Search found 60 matches
- Sun Mar 25, 2007 8:35 am
- Forum: Downloads
- Topic: Map: Hydrolysis
- Replies: 24
- Views: 4349
The island with the frg is meant to be far... and the vehicle speeds were carefully decided upon after much testing. The boat is set for decent multi-boat dogfights and the jetpack has to be slower than that to provide balance in ctf matches. The entire map is about 1 km from island to island, and t...
- Sat Mar 24, 2007 12:14 pm
- Forum: Downloads
- Topic: Map: Hydrolysis
- Replies: 24
- Views: 4349
- Sat Mar 24, 2007 12:10 pm
- Forum: Downloads
- Topic: Map: Hydrolysis
- Replies: 24
- Views: 4349
Map: Hydrolysis
Hey everyone- I finished my last CE map, Hydrolysis... get it now from yayap.com: http://yayap.com/maps/Hydrolysis.rar http://yayap.com/images/hydrofinal.jpg Features 2 new vehicles: The "Beetle" jetpack, and the "Shark" 2 man jetski... it's kinda big, but balanced for 2 vs 2 if ...
- Tue Mar 14, 2006 3:52 am
- Forum: Downloads
- Topic: [MAP] Municipality
- Replies: 16
- Views: 3937
- Mon Mar 13, 2006 11:28 am
- Forum: Downloads
- Topic: Division (map)
- Replies: 22
- Views: 4031
Is it just me or does this map have really bad gameplay? Maybe it;s becuase I didn't get the right games going or something. EDIT: I take that comment back. This map is awesome. Simplistic is design yet extreamly fun if you get a 3 vs 3 multiflag going. Thanks! It does get hectic with some gametype...
- Mon Mar 13, 2006 11:23 am
- Forum: Downloads
- Topic: Dead End by: Bryn Casey
- Replies: 17
- Views: 4368
- Fri Mar 10, 2006 11:19 am
- Forum: Downloads
- Topic: Division (map)
- Replies: 22
- Views: 4031
- Thu Mar 09, 2006 9:30 pm
- Forum: Downloads
- Topic: Division (map)
- Replies: 22
- Views: 4031
- Thu Mar 09, 2006 9:23 pm
- Forum: Downloads
- Topic: Division (map)
- Replies: 22
- Views: 4031
Division (map)
Hey guys- here's my new map, just released:

come join the yayap.com ds to play- I'm done for the night, but will be on tomorrow for sure. Hope you like it!
http://yayap.com/maps/Division.rar

come join the yayap.com ds to play- I'm done for the night, but will be on tomorrow for sure. Hope you like it!
http://yayap.com/maps/Division.rar
- Fri Jan 20, 2006 10:44 am
- Forum: News
- Topic: Better Watch What You Say
- Replies: 17
- Views: 2280
This is all because of the fact that George Bush is a retard. How the hell could America elect a person that got C's at Yale? Because most of America is retarded too, and they don't wanna get smarter. Take for example the popularity of Larry the Cable guy. Down with the retarding of America!! Stay ...
- Fri Aug 26, 2005 8:52 am
- Forum: HEK General
- Topic: Custom exit animation problem...
- Replies: 6
- Views: 805
frame body frame pole #camera #camera gunner #gunner #gunner enter #gunner left foot #gunner right foot frame turret #gunner left hand #gunner right hand #primary ejection #primary trigger frame barrel turret_barrel turret_gun turret_pole turret_base Those are my nodes and markers... any ideas? BTW...
- Thu Aug 25, 2005 3:31 am
- Forum: HEK General
- Topic: Custom exit animation problem...
- Replies: 6
- Views: 805
- Wed Aug 24, 2005 3:49 am
- Forum: HEK General
- Topic: Custom exit animation problem...
- Replies: 6
- Views: 805
Ok... I'll be more specific I guess... My #gunner enter marker seems to be where the enter animation starts, but the exit animation makes the MC walk in place, attached to the gunner marker apparently. From examining the markers of other vehicles like the banshee, it seems that the exit animation sh...
- Sun Aug 21, 2005 1:37 pm
- Forum: HEK General
- Topic: Custom exit animation problem...
- Replies: 6
- Views: 805
Custom exit animation problem...
I'm trying to make an exit animation for my turret, and for some reason I can't get the biped to move at all- he's supposed to jump up a little and to the right, and the pivot point of bip01 just stays there while the animation runs, and then he pops out of the sky 5 feet to the right after the exit...
- Thu Jul 28, 2005 4:09 am
- Forum: Outstanding Mods
- Topic: Map: Claustrophobia
- Replies: 100
- Views: 69656
Make sure the claustrophobia.map file is is your Halo Custom Edition/maps folder NOT in the ../maps/claustrophobia folder. Sometimes winrar makes a new folder for the file when you uncompress it. If you can't get a Halo CE map to work, you're probably trying to put it in Halo PC. If so, get Halo CUS...
- Wed Jul 20, 2005 4:57 pm
- Forum: Outstanding Mods
- Topic: Map: Claustrophobia
- Replies: 100
- Views: 69656
No, but I've heard that a lot, so maybe subconsciously it was... also a little bit of Tron I guess.
If you like this map, check out the newest version here:
http://yayap.com/maps
(Also, check out Red Feather Ranch and Broken Rift, and look out for VALIS... coming soon from yayap.com)
If you like this map, check out the newest version here:
http://yayap.com/maps
(Also, check out Red Feather Ranch and Broken Rift, and look out for VALIS... coming soon from yayap.com)
- Fri Jan 28, 2005 6:10 pm
- Forum: NTSC Downloads
- Topic: My New Map Pack!!! Comin Soon... UPDATE #9 Download!
- Replies: 97
- Views: 36495
- Thu Dec 16, 2004 3:41 am
- Forum: Tags & Resources
- Topic: TAGS- Lodgepole pines from Red Feather Ranch
- Replies: 2
- Views: 839
TAGS- Lodgepole pines from Red Feather Ranch
Here's the tags for some of my lodgepoles from Red Feather Ranch. A few people had asked that I release them, so here ya go.
http://yayap.com/tags/rfr_lodgepoles.rar

http://yayap.com/tags/rfr_lodgepoles.rar

- Thu Dec 16, 2004 3:37 am
- Forum: Tags & Resources
- Topic: i need help with Sapien i cant find any scenario tags
- Replies: 3
- Views: 940
- Sat Nov 27, 2004 9:53 am
- Forum: Tags & Resources
- Topic: Energy Sword version 3.0 tags - plus C3LL
- Replies: 5
- Views: 1838
Here's a video:
http://yayap.com/av/C3LL_112604.rar
That's probably my best moment so far in there...
http://yayap.com/av/C3LL_112604.rar
That's probably my best moment so far in there...
