform in base -Flying Ghost near rockets, beam, and on the side of the base. They shoot rockets not fully auto -Make sure u put a scorpian on it has all 4 passenger seats on -Warthog where beam spawns Weap...
- Sun Oct 09, 2005 2:24 pm
- Forum: Downloads
- Topic: [Plugin Structure] Firing Type <weap>
- Replies: 32
- Views: 6157
- Sun Oct 09, 2005 1:33 pm
- Forum: Downloads
- Topic: Torus.map by Offspring
- Replies: 5
- Views: 2903
- Sun Oct 09, 2005 11:51 am
- Forum: Downloads
- Topic: [Plugin] The Ultimate XML Weapon Plugin!!! [Pics Added!!!]
- Replies: 52
- Views: 10832
- Sun Oct 09, 2005 6:41 am
- Forum: Images
- Topic: H2 Helicopter...
- Replies: 1
- Views: 854
H2 Helicopter...
Heres the idea....If u raise the ghost really high wigh no one can tell me how to do then u inject the heli model over the ghost. So if anybody can tell me how to raise the ghost it would be great and then we could have a heli in Halo2 Thanks and if anyone wants to take my idea as there own plz give...
- Sat Oct 08, 2005 6:50 pm
- Forum: Downloads
- Topic: [Plugin Structure] Firing Type <weap>
- Replies: 32
- Views: 6157
- Sun Sep 04, 2005 7:58 am
- Forum: Downloads
- Topic: [MAP] The Morgue for elongation PICS V 1.0 550+ dls
- Replies: 36
- Views: 10475